Cleanup: correct incomplete comment
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@ -397,7 +397,7 @@ static void gpencil_vfx_shadow(ShadowShaderFxData *fx, Object *ob, gpIterVfxData
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unit_m4(uv_mat);
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zero_v2(wave_ofs);
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/* We reset the uv_mat so we need to account for the rotation in the */
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/* Reset the `uv_mat` to account for rotation in the Y-axis (Shadow-V parameter). */
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copy_v2_fl2(tmp, 0.0f, blur_size[1]);
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rotate_v2_v2fl(blur_dir, tmp, -fx->rotation);
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mul_v2_v2(blur_dir, vp_size_inv);
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