Multi-Object-Editing : Support for MESH_OT_rip_edge by Miguel Pozo

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3268
This commit is contained in:
Dalai Felinto 2018-05-09 10:27:35 +02:00
parent d152a326f9
commit 6539c1fc41
Notes: blender-bot 2023-02-14 08:38:11 +01:00
Referenced by issue #54643, Multi-Object-Mode: EditMesh Tools
1 changed files with 145 additions and 136 deletions

View File

@ -24,6 +24,8 @@
* based on mouse cursor position, split of vertices along the closest edge.
*/
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "BLI_math.h"
@ -31,6 +33,7 @@
#include "BKE_context.h"
#include "BKE_report.h"
#include "BKE_editmesh.h"
#include "BKE_layer.h"
#include "WM_types.h"
@ -50,181 +53,187 @@ static int edbm_rip_edge_invoke(bContext *C, wmOperator *UNUSED(op), const wmEve
{
ARegion *ar = CTX_wm_region(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
Object *obedit = CTX_data_edit_object(C);
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
BMIter viter;
BMVert *v;
const float mval_fl[2] = {UNPACK2(event->mval)};
float cent_sco[2];
int cent_tot;
bool changed = false;
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, &objects_len);
/* mouse direction to view center */
float mval_dir[2];
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *obedit = objects[ob_index];
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
float projectMat[4][4];
BMIter viter;
BMVert *v;
const float mval_fl[2] = { UNPACK2(event->mval) };
float cent_sco[2];
int cent_tot;
bool changed = false;
if (bm->totvertsel == 0)
return OPERATOR_CANCELLED;
/* mouse direction to view center */
float mval_dir[2];
ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
float projectMat[4][4];
zero_v2(cent_sco);
cent_tot = 0;
if (bm->totvertsel == 0)
continue;
/* clear tags and calc screen center */
BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
float v_sco[2];
ED_view3d_project_float_v2_m4(ar, v->co, v_sco, projectMat);
zero_v2(cent_sco);
cent_tot = 0;
add_v2_v2(cent_sco, v_sco);
cent_tot += 1;
/* clear tags and calc screen center */
BM_ITER_MESH(v, &viter, bm, BM_VERTS_OF_MESH) {
BM_elem_flag_disable(v, BM_ELEM_TAG);
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
float v_sco[2];
ED_view3d_project_float_v2_m4(ar, v->co, v_sco, projectMat);
add_v2_v2(cent_sco, v_sco);
cent_tot += 1;
}
}
}
mul_v2_fl(cent_sco, 1.0f / (float)cent_tot);
mul_v2_fl(cent_sco, 1.0f / (float)cent_tot);
/* not essential, but gives more expected results with edge selection */
if (bm->totedgesel) {
/* angle against center can give odd result,
* try re-position the center to the closest edge */
BMIter eiter;
BMEdge *e;
float dist_sq_best = len_squared_v2v2(cent_sco, mval_fl);
/* not essential, but gives more expected results with edge selection */
if (bm->totedgesel) {
/* angle against center can give odd result,
* try re-position the center to the closest edge */
BMIter eiter;
BMEdge *e;
float dist_sq_best = len_squared_v2v2(cent_sco, mval_fl);
BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
float e_sco[2][2];
float cent_sco_test[2];
float dist_sq_test;
BM_ITER_MESH(e, &eiter, bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
float e_sco[2][2];
float cent_sco_test[2];
float dist_sq_test;
ED_view3d_project_float_v2_m4(ar, e->v1->co, e_sco[0], projectMat);
ED_view3d_project_float_v2_m4(ar, e->v2->co, e_sco[1], projectMat);
ED_view3d_project_float_v2_m4(ar, e->v1->co, e_sco[0], projectMat);
ED_view3d_project_float_v2_m4(ar, e->v2->co, e_sco[1], projectMat);
closest_to_line_segment_v2(cent_sco_test, mval_fl, e_sco[0], e_sco[1]);
dist_sq_test = len_squared_v2v2(cent_sco_test, mval_fl);
if (dist_sq_test < dist_sq_best) {
dist_sq_best = dist_sq_test;
closest_to_line_segment_v2(cent_sco_test, mval_fl, e_sco[0], e_sco[1]);
dist_sq_test = len_squared_v2v2(cent_sco_test, mval_fl);
if (dist_sq_test < dist_sq_best) {
dist_sq_best = dist_sq_test;
/* we have a new screen center */
copy_v2_v2(cent_sco, cent_sco_test);
/* we have a new screen center */
copy_v2_v2(cent_sco, cent_sco_test);
}
}
}
}
}
sub_v2_v2v2(mval_dir, mval_fl, cent_sco);
