Cleanup: refactor default materials and shader nodes

This commit is contained in:
Brecht Van Lommel 2020-02-06 13:05:45 +01:00
parent dd00e8ecd6
commit 62ca9bcd0a
Notes: blender-bot 2023-02-14 08:49:53 +01:00
Referenced by issue #73623, Code Quality: Renaming on BKE_material.h #2
8 changed files with 192 additions and 118 deletions

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@ -35,10 +35,13 @@ struct Object;
struct Scene;
struct bNode;
/* materials */
/* Module */
void BKE_materials_init(void);
void BKE_materials_exit(void);
/* Materials */
void BKE_material_free(struct Material *ma);
void BKE_object_materials_test(struct Main *bmain, struct Object *ob, struct ID *id);
void BKE_objects_materials_test_all(struct Main *bmain, struct ID *id);
@ -47,7 +50,6 @@ void BKE_material_resize_object(struct Main *bmain,
const short totcol,
bool do_id_user);
void BKE_material_init(struct Material *ma);
void BKE_material_gpencil_init(struct Material *ma);
void BKE_material_remap_object(struct Object *ob, const unsigned int *remap);
void BKE_material_remap_object_calc(struct Object *ob_dst,
struct Object *ob_src,
@ -97,7 +99,6 @@ bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
bool BKE_object_material_slot_used(struct ID *id, short actcol);
struct Material *BKE_gpencil_material(struct Object *ob, short act);
struct Material *BKE_gpencil_material_default(void);
struct MaterialGPencilStyle *BKE_gpencil_material_settings(struct Object *ob, short act);
void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
@ -122,15 +123,21 @@ void BKE_material_copybuf_free(void);
void BKE_material_copybuf_copy(struct Main *bmain, struct Material *ma);
void BKE_material_copybuf_paste(struct Main *bmain, struct Material *ma);
/* Default Materials */
struct Material *BKE_material_default_empty(void);
struct Material *BKE_material_default_surface(void);
struct Material *BKE_material_default_volume(void);
struct Material *BKE_material_default_gpencil(void);
void BKE_material_defaults_free_gpu(void);
/* Dependency graph evaluation. */
struct Depsgraph;
void BKE_material_eval(struct Depsgraph *depsgraph, struct Material *material);
extern struct Material defmaterial;
extern struct Material defgpencil_material;
#ifdef __cplusplus
}
#endif

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@ -1233,7 +1233,7 @@ Material *BKE_gpencil_object_material_ensure_from_active_input_material(Object *
return ma;
}
return &defgpencil_material;
return BKE_material_default_gpencil();
}
/* Get active color, and add all default settings if we don't find anything */

