Cycles: Remove a workaround for Titan GPUs, not needed anymore with the latest CUDA compiler.

This commit is contained in:
Thomas Dinges 2014-10-04 01:28:46 +02:00
parent a9ae14c480
commit 6359c36ba4
Notes: blender-bot 2023-02-14 10:00:05 +01:00
Referenced by commit dde740bcd7, Cycles / CUDA: Change inline rules for BVH intersection functions.
Referenced by issue #42095, Crash - object with particle hair on entering edit mode (Win 32 bit and 64 bit)
1 changed files with 3 additions and 21 deletions

View File

@ -161,13 +161,7 @@ CCL_NAMESPACE_BEGIN
#include "geom_bvh_volume.h"
#endif
/* to work around titan bug when using arrays instead of textures */
#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
ccl_device_inline
#else
ccl_device_noinline
#endif
bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect,
ccl_device_inline bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, Intersection *isect,
uint *lcg_state, float difl, float extmax)
{
#ifdef __OBJECT_MOTION__
@ -205,14 +199,8 @@ bool scene_intersect(KernelGlobals *kg, const Ray *ray, const uint visibility, I
#endif /* __KERNEL_CPU__ */
}
/* to work around titan bug when using arrays instead of textures */
#ifdef __SUBSURFACE__
#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
ccl_device_inline
#else
ccl_device_noinline
#endif
uint scene_intersect_subsurface(KernelGlobals *kg, const Ray *ray, Intersection *isect, int subsurface_object, uint *lcg_state, int max_hits)
ccl_device_inline uint scene_intersect_subsurface(KernelGlobals *kg, const Ray *ray, Intersection *isect, int subsurface_object, uint *lcg_state, int max_hits)
{
#ifdef __OBJECT_MOTION__
if(kernel_data.bvh.have_motion) {
@ -278,14 +266,8 @@ ccl_device_inline bool scene_intersect_shadow_all(KernelGlobals *kg, const Ray *
}
#endif
/* to work around titan bug when using arrays instead of textures */
#ifdef __VOLUME__
#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
ccl_device_inline
#else
ccl_device_noinline
#endif
bool scene_intersect_volume(KernelGlobals *kg,
ccl_device_inline bool scene_intersect_volume(KernelGlobals *kg,
const Ray *ray,
Intersection *isect)
{