Cleanup: rename "nested" to "embedded"

Reviewers: mont29

Differential Revision: https://developer.blender.org/D7476
This commit is contained in:
Jacques Lucke 2020-04-20 16:14:45 +02:00
parent d1da2f0b9e
commit 665bf41f3c
10 changed files with 12 additions and 12 deletions

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@ -385,8 +385,8 @@ struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char
/* copy/free funcs, need to manage ID users */
void ntreeFreeTree(struct bNodeTree *ntree);
/* Free tree which is owned byt another datablock. */
void ntreeFreeNestedTree(struct bNodeTree *ntree);
/* Free tree which is embedded into another datablock. */
void ntreeFreeEmbeddedTree(struct bNodeTree *ntree);
struct bNodeTree *ntreeCopyTree_ex(const struct bNodeTree *ntree,
struct Main *bmain,
const bool do_id_user);

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@ -97,7 +97,7 @@ static void light_free_data(ID *id)
/* is no lib link block, but light extension */
if (la->nodetree) {
ntreeFreeNestedTree(la->nodetree);
ntreeFreeEmbeddedTree(la->nodetree);
MEM_freeN(la->nodetree);
la->nodetree = NULL;
}

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@ -125,7 +125,7 @@ static void linestyle_free_data(ID *id)
/* is no lib link block, but linestyle extension */
if (linestyle->nodetree) {
ntreeFreeNestedTree(linestyle->nodetree);
ntreeFreeEmbeddedTree(linestyle->nodetree);
MEM_freeN(linestyle->nodetree);
linestyle->nodetree = NULL;
}

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@ -130,7 +130,7 @@ static void material_free_data(ID *id)
/* is no lib link block, but material extension */
if (material->nodetree) {
ntreeFreeNestedTree(material->nodetree);
ntreeFreeEmbeddedTree(material->nodetree);
MEM_freeN(material->nodetree);
material->nodetree = NULL;
}
@ -1599,7 +1599,7 @@ void BKE_material_copybuf_paste(Main *bmain, Material *ma)
GPU_material_free(&ma->gpumaterial);
if (ma->nodetree) {
ntreeFreeNestedTree(ma->nodetree);
ntreeFreeEmbeddedTree(ma->nodetree);
MEM_freeN(ma->nodetree);
}

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@ -2252,7 +2252,7 @@ void ntreeFreeTree(bNodeTree *ntree)
BKE_animdata_free(&ntree->id, false);
}
void ntreeFreeNestedTree(bNodeTree *ntree)
void ntreeFreeEmbeddedTree(bNodeTree *ntree)
{
ntreeFreeTree(ntree);
BKE_libblock_free_data(&ntree->id, true);

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@ -340,7 +340,7 @@ static void scene_free_data(ID *id)
/* is no lib link block, but scene extension */
if (scene->nodetree) {
ntreeFreeNestedTree(scene->nodetree);
ntreeFreeEmbeddedTree(scene->nodetree);
MEM_freeN(scene->nodetree);
scene->nodetree = NULL;
}

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@ -78,7 +78,7 @@ static void simulation_free_data(ID *id)
BKE_animdata_free(&simulation->id, false);
if (simulation->nodetree) {
ntreeFreeNestedTree(simulation->nodetree);
ntreeFreeEmbeddedTree(simulation->nodetree);
MEM_freeN(simulation->nodetree);
simulation->nodetree = nullptr;
}

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@ -112,7 +112,7 @@ static void texture_free_data(ID *id)
/* is no lib link block, but texture extension */
if (texture->nodetree) {
ntreeFreeNestedTree(texture->nodetree);
ntreeFreeEmbeddedTree(texture->nodetree);
MEM_freeN(texture->nodetree);
texture->nodetree = NULL;
}

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@ -59,7 +59,7 @@ static void world_free_data(ID *id)
/* is no lib link block, but world extension */
if (wrld->nodetree) {
ntreeFreeNestedTree(wrld->nodetree);
ntreeFreeEmbeddedTree(wrld->nodetree);
MEM_freeN(wrld->nodetree);
wrld->nodetree = NULL;
}

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@ -297,7 +297,7 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
/* Don't enable compositing nodes. */
if (scene->nodetree) {
ntreeFreeNestedTree(scene->nodetree);
ntreeFreeEmbeddedTree(scene->nodetree);
MEM_freeN(scene->nodetree);
scene->nodetree = NULL;
scene->use_nodes = false;