Cleanup: warning, style
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Subproject commit c651e63a9a537624f639950f3127a1dee29205d0
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Subproject commit de6c83e12e75ffaac90eddbd3cb7451b57c2e0ce
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@ -1 +1 @@
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Subproject commit 4ac0fa2ac50863f4884b1ee0003a37c50fa93329
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Subproject commit 94c9c4ee3370d1feb42fc978a1f0d2db07cb9431
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@ -1 +1 @@
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Subproject commit cf842d8bb7b0033ca4fa99f7ebedcbd3810fd274
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Subproject commit e31cec5bf243f00441c7dad7a775ec4722f829d3
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@ -317,7 +317,7 @@ float BM_loop_point_side_of_loop_test(const BMLoop *l, const float co[3])
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* Check if a point is inside the edge defined by a loop
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* (within the plane defined by the loops edge & face normal).
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*
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* \return signed, squared distablce to the edge plane, less than 0.0 when outside.
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* \return signed, squared distance to the edge plane, less than 0.0 when outside.
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*/
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float BM_loop_point_side_of_edge_test(const BMLoop *l, const float co[3])
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{
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@ -1562,8 +1562,8 @@ bool ED_screen_set(bContext *C, bScreen *sc)
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}
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/* Always do visible update since it's possible new screen will
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* have different layers visible in 3D viewpots. This is possible
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* because of view3d.lock_camera_and_layers option.
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* have different layers visible in 3D view-ports.
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* This is possible because of view3d.lock_camera_and_layers option.
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*/
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DAG_on_visible_update(bmain, false);
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}
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@ -234,7 +234,7 @@ void file_draw_buttons(const bContext *C, ARegion *ar)
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const struct FileDirEntry *file = sfile->files ? filelist_file(sfile->files, params->active_file) : NULL;
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char const *str_exec;
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if (file && FILENAME_IS_PARENT(file->relpath)){
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if (file && FILENAME_IS_PARENT(file->relpath)) {
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str_exec = IFACE_("Parent Directory");
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}
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else if (file && file->typeflag & FILE_TYPE_DIR) {
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@ -1727,6 +1727,10 @@ GPUShader *GPU_shader_create_ex(const char *vertexcode,
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char standard_defines[MAX_DEFINE_LENGTH] = "";
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char standard_extensions[MAX_EXT_DEFINE_LENGTH] = "";
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#ifndef WITH_OPENSUBDIV
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UNUSED_VARS(flags);
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#endif
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if (!GLEW_ARB_vertex_shader || !GLEW_ARB_fragment_shader || (geocode && !GPU_geometry_shader_support()))
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return NULL;
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