BGE: Call DNA_sdna_current_init when launching blenderplayer.

Don't calling DNA_sdna_current_init was creating a crash because a global uninitialized
variable was used when reading blender files.
This commit is contained in:
Porteries Tristan 2016-08-08 15:39:34 +00:00
parent 308cc491cd
commit 5e5d3d6391
1 changed files with 3 additions and 0 deletions

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@ -61,6 +61,7 @@ extern "C"
#include "DNA_scene_types.h"
#include "DNA_userdef_types.h"
#include "DNA_genfile.h"
#include "BLO_readfile.h"
#include "BLO_runtime.h"
@ -492,6 +493,8 @@ int main(
// freeing up GPU_Textures works correctly.
BLI_threadapi_init();
DNA_sdna_current_init();
RNA_init();
init_nodesystem();