Gizmo: multi-object pose-mode gizmo positioning
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blender-bot
2023-02-14 10:11:49 +01:00
Referenced by commit eb78579bb6
, Correct own error in changes to pose gizmo center
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@ -1007,21 +1007,41 @@ int ED_transform_calc_gizmo_stats(
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}
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}
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else if (ob && (ob->mode & OB_MODE_POSE)) {
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bPoseChannel *pchan;
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int mode = TFM_ROTATION; // mislead counting bones... bah. We don't know the gizmo mode, could be mixed
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invert_m4_m4(ob->imat, ob->obmat);
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uint objects_len = 0;
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Object **objects = BKE_view_layer_array_from_objects_in_mode(
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view_layer, v3d, &objects_len, {.object_mode = OB_MODE_POSE});
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for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
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Object *ob_iter = objects[ob_index];
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const bool use_mat_local = (ob_iter != ob);
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bPoseChannel *pchan;
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totsel = count_set_pose_transflags(ob, mode, V3D_AROUND_CENTER_BOUNDS, NULL);
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/* mislead counting bones... bah. We don't know the gizmo mode, could be mixed */
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const int mode = TFM_ROTATION;
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const int totsel_iter = count_set_pose_transflags(ob_iter, mode, V3D_AROUND_CENTER_BOUNDS, NULL);
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if (totsel_iter) {
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float mat_local[4][4];
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if (use_mat_local) {
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mul_m4_m4m4(mat_local, ob_iter->imat, ob_iter->obmat);
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}
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/* use channels to get stats */
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for (pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
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Bone *bone = pchan->bone;
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if (bone && (bone->flag & BONE_TRANSFORM)) {
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calc_tw_center(tbounds, pchan->pose_head);
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calc_tw_center_with_matrix(tbounds, pchan->pose_head, use_mat_local, mat_local);
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protectflag_to_drawflags_pchan(rv3d, pchan);
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}
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}
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totsel += totsel_iter;
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}
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}
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MEM_freeN(objects);
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if (totsel) {
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/* use channels to get stats */
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for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
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Bone *bone = pchan->bone;
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if (bone && (bone->flag & BONE_TRANSFORM)) {
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calc_tw_center(tbounds, pchan->pose_head);
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protectflag_to_drawflags_pchan(rv3d, pchan);
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}
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}
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mul_v3_fl(tbounds->center, 1.0f / (float)totsel); // centroid!
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mul_m4_v3(ob->obmat, tbounds->center);
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mul_m4_v3(ob->obmat, tbounds->min);
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