Eevee : SSR : Fix incorrect framebuffer issue.

It was cause by a texture without mipmap levels.
This commit is contained in:
Clément Foucault 2017-10-10 16:40:30 +02:00
parent c90ec276b8
commit 5e6329b2f8
1 changed files with 1 additions and 1 deletions

View File

@ -584,7 +584,7 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/* Only allocate if at least one effect is activated */
if (effects->enabled_effects != 0) {
/* Ping Pong buffer */
DRWFboTexture tex = {&txl->color_post, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER};
DRWFboTexture tex = {&txl->color_post, DRW_TEX_RGB_11_11_10, DRW_TEX_FILTER | DRW_TEX_MIPMAP};
DRW_framebuffer_init(&fbl->effect_fb, &draw_engine_eevee_type,
(int)viewport_size[0], (int)viewport_size[1],