Cycles: Disable tile-level denoising
Only do denoising on the full-frame result. Saves render time. Can re-consider in the future when/if we'll want to support denoising during rendering (similar to viewport) to allow artists to stop rendering when they see image to be good enough. Until there is a design for that workflow stick to a more time efficient rendering. Differential Revision: https://developer.blender.org/D12662
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@ -384,7 +384,7 @@ bool RenderScheduler::set_postprocess_render_work(RenderWork *render_work)
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}
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if (denoiser_params_.use && !state_.last_work_tile_was_denoised) {
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render_work->tile.denoise = true;
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render_work->tile.denoise = !tile_manager_.has_multiple_tiles();
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any_scheduled = true;
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}
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@ -903,6 +903,12 @@ bool RenderScheduler::work_need_denoise(bool &delayed, bool &ready_to_display)
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return false;
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}
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/* When multiple tiles are used the full frame will be denoised.
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* Avoid per-tile denoising to save up render time. */
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if (tile_manager_.has_multiple_tiles()) {
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return false;
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}
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if (done()) {
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/* Always denoise at the last sample. */
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return true;
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