fix D2552: Collada - Follow up change to complete the fix in rBda6cd7762810 (use unique id for bones with same name in different armatures)
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@ -157,11 +157,6 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
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}
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#endif
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std::string ControllerExporter::get_joint_sid(Bone *bone, Object *ob_arm)
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{
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return get_joint_id(bone, ob_arm);
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}
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std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
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{
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return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;
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@ -84,8 +84,6 @@ private:
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void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
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#endif
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std::string get_joint_sid(Bone *bone, Object *ob_arm);
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std::string get_controller_id(Object *ob_arm, Object *ob);
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std::string get_controller_id(Key *key, Object *ob);
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