Cleanup: spelling, C style comments
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@ -1279,7 +1279,7 @@ static void add_shapekey_layers(Mesh *mesh_dest, Mesh *mesh_src)
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/**
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* \param use_virtual_modifiers: When enabled calculate virtual-modifiers before applying `md_eval`
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* support this since virtual-modieirs are not modifiers from auser perspective,
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* support this since virtual-modifiers are not modifiers from a user perspective,
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* allowing shape keys to be included with the modifier being applied, see: T91923.
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*/
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Mesh *BKE_mesh_create_derived_for_modifier(struct Depsgraph *depsgraph,
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@ -908,9 +908,9 @@ static int armature_parent_set_invoke(bContext *C,
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wmOperator *UNUSED(op),
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const wmEvent *UNUSED(event))
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{
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// False when all selected bones are parented to the active bone.
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/* False when all selected bones are parented to the active bone. */
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bool enable_offset = false;
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// False when all selected bones are connected to the active bone.
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/* False when all selected bones are connected to the active bone. */
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bool enable_connect = false;
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{
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Object *ob = CTX_data_edit_object(C);
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@ -1033,9 +1033,9 @@ static int armature_parent_clear_invoke(bContext *C,
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wmOperator *UNUSED(op),
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const wmEvent *UNUSED(event))
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{
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// False when no selected bones are connected to the active bone.
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/* False when no selected bones are connected to the active bone. */
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bool enable_disconnect = false;
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// False when no selected bones are parented to the active bone.
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/* False when no selected bones are parented to the active bone. */
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bool enable_clear = false;
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{
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Object *ob = CTX_data_edit_object(C);
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@ -82,4 +82,4 @@ void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path)
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} // namespace blender::ui
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/** \} */
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/** \} */
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@ -1484,7 +1484,7 @@ PreviewImage *UI_icon_to_preview(int icon_id)
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/**
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* Version of #icon_draw_rect() that uses the GPU for scaling. This is only used for
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* #ICON_TYPE_IMBUF because it's a backported fix for performance issues, see T92922. Only
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* #ICON_TYPE_IMBUF because it's a back-ported fix for performance issues, see T92922. Only
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* File/Asset Browser use #ICON_TYPE_IMBUF right now, which makes implications more predictable.
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*
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* TODO(Julian): This code is mostly duplicated. #icon_draw_rect() should be ported to use the GPU
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