normalize_v2(mval_dir);
sub_v2_v2v2(mval_dir, mval_fl, cent_sco);
normalize_v2(mval_dir);
/* operate on selected verts */
BM_ITER_MESH (v, &viter, bm, BM_VERTS_OF_MESH) {
BMIter eiter;
BMEdge *e;
float v_sco[2];
/* operate on selected verts */
BM_ITER_MESH(v, &viter, bm, BM_VERTS_OF_MESH) {
BMIter eiter;
BMEdge *e;
float v_sco[2];
if (BM_elem_flag_test(v, BM_ELEM_SELECT) &&
BM_elem_flag_test(v, BM_ELEM_TAG) == false)
{
/* Rules for */
float angle_best = FLT_MAX;
BMEdge *e_best = NULL;
if (BM_elem_flag_test(v, BM_ELEM_SELECT) &&
BM_elem_flag_test(v, BM_ELEM_TAG) == false)
{
/* Rules for */
float angle_best = FLT_MAX;
BMEdge *e_best = NULL;
#ifdef USE_TRICKY_EXTEND
/* first check if we can select the edge to split based on selection-only */
int tot_sel = 0, tot = 0;
/* first check if we can select the edge to split based on selection-only */
int tot_sel = 0, tot = 0;
BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
e_best = e;
tot_sel += 1;
}
tot += 1;
}
}
if (tot_sel != 1) {
e_best = NULL;
}
/* only one edge selected, operate on that */
if (e_best) {
goto found_edge;
}
/* none selected, fall through and find one */
else if (tot_sel == 0) {
/* pass */
}
/* selection not 0 or 1, do nothing */
else {
goto found_edge;
}
#endif
ED_view3d_project_float_v2_m4(ar, v->co, v_sco, projectMat);
BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
BMVert *v_other = BM_edge_other_vert(e, v);
float v_other_sco[2];
float angle_test;
ED_view3d_project_float_v2_m4(ar, v_other->co, v_other_sco, projectMat);
/* avoid comparing with view-axis aligned edges (less than a pixel) */
if (len_squared_v2v2(v_sco, v_other_sco) > 1.0f) {
float v_dir[2];
sub_v2_v2v2(v_dir, v_other_sco, v_sco);
normalize_v2(v_dir);
angle_test = angle_normalized_v2v2(mval_dir, v_dir);
if (angle_test < angle_best) {
angle_best = angle_test;
BM_ITER_ELEM(e, &eiter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
e_best = e;
tot_sel += 1;
}
tot += 1;
}
}
if (tot_sel != 1) {
e_best = NULL;
}
/* only one edge selected, operate on that */
if (e_best) {
goto found_edge;
}
/* none selected, fall through and find one */
else if (tot_sel == 0) {
/* pass */
}
/* selection not 0 or 1, do nothing */
else {
goto found_edge;
}
#endif
ED_view3d_project_float_v2_m4(ar, v->co, v_sco, projectMat);
BM_ITER_ELEM(e, &eiter, v, BM_EDGES_OF_VERT) {
if (!BM_elem_flag_test(e, BM_ELEM_HIDDEN)) {
BMVert *v_other = BM_edge_other_vert(e, v);
float v_other_sco[2];
float angle_test;
ED_view3d_project_float_v2_m4(ar, v_other->co, v_other_sco, projectMat);
/* avoid comparing with view-axis aligned edges (less than a pixel) */
if (len_squared_v2v2(v_sco, v_other_sco) > 1.0f) {
float v_dir[2];
sub_v2_v2v2(v_dir, v_other_sco, v_sco);
normalize_v2(v_dir);
angle_test = angle_normalized_v2v2(mval_dir, v_dir);
if (angle_test < angle_best) {
angle_best = angle_test;
e_best = e;
}
}
}
}
}
#ifdef USE_TRICKY_EXTEND
found_edge:
found_edge :
#endif
if (e_best) {
const bool e_select = BM_elem_flag_test_bool(e_best, BM_ELEM_SELECT);
BMVert *v_new;
BMEdge *e_new;
if (e_best) {
const bool e_select = BM_elem_flag_test_bool(e_best, BM_ELEM_SELECT);
BMVert *v_new;
BMEdge *e_new;
v_new = BM_edge_split(bm, e_best, v, &e_new, 0.0f);
v_new = BM_edge_split(bm, e_best, v, &e_new, 0.0f);
BM_vert_select_set(bm, v, false);
BM_edge_select_set(bm, e_new, false);
BM_vert_select_set(bm, v, false);
BM_edge_select_set(bm, e_new, false);
BM_vert_select_set(bm, v_new, true);
if (e_select) {
BM_edge_select_set(bm, e_best, true);
BM_vert_select_set(bm, v_new, true);
if (e_select) {
BM_edge_select_set(bm, e_best, true);
}
BM_elem_flag_enable(v_new, BM_ELEM_TAG); /* prevent further splitting */
changed = true;
}
BM_elem_flag_enable(v_new, BM_ELEM_TAG); /* prevent further splitting */
changed = true;
}
}
if (changed) {
BM_select_history_clear(bm);
BM_mesh_select_mode_flush(bm);
EDBM_update_generic(em, true, true);
}
}
if (changed) {
BM_select_history_clear(bm);
MEM_freeN(objects);
BM_mesh_select_mode_flush(bm);
EDBM_update_generic(em, true, true);
return OPERATOR_FINISHED;
}
else {
return OPERATOR_CANCELLED;
}
return OPERATOR_FINISHED;
}