Cleanup: style, duplicate includes

This commit is contained in:
Campbell Barton 2018-04-28 09:01:34 +02:00
parent cfa1700792
commit 617534327a
13 changed files with 23 additions and 30 deletions

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@ -78,8 +78,6 @@
#include "atomic_ops.h"
#include "DEG_depsgraph_query.h"
/* ***************************************** */
/* AnimData API */
@ -1709,7 +1707,7 @@ static void animsys_evaluate_fcurves(PointerRNA *ptr, ListBase *list, AnimMapper
/* Pointer is expected to be an ID pointer, if it's not -- we are doomed. */
PointerRNA orig_ptr = *ptr;
orig_ptr.id.data = ((ID*)orig_ptr.id.data)->orig_id;
orig_ptr.id.data = ((ID *)orig_ptr.id.data)->orig_id;
orig_ptr.data = orig_ptr.id.data;
/* calculate then execute each curve */

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@ -87,11 +87,11 @@ static void deg_task_run_func(TaskPool *pool,
/* Perform operation. */
if (state->do_stats) {
const double start_time = PIL_check_seconds_timer();
node->evaluate((::Depsgraph*)state->graph);
node->evaluate((::Depsgraph *)state->graph);
node->stats.current_time += PIL_check_seconds_timer() - start_time;
}
else {
node->evaluate((::Depsgraph*)state->graph);
node->evaluate((::Depsgraph *)state->graph);
}
/* Schedule children. */
BLI_task_pool_delayed_push_begin(pool, thread_id);

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@ -417,7 +417,7 @@ typedef struct EEVEE_PlanarReflection {
/* ************ PROBE DATA ************* */
typedef struct EEVEE_LightProbeVisTest{
typedef struct EEVEE_LightProbeVisTest {
bool invert;
bool cached; /* Reuse last test results */
struct Group *group; /* Skip test if NULL */

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@ -19,7 +19,7 @@
*
*/
/** \file solid_studio_mode.c
/** \file solid_mode.c
* \ingroup draw_engine
*
* Simple engine for drawing color and/or depth.

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@ -168,7 +168,7 @@ static uint get_material_hash(WORKBENCH_PrivateData *wpd, WORKBENCH_MaterialData
static void workbench_init_object_data(ObjectEngineData *engine_data)
{
WORKBENCH_ObjectData *data = (WORKBENCH_ObjectData*)engine_data;
WORKBENCH_ObjectData *data = (WORKBENCH_ObjectData *)engine_data;
data->object_id = e_data.next_object_id++;
}
@ -265,7 +265,7 @@ void workbench_materials_cache_init(WORKBENCH_Data *vedata)
/* Deferred Mix Pass */
{
WORKBENCH_UBO_World *wd = &wpd->world_data;
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD)?TH_LOW_GRAD:TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD:TH_HIGH_GRAD, wd->background_color_low);
UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high);
copy_v3_v3(wd->diffuse_light_x_pos, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_pos"));
copy_v3_v3(wd->diffuse_light_x_neg, BKE_collection_engine_property_value_get_float_array(props, "diffuse_light_x_neg"));
@ -300,7 +300,8 @@ static WORKBENCH_MaterialData *get_or_create_material_data(WORKBENCH_Data *vedat
WORKBENCH_PassList *psl = vedata->psl;
WORKBENCH_PrivateData *wpd = stl->g_data;
WORKBENCH_MaterialData *material;
WORKBENCH_ObjectData *engine_object_data = (WORKBENCH_ObjectData*)DRW_object_engine_data_ensure(ob, &draw_engine_workbench_solid, sizeof(WORKBENCH_ObjectData), &workbench_init_object_data, NULL);
WORKBENCH_ObjectData *engine_object_data = (WORKBENCH_ObjectData *)DRW_object_engine_data_ensure(
ob, &draw_engine_workbench_solid, sizeof(WORKBENCH_ObjectData), &workbench_init_object_data, NULL);
WORKBENCH_MaterialData material_template;
float color[3];
const float hsv_saturation = BKE_collection_engine_property_value_get_float(props, "random_object_color_saturation");
@ -375,7 +376,7 @@ void workbench_materials_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob
material = get_or_create_material_data(vedata, props, ob);
const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
if(is_sculpt_mode) {
if (is_sculpt_mode) {
DRW_shgroup_call_sculpt_add(material->shgrp, ob, ob->obmat);
}
else {

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@ -23,7 +23,7 @@
* \ingroup draw_engine
*/
#include "DNA_view3d_types.h"
#include "DNA_view3d_types.h"
#include "GPU_shader.h"
#include "DRW_render.h"

