Subdiv: Add deformation-only subdivision

Is intended to be used to generate an array of coordinates of coarse vertices
placed to the final subdivided position.
This commit is contained in:
Sergey Sharybin 2019-09-11 11:09:39 +02:00
parent b2333a3534
commit 65d8c771c7
3 changed files with 277 additions and 0 deletions

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@ -0,0 +1,38 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#ifndef __BKE_SUBDIV_DEFORM_H__
#define __BKE_SUBDIV_DEFORM_H__
#include "BLI_sys_types.h"
struct Mesh;
struct Subdiv;
/* Special version of subdivision surface which calculates final positions for coarse vertices. */
void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv,
const struct Mesh *coarse_mesh,
float (*vertex_cos)[3],
int num_verts);
#endif /* __BKE_SUBDIV_DEFORM_H__ */

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@ -205,6 +205,7 @@ set(SRC
intern/subdiv_ccg_material.c
intern/subdiv_converter.c
intern/subdiv_converter_mesh.c
intern/subdiv_deform.c
intern/subdiv_displacement.c
intern/subdiv_displacement_multires.c
intern/subdiv_eval.c
@ -340,6 +341,7 @@ set(SRC
BKE_studiolight.h
BKE_subdiv.h
BKE_subdiv_ccg.h
BKE_subdiv_deform.h
BKE_subdiv_eval.h
BKE_subdiv_foreach.h
BKE_subdiv_mesh.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2019 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#include "BKE_subdiv_deform.h"
#include <string.h>
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_utildefines.h"
#include "BLI_math_vector.h"
#include "BKE_customdata.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.h"
#include "BKE_subdiv_mesh.h"
#include "MEM_guardedalloc.h"
/* ================================================================================================
* Subdivision context.
*/
typedef struct SubdivDeformContext {
const Mesh *coarse_mesh;
Subdiv *subdiv;
float (*vertex_cos)[3];
int num_verts;
/* Accumulated values.
*
* Averaging is happening for vertices which correspond to the coarse ones.
* This is needed for displacement.
*
* Displacement is being accumulated to a vertices coordinates, since those
* are not needed during traversal of face-vertices vertices. */
/* Per-subdivided vertex counter of averaged values. */
int *accumulated_counters;
bool have_displacement;
} SubdivDeformContext;
static void subdiv_mesh_prepare_accumulator(SubdivDeformContext *ctx, int num_vertices)
{
if (!ctx->have_displacement) {
return;
}
ctx->accumulated_counters = MEM_calloc_arrayN(
sizeof(*ctx->accumulated_counters), num_vertices, "subdiv accumulated counters");
}
static void subdiv_mesh_context_free(SubdivDeformContext *ctx)
{
MEM_SAFE_FREE(ctx->accumulated_counters);
}
/* ================================================================================================
* Accumulation helpers.
*/
static void subdiv_accumulate_vertex_displacement(SubdivDeformContext *ctx,
const int ptex_face_index,
const float u,
const float v,
int vertex_index)
{
Subdiv *subdiv = ctx->subdiv;
float dummy_P[3], dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
/* Accumulate displacement if needed. */
if (ctx->have_displacement) {
BKE_subdiv_eval_displacement(subdiv, ptex_face_index, u, v, dPdu, dPdv, D);
/* NOTE: The storage for vertex coordinates is coming from an external world, not necessarily
* initialized to zeroes. */
if (ctx->accumulated_counters[vertex_index] == 0) {
copy_v3_v3(ctx->vertex_cos[vertex_index], D);
}
else {
add_v3_v3(ctx->vertex_cos[vertex_index], D);
}
}
++ctx->accumulated_counters[vertex_index];
}
/* ================================================================================================
* Subdivision callbacks.
*/
static bool subdiv_mesh_topology_info(const SubdivForeachContext *foreach_context,
const int UNUSED(num_vertices),
const int UNUSED(num_edges),
const int UNUSED(num_loops),
const int UNUSED(num_polygons))
{
SubdivDeformContext *subdiv_context = foreach_context->user_data;
subdiv_mesh_prepare_accumulator(subdiv_context, subdiv_context->coarse_mesh->totvert);
