UI: tweak object context menu labels
A number of naming changes for consistency and clarity - Use 'Adjust...' for all entries that adjust properties rather than being normal operators. - Follow naming conventions (ie Draw -> Display etc). - Less naming ambiguity and more correctness and consistency. Part of D10144
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@ -2406,14 +2406,14 @@ class VIEW3D_MT_object_context_menu(Menu):
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layout.operator_context = 'INVOKE_REGION_WIN'
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if obj.data.type == 'PERSP':
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props = layout.operator("wm.context_modal_mouse", text="Camera Lens Angle")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Focal Length")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.lens"
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props.input_scale = 0.1
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if obj.data.lens_unit == 'MILLIMETERS':
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props.header_text = "Camera Lens Angle: %.1fmm"
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props.header_text = "Camera Focal Length: %.1fmm"
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else:
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props.header_text = "Camera Lens Angle: %.1f\u00B0"
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props.header_text = "Camera Focal Length: %.1f\u00B0"
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else:
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props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
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@ -2426,24 +2426,24 @@ class VIEW3D_MT_object_context_menu(Menu):
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if view and view.camera == obj and view.region_3d.view_perspective == 'CAMERA':
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props = layout.operator("ui.eyedropper_depth", text="DOF Distance (Pick)")
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else:
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props = layout.operator("wm.context_modal_mouse", text="DOF Distance")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Focus Distance")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.dof.focus_distance"
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props.input_scale = 0.02
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props.header_text = "DOF Distance: %.3f"
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props.header_text = "Focus Distance: %.3f"
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layout.separator()
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elif obj.type in {'CURVE', 'FONT'}:
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layout.operator_context = 'INVOKE_REGION_WIN'
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props = layout.operator("wm.context_modal_mouse", text="Extrude Size")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Extrusion")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.extrude"
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props.input_scale = 0.01
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props.header_text = "Extrude Size: %.3f"
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props.header_text = "Extrude: %.3f"
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props = layout.operator("wm.context_modal_mouse", text="Width Size")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Offset")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.offset"
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props.input_scale = 0.01
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@ -2469,11 +2469,11 @@ class VIEW3D_MT_object_context_menu(Menu):
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elif obj.type == 'EMPTY':
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layout.operator_context = 'INVOKE_REGION_WIN'
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props = layout.operator("wm.context_modal_mouse", text="Empty Draw Size")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Empty Display Size")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "empty_display_size"
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props.input_scale = 0.01
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props.header_text = "Empty Draw Size: %.3f"
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props.header_text = "Empty Display Size: %.3f"
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layout.separator()
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@ -2482,31 +2482,36 @@ class VIEW3D_MT_object_context_menu(Menu):
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layout.operator_context = 'INVOKE_REGION_WIN'
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props = layout.operator("wm.context_modal_mouse", text="Power")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Light Power")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.energy"
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props.header_text = "Light Power: %.3f"
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if light.type == 'AREA':
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props = layout.operator("wm.context_modal_mouse", text="Size X")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.size"
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props.header_text = "Light Size X: %.3f"
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if light.shape in {'RECTANGLE', 'ELLIPSE'}:
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props = layout.operator("wm.context_modal_mouse", text="Size Y")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light X Size")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.size"
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props.header_text = "Light Size X: %.3f"
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props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light Y Size")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.size_y"
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props.header_text = "Light Size Y: %.3f"
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else:
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props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light Size")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.size"
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props.header_text = "Light Size: %.3f"
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elif light.type in {'SPOT', 'POINT'}:
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props = layout.operator("wm.context_modal_mouse", text="Radius")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Light Radius")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.shadow_soft_size"
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props.header_text = "Light Radius: %.3f"
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elif light.type == 'SUN':
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props = layout.operator("wm.context_modal_mouse", text="Angle")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Sun Light Angle")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.angle"
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props.header_text = "Light Angle: %.3f"
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@ -2514,13 +2519,13 @@ class VIEW3D_MT_object_context_menu(Menu):
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if light.type == 'SPOT':
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layout.separator()
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props = layout.operator("wm.context_modal_mouse", text="Spot Size")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Spot Light Size")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.spot_size"
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props.input_scale = 0.01
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props.header_text = "Spot Size: %.2f"
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props = layout.operator("wm.context_modal_mouse", text="Spot Blend")
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props = layout.operator("wm.context_modal_mouse", text="Adjust Spot Light Blend")
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props.data_path_iter = "selected_editable_objects"
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props.data_path_item = "data.spot_blend"
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props.input_scale = -0.01
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