Fix T100602: Incoming Vector in world shader for Eevee is inverted
Regression from {rBf4d7ea2cf61} where the direction was flipped. Maniphest Tasks: T100602 Differential Revision: https://developer.blender.org/D15779
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blender-bot
2023-02-14 11:42:40 +01:00
Referenced by issue #100602, Incoming Vector in world shader for Eevee is inverted in 3.3 beta
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@ -97,7 +97,7 @@ GlobalData init_globals(void)
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GlobalData surf;
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# if defined(WORLD_BACKGROUND) || defined(PROBE_CAPTURE)
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surf.P = transform_direction(ViewMatrixInverse, viewCameraVec(viewPosition));
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surf.P = transform_direction(ViewMatrixInverse, -viewCameraVec(viewPosition));
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surf.N = surf.Ng = -surf.P;
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surf.ray_length = 0.0;
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# else
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