return true;
}
static void subdiv_mesh_vertex_every_corner(const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int ptex_face_index,
const float u,
const float v,
const int coarse_vertex_index,
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int UNUSED(subdiv_vertex_index))
{
SubdivDeformContext *ctx = foreach_context->user_data;
subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, coarse_vertex_index);
}
static void subdiv_mesh_vertex_corner(const SubdivForeachContext *foreach_context,
void *UNUSED(tls),
const int ptex_face_index,
const float u,
const float v,
const int coarse_vertex_index,
const int UNUSED(coarse_poly_index),
const int UNUSED(coarse_corner),
const int UNUSED(subdiv_vertex_index))
{
SubdivDeformContext *ctx = foreach_context->user_data;
BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
BLI_assert(coarse_vertex_index < ctx->num_verts);
float inv_num_accumulated = 1.0f;
if (ctx->accumulated_counters != NULL) {
inv_num_accumulated = 1.0f / ctx->accumulated_counters[coarse_vertex_index];
}
/* Displacement is accumulated in subdiv vertex position.
* Needs to be backed up before copying data from original vertex. */
float D[3] = {0.0f, 0.0f, 0.0f};
float *vertex_co = ctx->vertex_cos[coarse_vertex_index];
if (ctx->have_displacement) {
copy_v3_v3(D, vertex_co);
mul_v3_fl(D, inv_num_accumulated);
}
/* Copy custom data and evaluate position. */
BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, vertex_co);
/* Apply displacement. */
add_v3_v3(vertex_co, D);
}
/* ================================================================================================
* Initialization.
*/
static void setup_foreach_callbacks(const SubdivDeformContext *subdiv_context,
SubdivForeachContext *foreach_context)
{
memset(foreach_context, 0, sizeof(*foreach_context));
/* General information. */
foreach_context->topology_info = subdiv_mesh_topology_info;
/* Every boundary geometry. Used for displacement and normals averaging. */
if (subdiv_context->have_displacement) {
foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner;
}
foreach_context->vertex_corner = subdiv_mesh_vertex_corner;
}
/* ================================================================================================
* Public entry point.
*/
void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv,
const struct Mesh *coarse_mesh,
float (*vertex_cos)[3],
int num_verts)
{
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
/* Make sure evaluator is up to date with possible new topology, and that
* is is refined for the new positions of coarse vertices.
*/
if (!BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh)) {
/* This could happen in two situations:
* - OpenSubdiv is disabled.
* - Something totally bad happened, and OpenSubdiv rejected our
* topology.
* In either way, we can't safely continue. */
if (coarse_mesh->totpoly) {
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
return;
}
}
/* Initialize subdivion mesh creation context. */
SubdivDeformContext subdiv_context = {0};
subdiv_context.coarse_mesh = coarse_mesh;
subdiv_context.subdiv = subdiv;
subdiv_context.vertex_cos = vertex_cos;
subdiv_context.num_verts = num_verts;
subdiv_context.have_displacement = (subdiv->displacement_evaluator != NULL);
SubdivForeachContext foreach_context;
setup_foreach_callbacks(&subdiv_context, &foreach_context);
foreach_context.user_data = &subdiv_context;
/* Dummy mesh rasterization settings. */
SubdivToMeshSettings mesh_settings;
mesh_settings.resolution = 1;
mesh_settings.use_optimal_display = false;
/* Multi-threaded traversal/evaluation. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
BKE_subdiv_foreach_subdiv_geometry(subdiv, &foreach_context, &mesh_settings, coarse_mesh);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
// BKE_mesh_validate(result, true, true);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
/* Free used memory. */
subdiv_mesh_context_free(&subdiv_context);
}