Array Brush: Refactor array indices access
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@ -482,6 +482,9 @@ typedef struct SculptArray {
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float source_imat[4][4];
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float (*orco)[3];
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int *copy_index;
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int *symmetry_pass;
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} SculptArray;
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typedef struct SculptFakeNeighbors {
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@ -67,6 +67,11 @@ static const char array_instance_cd_name[] = "v_array_instance";
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#define ARRAY_INSTANCE_ORIGINAL -1
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static void sculpt_vertex_array_data_get(SculptArray *array, const int vertex, int *r_copy, int *r_symmetry_pass) {
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*r_copy = array->copy_index[vertex];
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*r_symmetry_pass = array->copy_index[vertex];
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}
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static void sculpt_array_datalayers_add(Mesh *mesh) {
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int *v_array_instance = CustomData_add_layer_named(&mesh->vdata,
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@ -209,6 +214,24 @@ static void sculpt_array_final_mesh_write(Object *ob, BMesh *final_mesh) {
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ss->needs_pbvh_rebuild = true;
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}
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static void sculpt_array_write_geometry_indices(Object *ob, SculptArray *array) {
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Mesh *mesh = BKE_object_get_original_mesh(ob);
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array->copy_index = MEM_malloc_arrayN(mesh->totvert, sizeof(int), "array copy index");
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array->symmetry_pass = MEM_malloc_arrayN(mesh->totvert, sizeof(int), "array symmetry pass index");
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int *cd_array_instance = CustomData_get_layer_named(
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&mesh->vdata, CD_PROP_INT32, array_instance_cd_name);
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int *cd_array_symm_pass = CustomData_get_layer_named(
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&mesh->vdata, CD_PROP_INT32, array_symmetry_pass_cd_name);
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for (int i = 0; i < mesh->totvert; i++) {
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array->copy_index[i] = cd_array_instance[i];
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array->symmetry_pass[i] = cd_array_symm_pass[i];
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}
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}
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static void sculpt_array_mesh_build(Sculpt *sd, Object *ob, SculptArray *array) {
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Mesh *sculpt_mesh = BKE_object_get_original_mesh(ob);
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sculpt_array_datalayers_add(sculpt_mesh);
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@ -245,8 +268,13 @@ static void sculpt_array_mesh_build(Sculpt *sd, Object *ob, SculptArray *array)
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}
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sculpt_array_final_mesh_write(ob, destbm);
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BM_mesh_free(srcbm);
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BM_mesh_free(destbm);
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sculpt_array_write_geometry_indices(ob, array);
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SCULPT_array_datalayers_free(ob);
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}
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static SculptArray *sculpt_array_cache_create(Object *ob, const int num_copies) {
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@ -268,6 +296,8 @@ static void sculpt_array_cache_free(SculptArray *array) {
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for (int symm_pass = 0; symm_pass < PAINT_SYMM_AREAS; symm_pass++) {
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MEM_SAFE_FREE(array->copies[symm_pass]);
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}
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MEM_freeN(array->copy_index);
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MEM_freeN(array->symmetry_pass);
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MEM_freeN(array);
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}
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@ -431,9 +461,6 @@ static void sculpt_array_update(Object *ob, Brush *brush, SculptArray *array) {
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SculptArrayCopy *copy = &array->copies[symm_pass][copy_index];
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SculptArrayCopy *main_copy = &array->copies[0][copy_index];
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unit_m4(copy->mat);
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//copy_m4_m4(copy->mat, main_copy->mat);
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//flip_v3_v3(copy->mat[3],main_copy->mat[3], symm_pass);
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//add_v3_v3(copy->mat[3], symm_orig);
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for (int m = 0; m < 4; m++) {
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flip_v3_v3(copy->mat[m],main_copy->mat[m], symm_pass);
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}
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@ -451,22 +478,18 @@ static void do_array_deform_task_cb_ex(void *__restrict userdata,
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Mesh *mesh = BKE_object_get_original_mesh(data->ob);
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int *cd_array_instance = CustomData_get_layer_named(
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&mesh->vdata, CD_PROP_INT32, array_instance_cd_name);
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int *cd_array_symm_pass = CustomData_get_layer_named(
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&mesh->vdata, CD_PROP_INT32, array_symmetry_pass_cd_name);
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bool any_modified = false;
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PBVHVertexIter vd;
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BKE_pbvh_vertex_iter_begin (ss->pbvh, data->nodes[n], vd, PBVH_ITER_UNIQUE) {
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const int array_index = cd_array_instance[vd.index];
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int array_index;
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int array_symm_pass;
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sculpt_vertex_array_data_get(array, vd.index, &array_index, &array_symm_pass);
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if (array_index == -1) {
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continue;
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}
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const int array_symm_pass = cd_array_symm_pass[vd.index];
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SculptArrayCopy *copy = &array->copies[array_symm_pass][array_index];
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float co[3];
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@ -546,8 +569,6 @@ static void sculpt_array_ensure_base_transform(Object *ob, SculptArray *array){
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scultp_array_basis_from_direction(array->source_mat, ss->cache, ss->cache->grab_delta);
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copy_v3_v3(array->source_mat[3], array->source_origin);
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invert_m4_m4(array->source_imat, array->source_mat);
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print_m4("source_mat", array->source_mat);
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print_m4("source_imat", array->source_imat);
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array->source_mat_valid = true;
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return;
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