fix D2552: Collada - Follow up change to complete the fix in rBda6cd7762810 (use unique id for bones with same name in different armatures)

This commit is contained in:
Gaia Clary 2017-03-14 19:31:15 +01:00
parent 4877c9362a
commit 647fb6ef1e
2 changed files with 0 additions and 7 deletions

View File

@ -157,11 +157,6 @@ void ArmatureExporter::find_objects_using_armature(Object *ob_arm, std::vector<O
}
#endif
std::string ControllerExporter::get_joint_sid(Bone *bone, Object *ob_arm)
{
return get_joint_id(bone, ob_arm);
}
std::string ControllerExporter::get_controller_id(Object *ob_arm, Object *ob)
{
return translate_id(id_name(ob_arm)) + "_" + translate_id(id_name(ob)) + SKIN_CONTROLLER_ID_SUFFIX;

View File

@ -84,8 +84,6 @@ private:
void find_objects_using_armature(Object *ob_arm, std::vector<Object *>& objects, Scene *sce);
#endif
std::string get_joint_sid(Bone *bone, Object *ob_arm);
std::string get_controller_id(Object *ob_arm, Object *ob);
std::string get_controller_id(Key *key, Object *ob);