Cleanup: spelling, C style comments

This commit is contained in:
Campbell Barton 2021-11-10 00:56:17 +11:00
parent 65bbac6692
commit 625349a6bd
4 changed files with 7 additions and 7 deletions

View File

@ -1279,7 +1279,7 @@ static void add_shapekey_layers(Mesh *mesh_dest, Mesh *mesh_src)
/**
* \param use_virtual_modifiers: When enabled calculate virtual-modifiers before applying `md_eval`
* support this since virtual-modieirs are not modifiers from auser perspective,
* support this since virtual-modifiers are not modifiers from a user perspective,
* allowing shape keys to be included with the modifier being applied, see: T91923.
*/
Mesh *BKE_mesh_create_derived_for_modifier(struct Depsgraph *depsgraph,

View File

@ -908,9 +908,9 @@ static int armature_parent_set_invoke(bContext *C,
wmOperator *UNUSED(op),
const wmEvent *UNUSED(event))
{
// False when all selected bones are parented to the active bone.
/* False when all selected bones are parented to the active bone. */
bool enable_offset = false;
// False when all selected bones are connected to the active bone.
/* False when all selected bones are connected to the active bone. */
bool enable_connect = false;
{
Object *ob = CTX_data_edit_object(C);
@ -1033,9 +1033,9 @@ static int armature_parent_clear_invoke(bContext *C,
wmOperator *UNUSED(op),
const wmEvent *UNUSED(event))
{
// False when no selected bones are connected to the active bone.
/* False when no selected bones are connected to the active bone. */
bool enable_disconnect = false;
// False when no selected bones are parented to the active bone.
/* False when no selected bones are parented to the active bone. */
bool enable_clear = false;
{
Object *ob = CTX_data_edit_object(C);

View File

@ -82,4 +82,4 @@ void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path)
} // namespace blender::ui
/** \} */
/** \} */

View File

@ -1484,7 +1484,7 @@ PreviewImage *UI_icon_to_preview(int icon_id)
/**
* Version of #icon_draw_rect() that uses the GPU for scaling. This is only used for
* #ICON_TYPE_IMBUF because it's a backported fix for performance issues, see T92922. Only
* #ICON_TYPE_IMBUF because it's a back-ported fix for performance issues, see T92922. Only
* File/Asset Browser use #ICON_TYPE_IMBUF right now, which makes implications more predictable.
*
* TODO(Julian): This code is mostly duplicated. #icon_draw_rect() should be ported to use the GPU