Move empty image drawing into its own pass
This commit is contained in:
parent
3c92e6b8f0
commit
60a099fb09
Notes:
blender-bot
2023-02-14 11:42:40 +01:00
Referenced by issue #91171, Blender crashes if simplify is turned on while baking multires
|
@ -92,6 +92,8 @@ typedef struct OBJECT_PassList {
|
|||
struct DRWPass *bone_wire;
|
||||
struct DRWPass *bone_envelope;
|
||||
struct DRWPass *particle;
|
||||
/* use for empty/background images */
|
||||
struct DRWPass *reference_image;
|
||||
} OBJECT_PassList;
|
||||
|
||||
typedef struct OBJECT_FramebufferList {
|
||||
|
@ -996,6 +998,13 @@ static void OBJECT_cache_init(void *vedata)
|
|||
/* Particle Pass */
|
||||
psl->particle = DRW_pass_create("Particle Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_POINT | DRW_STATE_BLEND);
|
||||
}
|
||||
|
||||
{
|
||||
/* Empty/Background Image Pass */
|
||||
psl->reference_image = DRW_pass_create(
|
||||
"Refrence Image Pass",
|
||||
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
|
||||
}
|
||||
}
|
||||
|
||||
static void DRW_shgroup_lamp(OBJECT_StorageList *stl, Object *ob, SceneLayer *sl)
|
||||
|
@ -1608,6 +1617,7 @@ static void OBJECT_draw_scene(void *vedata)
|
|||
DRW_draw_pass(psl->non_meshes);
|
||||
DRW_draw_pass(psl->ob_center);
|
||||
DRW_draw_pass(psl->particle);
|
||||
DRW_draw_pass(psl->reference_image);
|
||||
|
||||
if (!DRW_state_is_select()) {
|
||||
DRW_draw_pass(psl->grid);
|
||||
|
|
Loading…
Reference in New Issue