Cleanup: format
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59ce3b8f6b
commit
63c985e0f7
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@ -377,7 +377,8 @@ bool MetalDevice::load_kernels(const uint _kernel_features)
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/* Only request generic kernels if they aren't cached in memory. */
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if (make_source_and_check_if_compile_needed(PSO_GENERIC)) {
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/* If needed, load them asynchronously in order to responsively message progress to the user. */
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/* If needed, load them asynchronously in order to responsively message progress to the user.
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*/
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int this_device_id = this->device_id;
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auto compile_kernels_fn = ^() {
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compile_and_load(this_device_id, PSO_GENERIC);
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@ -251,12 +251,25 @@ GPUTexture *IMB_touch_gpu_texture(const char *name,
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GPUTexture *tex;
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if (layers > 0) {
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tex = GPU_texture_create_2d_array_ex(
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name, w, h, layers, 9999, tex_format, GPU_TEXTURE_USAGE_SHADER_READ | GPU_TEXTURE_USAGE_MIP_SWIZZLE_VIEW, NULL);
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tex = GPU_texture_create_2d_array_ex(name,
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w,
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h,
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layers,
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9999,
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tex_format,
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GPU_TEXTURE_USAGE_SHADER_READ |
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GPU_TEXTURE_USAGE_MIP_SWIZZLE_VIEW,
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NULL);
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}
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else {
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tex = GPU_texture_create_2d_ex(
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name, w, h, 9999, tex_format, GPU_TEXTURE_USAGE_SHADER_READ | GPU_TEXTURE_USAGE_MIP_SWIZZLE_VIEW, NULL);
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tex = GPU_texture_create_2d_ex(name,
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w,
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h,
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9999,
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tex_format,
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GPU_TEXTURE_USAGE_SHADER_READ |
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GPU_TEXTURE_USAGE_MIP_SWIZZLE_VIEW,
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NULL);
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}
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GPU_texture_swizzle_set(tex, imb_gpu_get_swizzle(ibuf));
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