Manipulator: use offset-scale for lamp target
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@ -275,6 +275,7 @@ static void WIDGETGROUP_lamp_target_draw_prepare(const bContext *C, wmManipulato
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copy_m4_m4(mpr->matrix_basis, ob->obmat);
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unit_m4(mpr->matrix_offset);
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mpr->matrix_offset[3][2] = -2.4f / mpr->scale_basis;
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WM_manipulator_set_flag(mpr, WM_MANIPULATOR_DRAW_OFFSET_SCALE, true);
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}
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void VIEW3D_WGT_lamp_target(wmManipulatorGroupType *wgt)
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