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@ -70,25 +70,10 @@
#include "GPU_material.h"
/* used in UI and render */
Material defmaterial;
Material defgpencil_material;
#include "NOD_shader.h"
static CLG_LogRef LOG = {"bke.material"};
/* called on startup, creator.c */
void BKE_materials_init(void)
{
BKE_material_init(&defmaterial);
BKE_material_gpencil_init(&defgpencil_material);
}
/* Free the GPencil data of the default material, creator.c */
void BKE_materials_exit(void)
{
MEM_SAFE_FREE(defgpencil_material.gp_style);
}
/** Free (or release) any data used by this material (does not free the material itself). */
void BKE_material_free(Material *ma)
{
@ -140,16 +125,6 @@ void BKE_material_init(Material *ma)
MEMCPY_STRUCT_AFTER(ma, DNA_struct_default_get(Material), id);
}
void BKE_material_gpencil_init(Material *ma)
{
BKE_material_init(ma);
/* grease pencil settings */
strcpy(ma->id.name, "MADefault GPencil");
BKE_gpencil_material_attr_init(ma);
add_v3_fl(&ma->gp_style->stroke_rgba[0], 0.6f);
}
Material *BKE_material_add(Main *bmain, const char *name)
{
Material *ma;
@ -594,15 +569,10 @@ Material *BKE_gpencil_material(Object *ob, short act)
return ma;
}
else {
return &defgpencil_material;
return BKE_material_default_gpencil();
}
}
struct Material *BKE_gpencil_material_default(void)
{
return &defgpencil_material;
}
MaterialGPencilStyle *BKE_gpencil_material_settings(Object *ob, short act)
{
Material *ma = BKE_object_material_get(ob, act);
@ -614,7 +584,7 @@ MaterialGPencilStyle *BKE_gpencil_material_settings(Object *ob, short act)
return ma->gp_style;
}
else {
return defgpencil_material.gp_style;
return BKE_material_default_gpencil()->gp_style;
}
}
@ -1610,3 +1580,123 @@ void BKE_material_eval(struct Depsgraph *depsgraph, Material *material)
DEG_debug_print_eval(depsgraph, __func__, material->id.name, material);
GPU_material_free(&material->gpumaterial);
}
/* Default Materials
*
* Used for rendering when objects have no materials assigned, and initializing
* default shader nodes. */
static Material default_material_empty;
static Material default_material_surface;
static Material default_material_volume;
static Material default_material_gpencil;
static Material *default_materials[] = {&default_material_empty,
&default_material_surface,
&default_material_volume,
&default_material_gpencil,
NULL};
static void material_default_gpencil_init(Material *ma)
{
strcpy(ma->id.name, "MADefault GPencil");
BKE_gpencil_material_attr_init(ma);
add_v3_fl(&ma->gp_style->stroke_rgba[0], 0.6f);
}
static void material_default_surface_init(Material *ma)
{
bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
ma->nodetree = ntree;
bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_BSDF_PRINCIPLED);
bNodeSocket *base_color = nodeFindSocket(principled, SOCK_IN, "Base Color");
copy_v3_v3(((bNodeSocketValueRGBA *)base_color->default_value)->value, &ma->r);
bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL);
nodeAddLink(ntree,
principled,
nodeFindSocket(principled, SOCK_OUT, "BSDF"),
output,
nodeFindSocket(output, SOCK_IN, "Surface"));
principled->locx = 10.0f;
principled->locy = 300.0f;
output->locx = 300.0f;
output->locy = 300.0f;
nodeSetActive(ntree, output);
}
static void material_default_volume_init(Material *ma)
{
bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
ma->nodetree = ntree;
bNode *principled = nodeAddStaticNode(NULL, ntree, SH_NODE_VOLUME_PRINCIPLED);
bNode *output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_MATERIAL);
nodeAddLink(ntree,
principled,
nodeFindSocket(principled, SOCK_OUT, "Volume"),
output,
nodeFindSocket(output, SOCK_IN, "Volume"));
principled->locx = 10.0f;
principled->locy = 300.0f;
output->locx = 300.0f;
output->locy = 300.0f;
nodeSetActive(ntree, output);
}
Material *BKE_material_default_empty(void)
{
return &default_material_empty;
}
Material *BKE_material_default_surface(void)
{
return &default_material_surface;
}
Material *BKE_material_default_volume(void)
{
return &default_material_volume;
}
Material *BKE_material_default_gpencil(void)
{
return &default_material_gpencil;
}
void BKE_material_defaults_free_gpu(void)
{
for (int i = 0; default_materials[i]; i++) {
Material *ma = default_materials[i];
if (ma->gpumaterial.first) {
GPU_material_free(&ma->gpumaterial);
}
}
}
/* Module functions called on startup and exit. */
void BKE_materials_init(void)
{
for (int i = 0; default_materials[i]; i++) {
BKE_material_init(default_materials[i]);
}
material_default_surface_init(&default_material_surface);
material_default_volume_init(&default_material_volume);
material_default_gpencil_init(&default_material_gpencil);
}
void BKE_materials_exit(void)
{
for (int i = 0; default_materials[i]; i++) {
BKE_material_free(default_materials[i]);
}
}

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@ -1430,12 +1430,12 @@ static void material_transparent(Material *ma,
DRW_shgroup_state_enable(*shgrp, cur_state);
}
/* Return correct material or &defmaterial if slot is empty. */
/* Return correct material or empty default material if slot is empty. */
BLI_INLINE Material *eevee_object_material_get(Object *ob, int slot)
{
Material *ma = BKE_object_material_get(ob, slot + 1);
if (ma == NULL) {
ma = &defmaterial;
ma = BKE_material_default_empty();
}
return ma;
}

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@ -430,7 +430,7 @@ static void gp_draw_stroke_fill(bGPdata *gpd,
BLI_assert(gps->totpoints >= 3);
const bool use_mat = (gpd->mat != NULL);
Material *ma = (use_mat) ? gpd->mat[gps->mat_nr] : BKE_gpencil_material_default();
Material *ma = (use_mat) ? gpd->mat[gps->mat_nr] : BKE_material_default_gpencil();
MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
/* Calculate triangles cache for filling area (must be done only after changes) */
@ -884,7 +884,7 @@ static void gp_draw_strokes(tGPDdraw *tgpw)
continue;
}
/* check if the color is visible */
Material *ma = (use_mat) ? tgpw->gpd->mat[gps->mat_nr] : BKE_gpencil_material_default();
Material *ma = (use_mat) ? tgpw->gpd->mat[gps->mat_nr] : BKE_material_default_gpencil();
MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL;
if ((gp_style == NULL) || (gp_style->flag & GP_STYLE_COLOR_HIDE) ||

