Fix crash in active_paint_texture_index callback
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blender-bot
2023-12-19 15:47:29 +01:00
Referenced by pull request #116345, Fix #116325: crash assigning non-valid `material.paint_active_slot`
Referenced by commit 85bf6814c7
, Fix #116325: crash assigning non-valid `material.paint_active_slot`
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@ -195,14 +195,17 @@ static void rna_Material_active_paint_texture_index_update(Main *bmain, Scene *s
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nodeSetActive(ma->nodetree, node);
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}
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for (sc = bmain->screen.first; sc; sc = sc->id.next) {
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ScrArea *sa;
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for (sa = sc->areabase.first; sa; sa = sa->next) {
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SpaceLink *sl;
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for (sl = sa->spacedata.first; sl; sl = sl->next) {
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if (sl->spacetype == SPACE_IMAGE) {
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SpaceImage *sima = (SpaceImage *)sl;
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ED_space_image_set(sima, scene, scene->obedit, ma->texpaintslot[ma->paint_active_slot].ima);
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if (ma->texpaintslot) {
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Image *image = ma->texpaintslot[ma->paint_active_slot].ima;
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for (sc = bmain->screen.first; sc; sc = sc->id.next) {
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ScrArea *sa;
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for (sa = sc->areabase.first; sa; sa = sa->next) {
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SpaceLink *sl;
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for (sl = sa->spacedata.first; sl; sl = sl->next) {
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if (sl->spacetype == SPACE_IMAGE) {
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SpaceImage *sima = (SpaceImage *)sl;
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ED_space_image_set(sima, scene, scene->obedit, image);
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}
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}
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}
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}
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