GPU: only call glShadeModel when needed

This commit is contained in:
Campbell Barton 2016-06-10 06:11:14 +10:00
parent efd547f3da
commit 5da02ab9e2
1 changed files with 1 additions and 1 deletions

View File

@ -512,7 +512,7 @@ void GPU_basic_shader_bind(int options)
if (options & GPU_SHADER_FLAT_NORMAL) {
glShadeModel(GL_FLAT);
}
else {
else if (bound_options & GPU_SHADER_FLAT_NORMAL) {
glShadeModel(GL_SMOOTH);
}
}