Benchmark: Add eevee viewport playback tests.

This commit adds the ability to test Eevee viewport playback performance tests.

Tests should be placed in `lib/benchmarks/eevee/*/*.blend`. {rBL62962} added
initial test files. See https://wiki.blender.org/wiki/Tools/Tests/Performance how
to set it up.

To record the playback performance the test start the viewport playback, and adds
a post frame change handler.

This handler will go over the next steps:

* Ensures the viewport is set to rendered mode.
* Wait for shaders to be compiled. Utilizes `bpy.app.is_job_running` function when
  available (v3.3) to wait for shader compilation to finish. When not available will wait
  for one minute.
* Draw several warmup frames
* Record for 10 seconds tracking the number of frames drawn and performance counters.
* When ready print the result to the console. The results will be extracted when the
  benchmark has run.

## Example report
```
                                         master               v3.0                 v3.1                 v3.2
T88219                                   0.0860s              0.0744s              0.0744s              0.0851s
blender290-fox                           1.3056s              0.8744s              0.7994s              1.2809s
```

{F13232387}

Reviewed By: brecht, fclem

Maniphest Tasks: T99136

Differential Revision: https://developer.blender.org/D15302
This commit is contained in:
Jeroen Bakker 2022-06-29 07:55:30 +02:00 committed by Jeroen Bakker
parent eaec01cad5
commit 66f826ae85
Notes: blender-bot 2023-02-13 15:06:17 +01:00
Referenced by issue #99136, Benchmark: Add benchmarking for Eevee viewport
2 changed files with 130 additions and 0 deletions

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@ -138,6 +138,7 @@ const EnumPropertyItem rna_enum_wm_job_type_items[] = {
{WM_JOB_TYPE_RENDER_PREVIEW, "RENDER_PREVIEW", 0, "Rendering previews", ""},
{WM_JOB_TYPE_OBJECT_BAKE, "OBJECT_BAKE", 0, "Object Baking", ""},
{WM_JOB_TYPE_COMPOSITE, "COMPOSITE", 0, "Compositing", ""},
{WM_JOB_TYPE_SHADER_COMPILATION, "SHADER_COMPILATION", 0, "Shader compilation", ""},
{0, NULL, 0, NULL, NULL},
};

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@ -0,0 +1,129 @@
# SPDX-License-Identifier: Apache-2.0
import os
import enum
import time
class RecordStage(enum.Enum):
INIT = 0,
WAIT_SHADERS = 1,
WARMUP = 2,
RECORD = 3,
FINISHED = 4
WARMUP_SECONDS = 3
WARMUP_FRAMES = 10
SHADER_FALLBACK_SECONDS = 60
RECORD_PLAYBACK_ITER = 3
LOG_KEY = "ANIMATION_PERFORMANCE: "
def _run(args):
import bpy
global record_stage
record_stage = RecordStage.INIT
bpy.app.handlers.frame_change_post.append(frame_change_handler)
bpy.ops.screen.animation_play()
def frame_change_handler(scene):
import bpy
global record_stage
global start_time
global start_record_time
global start_warmup_time
global warmup_frame
global stop_record_time
global playback_iteration
if record_stage == RecordStage.INIT:
screen = bpy.context.window_manager.windows[0].screen
bpy.context.scene.sync_mode = 'NONE'
for area in screen.areas:
if area.type == 'VIEW_3D':
space = area.spaces[0]
space.shading.type = 'RENDERED'
space.overlay.show_overlays = False
start_time = time.perf_counter()
record_stage = RecordStage.WAIT_SHADERS
elif record_stage == RecordStage.WAIT_SHADERS:
shaders_compiled = False
if hasattr(bpy.app, 'is_job_running'):
shaders_compiled = not bpy.app.is_job_running("SHADER_COMPILATION")
else:
# Fallback when is_job_running doesn't exists by waiting for a time.
shaders_compiled = time.perf_counter() - start_time > SHADER_FALLBACK_SECONDS
if shaders_compiled:
start_warmup_time = time.perf_counter()
warmup_frame = 0
record_stage = RecordStage.WARMUP
elif record_stage == RecordStage.WARMUP:
warmup_frame += 1
if time.perf_counter() - start_warmup_time > WARMUP_SECONDS and warmup_frame > WARMUP_FRAMES:
start_record_time = time.perf_counter()
playback_iteration = 0
scene = bpy.context.scene
scene.frame_set(scene.frame_start)
record_stage = RecordStage.RECORD
elif record_stage == RecordStage.RECORD:
current_time = time.perf_counter()
scene = bpy.context.scene
if scene.frame_current == scene.frame_end:
playback_iteration += 1
if playback_iteration >= RECORD_PLAYBACK_ITER:
stop_record_time = current_time
record_stage = RecordStage.FINISHED
elif record_stage == RecordStage.FINISHED:
bpy.ops.screen.animation_cancel()
num_frames = RECORD_PLAYBACK_ITER * ((scene.frame_end - scene.frame_start) + 1)
elapse_seconds = stop_record_time - start_record_time
avg_frame_time = elapse_seconds / num_frames
fps = 1.0 / avg_frame_time
print(f"{LOG_KEY}{{'time': {avg_frame_time}, 'fps': {fps} }}")
bpy.app.handlers.frame_change_post.remove(frame_change_handler)
bpy.ops.wm.quit_blender()
if __name__ == '__main__':
_run(None)
else:
import api
class EeveeTest(api.Test):
def __init__(self, filepath):
self.filepath = filepath
def name(self):
return self.filepath.stem
def category(self):
return "eevee"
def run(self, env, device_id):
args = {}
_, log = env.run_in_blender(_run, args, [self.filepath], foreground=True)
for line in log:
if line.startswith(LOG_KEY):
result_str = line[len(LOG_KEY):]
result = eval(result_str)
return result
raise Exception("No playback performance result found in log.")
def generate(env):
filepaths = env.find_blend_files('eevee/*')
return [EeveeTest(filepath) for filepath in filepaths]