Fix way of dealing with loose eddges, as per commit rB1ea169d90e39.
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0a7fea09d3
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@ -887,7 +887,7 @@ Mesh *MeshDelta::apply_delta_to_mesh(GeometrySet &geometry_set, const MeshCompon
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copy_v3_v3(mesh_out->verts_for_write()[v + keep_vertices.size()].co, new_verts_[v].co);
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}
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BKE_mesh_calc_edges_loose(mesh_out);
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BKE_mesh_runtime_clear_cache(mesh_out);
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if (dbglevel > 0) {
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std::cout << "\nFinal Mesh\n" << mesh_out;
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}
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@ -2014,8 +2014,8 @@ void register_node_type_geo_bevel_mesh()
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static bNodeType ntype;
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geo_node_type_base(&ntype, GEO_NODE_BEVEL_MESH, "Bevel Mesh", NODE_CLASS_GEOMETRY);
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ntype.declare = file_ns::node_declare;
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node_type_init(&ntype, file_ns::node_init);
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node_type_update(&ntype, file_ns::node_update);
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ntype.initfunc = file_ns::node_init;
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ntype.updatefunc = file_ns::node_update;
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ntype.geometry_node_execute = file_ns::node_geo_exec;
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node_type_storage(
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&ntype, "NodeGeometryBevelMesh", node_free_standard_storage, node_copy_standard_storage);
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