Fix T66370: add_relation Message in Console with certain shaders
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blender-bot
2023-02-14 08:38:11 +01:00
Referenced by issue #66370, add_relation Message in Console with certain shaders
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@ -200,6 +200,11 @@ static OperationCode bone_target_opcode(ID *target,
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return OperationCode::BONE_DONE;
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}
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static bool object_have_geometry_component(const Object *object)
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{
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return ELEM(object->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_MBALL, OB_LATTICE, OB_GPENCIL);
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}
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/* **** General purpose functions **** */
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DepsgraphRelationBuilder::DepsgraphRelationBuilder(Main *bmain,
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@ -2157,9 +2162,11 @@ void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree)
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else if (id_type == ID_OB) {
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build_object(NULL, (Object *)id);
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ComponentKey object_transform_key(id, NodeType::TRANSFORM);
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ComponentKey object_geometry_key(id, NodeType::GEOMETRY);
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add_relation(object_transform_key, shading_key, "Object Transform -> Node");
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add_relation(object_geometry_key, shading_key, "Object Geometry -> Node");
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if (object_have_geometry_component(reinterpret_cast<Object *>(id))) {
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ComponentKey object_geometry_key(id, NodeType::GEOMETRY);
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add_relation(object_geometry_key, shading_key, "Object Geometry -> Node");
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}
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}
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else if (id_type == ID_SCE) {
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Scene *node_scene = (Scene *)id;
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