BGE: Fix: Activate collision mask/group in UI.

This commit is contained in:
Porteries Tristan 2015-05-03 19:12:45 +02:00
parent dbee634572
commit 62b13c6d07
Notes: blender-bot 2023-02-14 09:10:48 +01:00
Referenced by issue #44595, Cycles Glass Black artifacts
1 changed files with 5 additions and 3 deletions

View File

@ -213,11 +213,13 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
layout = self.layout
game = context.active_object.game
layout.active = game.use_collision_bounds
split = layout.split()
split.active = game.use_collision_bounds
layout.prop(game, "collision_bounds_type", text="Bounds")
col = split.column()
col.prop(game, "collision_bounds_type", text="Bounds")
row = layout.row()
row = col.row()
row.prop(game, "collision_margin", text="Margin", slider=True)
sub = row.row()