Merge branch 'master' into blender2.8
# Conflicts: # source/blender/editors/transform/transform_snap_object.c
This commit is contained in:
commit
64fd45b1df
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@ -369,7 +369,7 @@ static void raycast_all_cb(void *userdata, int index, const BVHTreeRay *ray, BVH
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static bool raycastDerivedMesh(
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SnapObjectContext *sctx,
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const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const float depth_range[2],
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const float ray_orig[3], const float ray_start[3], const float ray_dir[3],
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Object *ob, DerivedMesh *dm, float obmat[4][4], const unsigned int ob_index,
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/* read/write args */
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float *ray_depth,
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@ -487,18 +487,11 @@ static bool raycastDerivedMesh(
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* because even in the Orthografic view, in some cases,
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* the ray can start inside the object (see T50486) */
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if (len_diff > 400.0f) {
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float ray_org_local[3];
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copy_v3_v3(ray_org_local, ray_orig);
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mul_m4_v3(imat, ray_org_local);
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/* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with
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* very far away ray_start values (as returned in case of ortho view3d), see T38358.
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*/
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len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
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madd_v3_v3v3fl(
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ray_start_local, ray_org_local, ray_normal_local,
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len_diff + depth_range[0] * local_scale);
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madd_v3_v3fl(ray_start_local, ray_normal_local, len_diff);
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local_depth -= len_diff;
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}
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else {
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@ -560,7 +553,7 @@ static bool raycastDerivedMesh(
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static bool raycastEditMesh(
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SnapObjectContext *sctx,
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const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const float depth_range[2],
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const float ray_orig[3], const float ray_start[3], const float ray_dir[3],
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Object *ob, BMEditMesh *em, float obmat[4][4], const unsigned int ob_index,
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/* read/write args */
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float *ray_depth,
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@ -650,18 +643,11 @@ static bool raycastEditMesh(
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* because even in the Orthografic view, in some cases,
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* the ray can start inside the object (see T50486) */
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if (len_diff > 400.0f) {
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float ray_org_local[3];
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copy_v3_v3(ray_org_local, ray_orig);
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mul_m4_v3(imat, ray_org_local);
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/* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with
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* very far away ray_start values (as returned in case of ortho view3d), see T38358.
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*/
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len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
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madd_v3_v3v3fl(
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ray_start_local, ray_org_local, ray_normal_local,
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len_diff + depth_range[0] * local_scale);
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madd_v3_v3fl(ray_start_local, ray_normal_local, len_diff);
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local_depth -= len_diff;
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}
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else len_diff = 0.0f;
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@ -728,7 +714,7 @@ static bool raycastEditMesh(
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*/
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static bool raycastObj(
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const bContext *C, SnapObjectContext *sctx,
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const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const float depth_range[2],
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const float ray_orig[3], const float ray_start[3], const float ray_dir[3],
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Object *ob, float obmat[4][4], const unsigned int ob_index,
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bool use_obedit,
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/* read/write args */
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@ -750,7 +736,7 @@ static bool raycastObj(
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em = BKE_editmesh_from_object(ob);
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retval = raycastEditMesh(
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sctx,
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ray_orig, ray_start, ray_dir, depth_range,
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ray_orig, ray_start, ray_dir,
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ob, em, obmat, ob_index,
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ray_depth, r_loc, r_no, r_index, r_hit_list);
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}
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@ -767,7 +753,7 @@ static bool raycastObj(
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}
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retval = raycastDerivedMesh(
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sctx,
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ray_orig, ray_start, ray_dir, depth_range,
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ray_orig, ray_start, ray_dir,
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ob, dm, obmat, ob_index,
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ray_depth, r_loc, r_no, r_index, r_hit_list);
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@ -790,7 +776,6 @@ struct RaycastObjUserData {
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const float *ray_orig;
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const float *ray_start;
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const float *ray_dir;
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const float *depth_range;
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unsigned int ob_index;
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/* read/write args */
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float *ray_depth;
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@ -809,7 +794,7 @@ static void raycast_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_o
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struct RaycastObjUserData *dt = data;
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dt->ret |= raycastObj(
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C, sctx,
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dt->ray_orig, dt->ray_start, dt->ray_dir, dt->depth_range,
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dt->ray_orig, dt->ray_start, dt->ray_dir,
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ob, obmat, dt->ob_index++, is_obedit,
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dt->ray_depth,
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dt->r_loc, dt->r_no, dt->r_index,
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@ -848,7 +833,7 @@ static void raycast_obj_cb(const bContext *C, SnapObjectContext *sctx, bool is_o
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*/
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static bool raycastObjects(
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const bContext *C, SnapObjectContext *sctx,
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const float ray_orig[3], const float ray_start[3], const float ray_dir[3], const float depth_range[2],
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const float ray_orig[3], const float ray_start[3], const float ray_dir[3],
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const SnapSelect snap_select, const bool use_object_edit_cage,
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/* read/write args */
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float *ray_depth,
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@ -863,7 +848,6 @@ static bool raycastObjects(
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.ray_orig = ray_orig,
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.ray_start = ray_start,
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.ray_dir = ray_dir,
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.depth_range = depth_range,
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.ob_index = 0,
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.ray_depth = ray_depth,
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.r_loc = r_loc,
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@ -2232,11 +2216,9 @@ bool ED_transform_snap_object_project_ray_ex(
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float r_loc[3], float r_no[3], int *r_index,
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Object **r_ob, float r_obmat[4][4])
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{
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const float depth_range[2] = {0.0f, FLT_MAX};
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return raycastObjects(
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C, sctx,
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ray_start, ray_start, ray_normal, depth_range,
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ray_start, ray_start, ray_normal,
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params->snap_select, params->use_object_edit_cage,
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ray_depth, r_loc, r_no, r_index, r_ob, r_obmat, NULL);
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}
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@ -2255,7 +2237,6 @@ bool ED_transform_snap_object_project_ray_all(
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float ray_depth, bool sort,
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ListBase *r_hit_list)
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{
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const float depth_range[2] = {0.0f, FLT_MAX};
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if (ray_depth == -1.0f) {
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ray_depth = BVH_RAYCAST_DIST_MAX;
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}
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@ -2266,7 +2247,7 @@ bool ED_transform_snap_object_project_ray_all(
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bool retval = raycastObjects(
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C, sctx,
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ray_start, ray_start, ray_normal, depth_range,
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ray_start, ray_start, ray_normal,
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params->snap_select, params->use_object_edit_cage,
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&ray_depth, NULL, NULL, NULL, NULL, NULL,
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r_hit_list);
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@ -2449,7 +2430,7 @@ bool ED_transform_snap_object_project_view3d_ex(
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if (snap_to == SCE_SNAP_MODE_FACE) {
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return raycastObjects(
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C, sctx,
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ray_origin, ray_start, ray_normal, depth_range,
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ray_origin, ray_start, ray_normal,
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params->snap_select, params->use_object_edit_cage,
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ray_depth, r_loc, r_no, r_index, NULL, NULL, NULL);
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}
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