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@ -3360,7 +3360,7 @@ static void widget_numbut_draw(uiWidgetColors *wcol, rcti *rect, int state, int
wcol_zone = *wcol;
copy_v3_v3_char(wcol_zone.item, wcol->text);
if (!(state & (UI_STATE_ACTIVE_LEFT|UI_STATE_ACTIVE_RIGHT))) {
if (!(state & (UI_STATE_ACTIVE_LEFT | UI_STATE_ACTIVE_RIGHT))) {
widget_active_color(wcol_zone.inner);
}

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@ -4042,7 +4042,7 @@ static int edbm_fill_holes_exec(bContext *C, wmOperator *op)
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);

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@ -754,7 +754,8 @@ static void area_azone_initialize(wmWindow *win, const bScreen *screen, ScrArea
#ifdef __APPLE__
if (!WM_window_is_fullscreen(win) &&
((coords[i][0] == 0 && coords[i][1] == 0) ||
(coords[i][0] == WM_window_pixels_x(win) && coords[i][1] == 0))) {
(coords[i][0] == WM_window_pixels_x(win) && coords[i][1] == 0)))
{
continue;
}
#else

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@ -347,7 +347,7 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
/* setup for the mouse cursor: either set a custom one,
* or hide it if it will be drawn with the helpline */
wmWindow *win = CTX_wm_window(t->context);
switch(t->helpline) {
switch (t->helpline) {
case HLP_NONE:
/* INPUT_VECTOR, INPUT_CUSTOM_RATIO, INPUT_CUSTOM_RATIO_FLIP */
if (t->flag & T_MODAL) {

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@ -37,7 +37,6 @@
#include "DNA_object_types.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#define STATS_MAX_SIZE 16384

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@ -105,16 +105,10 @@ static void wm_paintcursor_draw(bContext *C, ARegion *ar)
if (ELEM(win->grabcursor, GHOST_kGrabWrap, GHOST_kGrabHide)) {
int x = 0, y = 0;
wm_get_cursor_position(win, &x, &y);
pc->draw(C,
x,
y,
pc->customdata);
pc->draw(C, x, y, pc->customdata);
}
else {
pc->draw(C,
win->eventstate->x,
win->eventstate->y,
pc->customdata);
pc->draw(C, win->eventstate->x, win->eventstate->y, pc->customdata);
}
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
@ -581,7 +575,7 @@ static void wm_draw_window_onscreen(bContext *C, wmWindow *win, int view)
if (ar->visible && ar->overlap == false) {
if (view == -1 && ar->draw_buffer && ar->draw_buffer->stereo) {
/* Stereo drawing from textures. */
if(win->stereo3d_format->display_mode == S3D_DISPLAY_ANAGLYPH) {
if (win->stereo3d_format->display_mode == S3D_DISPLAY_ANAGLYPH) {
wm_stereo3d_draw_anaglyph(win, ar);
}
else {
@ -660,7 +654,7 @@ static void wm_draw_window(bContext *C, wmWindow *win)
/* Regular mono drawing. */
wm_draw_window_onscreen(C, win, -1);
}
else if(win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
else if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
/* For pageflip we simply draw to both back buffers. */
glDrawBuffer(GL_BACK_LEFT);
wm_draw_window_onscreen(C, win, 0);
@ -668,7 +662,7 @@ static void wm_draw_window(bContext *C, wmWindow *win)
wm_draw_window_onscreen(C, win, 1);
glDrawBuffer(GL_BACK);
}
else if(ELEM(win->stereo3d_format->display_mode, S3D_DISPLAY_ANAGLYPH, S3D_DISPLAY_INTERLACE)) {
else if (ELEM(win->stereo3d_format->display_mode, S3D_DISPLAY_ANAGLYPH, S3D_DISPLAY_INTERLACE)) {
/* For anaglyph and interlace, we draw individual regions with
* stereo framebuffers using different shaders. */
wm_draw_window_onscreen(C, win, -1);

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@ -99,8 +99,8 @@ void wm_stereo3d_draw_interlace(wmWindow *win, ARegion *ar)
}
immBindBuiltinProgram(GPU_SHADER_2D_IMAGE_INTERLACE);
immUniform1i("image_a", (swap)? 1: 0);
immUniform1i("image_b", (swap)? 0: 1);
immUniform1i("image_a", (swap) ? 1 : 0);
immUniform1i("image_b", (swap) ? 0 : 1);
immUniform1i("interlace_id", interlace_gpu_id_from_type(interlace_type));