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@ -37,6 +37,7 @@
#include "BKE_image.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_scene.h"
@ -441,81 +442,59 @@ bool ED_node_is_texture(struct SpaceNode *snode)
/* called from shading buttons or header */
void ED_node_shader_default(const bContext *C, ID *id)
{
bNode *in, *out;
bNodeSocket *fromsock, *tosock, *sock;
bNodeTree *ntree;
int output_type, shader_type;
float color[4] = {0.0f, 0.0f, 0.0f, 1.0f}, strength = 1.0f;
Main *bmain = CTX_data_main(C);
ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
switch (GS(id->name)) {
case ID_MA: {
Material *ma = (Material *)id;
ma->nodetree = ntree;
output_type = SH_NODE_OUTPUT_MATERIAL;
shader_type = SH_NODE_BSDF_PRINCIPLED;
copy_v3_v3(color, &ma->r);
strength = 0.0f;
break;
}
case ID_WO: {
World *wo = (World *)id;
wo->nodetree = ntree;
output_type = SH_NODE_OUTPUT_WORLD;
shader_type = SH_NODE_BACKGROUND;
copy_v3_v3(color, &wo->horr);
strength = 1.0f;
break;
}
case ID_LA: {
Light *la = (Light *)id;
la->nodetree = ntree;
output_type = SH_NODE_OUTPUT_LIGHT;
shader_type = SH_NODE_EMISSION;
copy_v3_fl3(color, 1.0f, 1.0f, 1.0f);
strength = 1.0f;
break;
}
default:
printf("ED_node_shader_default called on wrong ID type.\n");
return;
if (GS(id->name) == ID_MA) {
/* Materials */
Material *ma = (Material *)id;
Material *ma_default = BKE_material_default_surface();
ma->nodetree = ntreeCopyTree(bmain, ma_default->nodetree);
ntreeUpdateTree(bmain, ma->nodetree);
}
else if (ELEM(GS(id->name), ID_WO, ID_LA)) {
/* Emission */
bNodeTree *ntree = ntreeAddTree(NULL, "Shader Nodetree", ntreeType_Shader->idname);
bNode *shader, *output;
out = nodeAddStaticNode(C, ntree, output_type);
out->locx = 300.0f;
out->locy = 300.0f;
if (GS(id->name) == ID_WO) {
World *world = (World *)id;
world->nodetree = ntree;
in = nodeAddStaticNode(C, ntree, shader_type);
in->locx = 10.0f;
in->locy = 300.0f;
nodeSetActive(ntree, in);
shader = nodeAddStaticNode(NULL, ntree, SH_NODE_BACKGROUND);
output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_WORLD);
nodeAddLink(ntree,
shader,
nodeFindSocket(shader, SOCK_OUT, "Background"),
output,
nodeFindSocket(output, SOCK_IN, "Surface"));
/* only a link from color to color */
fromsock = in->outputs.first;
tosock = out->inputs.first;
nodeAddLink(ntree, in, fromsock, out, tosock);
bNodeSocket *color_sock = nodeFindSocket(shader, SOCK_IN, "Color");
copy_v3_v3(((bNodeSocketValueRGBA *)color_sock->default_value)->value, &world->horr);
}
else {
Light *light = (Light *)id;
light->nodetree = ntree;
/* default values */
PointerRNA sockptr;
sock = in->inputs.first;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr);
shader = nodeAddStaticNode(NULL, ntree, SH_NODE_EMISSION);
output = nodeAddStaticNode(NULL, ntree, SH_NODE_OUTPUT_LIGHT);
nodeAddLink(ntree,
shader,
nodeFindSocket(shader, SOCK_OUT, "Emission"),
output,
nodeFindSocket(output, SOCK_IN, "Surface"));
}
RNA_float_set_array(&sockptr, "default_value", color);
if (strength != 0.0f) {
sock = in->inputs.last;
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &sockptr);
RNA_float_set(&sockptr, "default_value", strength);
shader->locx = 10.0f;
shader->locy = 300.0f;
output->locx = 300.0f;
output->locy = 300.0f;
nodeSetActive(ntree, output);
ntreeUpdateTree(bmain, ntree);
}
else {
printf("ED_node_shader_default called on wrong ID type.\n");
return;
}
ntreeUpdateTree(CTX_data_main(C), ntree);
}
/* assumes nothing being done in ntree yet, sets the default in/out node */

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@ -38,6 +38,8 @@
#include "BLI_ghash.h"
#include "BLI_threads.h"
#include "BKE_material.h"
#include "PIL_time.h"
#include "GPU_extensions.h"
@ -384,11 +386,7 @@ void gpu_codegen_init(void)
void gpu_codegen_exit(void)
{
extern Material defmaterial; /* render module abuse... */
if (defmaterial.gpumaterial.first) {
GPU_material_free(&defmaterial.gpumaterial);
}
BKE_material_defaults_free_gpu();
if (FUNCTION_HASH) {
BLI_ghash_free(FUNCTION_HASH, NULL, MEM_freeN);

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@ -40,6 +40,7 @@
#include "BLI_ghash.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_scene.h"
@ -778,7 +779,6 @@ void GPU_materials_free(Main *bmain)
{
Material *ma;
World *wo;
extern Material defmaterial;
for (ma = bmain->materials.first; ma; ma = ma->id.next) {
GPU_material_free(&ma->gpumaterial);
@ -788,5 +788,5 @@ void GPU_materials_free(Main *bmain)
GPU_material_free(&wo->gpumaterial);
}
GPU_material_free(&defmaterial.gpumaterial);
BKE_material_defaults_free_gpu();
}