Fix vertex color baking using wrong color space

Now light baking should match the render.
This commit is contained in:
Brecht Van Lommel 2021-01-22 14:03:36 +01:00
parent e845467d93
commit 5d6e5a9076
Notes: blender-bot 2023-02-14 10:11:49 +01:00
Referenced by issue #84562, Cycles Bake Vertex Color uses experimental Sculpt Vertex Color values
1 changed files with 2 additions and 2 deletions

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@ -1062,10 +1062,10 @@ static bool bake_targets_output_vertex_colors(BakeTargets *targets, Object *ob)
bake_result_to_rgba(rgba, &result[mloop->v * num_channels], num_channels);
if (is_noncolor) {
linearrgb_to_srgb_uchar4(&mloopcol->r, rgba);
unit_float_to_uchar_clamp_v4(&mloopcol->r, rgba);
}
else {
unit_float_to_uchar_clamp_v4(&mloopcol->r, rgba);
linearrgb_to_srgb_uchar4(&mloopcol->r, rgba);
}
}
}