Volumes: make Mesh to Volume modifier independent of object transforms

This commit is contained in:
Jacques Lucke 2020-10-02 15:14:08 +02:00
parent 74ea369830
commit 66cd82a8d2
Notes: blender-bot 2023-02-13 11:55:03 +01:00
Referenced by commit 0026ca09de, Revert "Volumes: make Mesh to Volume modifier independent of object transforms"
1 changed files with 5 additions and 5 deletions

View File

@ -120,7 +120,6 @@ static void initData(ModifierData *md)
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
MeshToVolumeModifierData *mvmd = reinterpret_cast<MeshToVolumeModifierData *>(md);
DEG_add_modifier_to_transform_relation(ctx->node, "Mesh to Volume Modifier");
if (mvmd->object) {
DEG_add_object_relation(
ctx->node, mvmd->object, DEG_OB_COMP_GEOMETRY, "Mesh to Volume Modifier");
@ -198,7 +197,9 @@ static float compute_voxel_size(const MeshToVolumeModifierData *mvmd,
return voxel_size;
}
static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Volume *input_volume)
static Volume *modifyVolume(ModifierData *md,
const ModifierEvalContext *UNUSED(ctx),
Volume *input_volume)
{
#ifdef WITH_OPENVDB
using namespace blender;
@ -215,8 +216,7 @@ static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Vo
}
BKE_mesh_wrapper_ensure_mdata(mesh);
const float4x4 mesh_to_own_object_space_transform = float4x4(ctx->object->imat) *
float4x4(object_to_convert->obmat);
const float4x4 mesh_to_own_object_space_transform = object_to_convert->obmat;
const float voxel_size = compute_voxel_size(mvmd, mesh_to_own_object_space_transform);
float4x4 mesh_to_index_space_transform;
@ -263,7 +263,7 @@ static Volume *modifyVolume(ModifierData *md, const ModifierEvalContext *ctx, Vo
return volume;
#else
UNUSED_VARS(md, ctx);
UNUSED_VARS(md);
UNUSED_VARS(compute_voxel_size);
BKE_modifier_set_error(md, "Compiled without OpenVDB");
return input_volume;