Fix error in recent rename
This function is defined outside of Blender.
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6119f3cad1
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6141549fee
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@ -28,7 +28,7 @@
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extern "C" {
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/* Workaround to make it possible to pass a path at runtime to USD. See creator.c. */
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void usd_init_plugin_path(const char *datafiles_usd_path);
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void usd_initialise_plugin_path(const char *datafiles_usd_path);
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}
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namespace blender::io::usd {
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@ -46,7 +46,7 @@ TEST_F(USDStageCreationTest, JSONFileLoadingTest)
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char usd_datafiles_dir[FILE_MAX];
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BLI_path_join(usd_datafiles_dir, FILE_MAX, release_dir.c_str(), "datafiles", "usd", nullptr);
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usd_init_plugin_path(usd_datafiles_dir);
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usd_initialise_plugin_path(usd_datafiles_dir);
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/* Simply the ability to create a USD Stage for a specific filename means that the extension
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* has been recognized by the USD library, and that a USD plugin has been loaded to write such
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@ -127,7 +127,7 @@ void main_python_exit(void);
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*
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* This function is implemented in the USD source code, `pxr/base/lib/plug/initConfig.cpp`.
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*/
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void usd_init_plugin_path(const char *datafiles_usd_path);
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void usd_initialise_plugin_path(const char *datafiles_usd_path);
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#endif
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/* written to by 'creator_args.c' */
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@ -443,7 +443,7 @@ int main(int argc,
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#ifdef WITH_USD
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/* Tell USD which directory to search for its JSON files. If 'datafiles/usd'
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* does not exist, the USD library will not be able to read or write any files. */
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usd_init_plugin_path(BKE_appdir_folder_id(BLENDER_DATAFILES, "usd"));
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usd_initialise_plugin_path(BKE_appdir_folder_id(BLENDER_DATAFILES, "usd"));
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#endif
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if (G.background == 0) {
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