Cleanup: spelling in comments
This commit is contained in:
parent
067fe443d8
commit
6797de4e10
Notes:
blender-bot
2023-02-14 07:25:46 +01:00
Referenced by issue #103304, Regression: Two Subdivision surface node is acting weird Referenced by issue #103294, Regression: Render crash if add another modifier after geometry node on object on cycles render
|
@ -26,8 +26,7 @@ class HdCyclesVolumeLoader : public VDBImageLoader {
|
|||
HdCyclesVolumeLoader(const std::string &filePath, const std::string &gridName)
|
||||
: VDBImageLoader(gridName)
|
||||
{
|
||||
/* Disably delay loading and file copying, this has poor performance
|
||||
* on network drivers. */
|
||||
/* Disable delay loading and file copying, this has poor performance on network drivers. */
|
||||
const bool delay_load = false;
|
||||
openvdb::io::File file(filePath);
|
||||
file.setCopyMaxBytes(0);
|
||||
|
|
|
@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
|
|||
|
||||
/* In order to perform anti-aliasing during baking, we jitter the input barycentric coordinates
|
||||
* (which are for the center of the texel) within the texel.
|
||||
* However, the baking code corrently doesn't support going to neighboring triangle, so if the
|
||||
* However, the baking code currently doesn't support going to neighboring triangle, so if the
|
||||
* jittered location falls outside of the input triangle, we need to bring it back in somehow.
|
||||
* Clamping is a bad choice here since it can produce noticeable artifacts at triangle edges,
|
||||
* but properly uniformly sampling the intersection of triangle and texel would be very
|
||||
|
|
|
@ -1063,7 +1063,7 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
|
|||
if (window->getCursorGrabModeIsWarp()) {
|
||||
static uint64_t last_warp_time = 0;
|
||||
{
|
||||
/* WORKAROUND: Check the mouse event timestamp so we can ignore mousemove events that were
|
||||
/* WORKAROUND: Check the mouse event timestamp so we can ignore mouse-move events that were
|
||||
* already in the queue before we changed the cursor position. */
|
||||
MOUSEMOVEPOINT mp = {x_screen, y_screen};
|
||||
::GetMouseMovePointsEx(sizeof(MOUSEMOVEPOINT), &mp, &mp, 1, GMMP_USE_DISPLAY_POINTS);
|
||||
|
@ -1117,7 +1117,7 @@ GHOST_EventCursor *GHOST_SystemWin32::processCursorEvent(GHOST_WindowWin32 *wind
|
|||
|
||||
window->getCursorGrabAccum(x_accum, y_accum);
|
||||
if (x_new != x_screen || y_new != y_screen) {
|
||||
/* WORKAROUND: Store the current time so that we ignore outdated mousemove events. */
|
||||
/* WORKAROUND: Store the current time so that we ignore outdated mouse-move events. */
|
||||
last_warp_time = ::GetTickCount64();
|
||||
|
||||
/* For more control over which timestamp to store in the event, we use `SendInput` instead of
|
||||
|
|
|
@ -890,8 +890,8 @@ static void key_evaluate_relative(const int start,
|
|||
end = tot;
|
||||
}
|
||||
|
||||
/* in case of beztriple */
|
||||
elemstr[0] = 1; /* nr of ipofloats */
|
||||
/* In case of Bezier-triple. */
|
||||
elemstr[0] = 1; /* Number of IPO-floats. */
|
||||
elemstr[1] = IPO_BEZTRIPLE;
|
||||
elemstr[2] = 0;
|
||||
|
||||
|
@ -1132,8 +1132,8 @@ static void do_key(const int start,
|
|||
}
|
||||
}
|
||||
|
||||
/* in case of beztriple */
|
||||
elemstr[0] = 1; /* nr of ipofloats */
|
||||
/* In case of bezier-triples. */
|
||||
elemstr[0] = 1; /* Number of IPO-floats. */
|
||||
elemstr[1] = IPO_BEZTRIPLE;
|
||||
elemstr[2] = 0;
|
||||
|
||||
|
|
|
@ -31,7 +31,7 @@ GPU_SHADER_CREATE_INFO(basic_curves)
|
|||
.vertex_source("basic_depth_curves_vert.glsl")
|
||||
.additional_info("draw_hair");
|
||||
|
||||
/* Geometry-shader alterantive paths. */
|
||||
/* Geometry-shader alternative paths. */
|
||||
GPU_SHADER_CREATE_INFO(basic_mesh_conservative_no_geom)
|
||||
.vertex_in(0, Type::VEC3, "pos")
|
||||
.vertex_source("basic_depth_vert_conservative_no_geom.glsl")
|
||||
|
|
|
@ -9,7 +9,7 @@ typedef struct CommonUniformBlock CommonUniformBlock;
|
|||
#endif
|
||||
|
||||
#ifdef GPU_SHADER
|
||||
/* Catch for non-create info cass. */
|
||||
/* Catch for non-create info case. */
|
||||
# ifndef BLI_STATIC_ASSERT_ALIGN
|
||||
# define BLI_STATIC_ASSERT_ALIGN(type, alignment)
|
||||
# endif
|
||||
|
|
|
@ -324,7 +324,8 @@ static void init_value_from_file_indexer_entries(DictionaryValue &result,
|
|||
|
||||
for (LinkNode *ln = indexer_entries.entries; ln; ln = ln->next) {
|
||||
const FileIndexerEntry *indexer_entry = static_cast<const FileIndexerEntry *>(ln->link);
|
||||
/* We also get non asset types (brushes, workspaces), when browsing using the asset browser. */
|
||||
/* We also get non asset types (brushes, work-spaces), when browsing using the asset browser.
|
||||
*/
|
||||
if (indexer_entry->datablock_info.asset_data == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -582,8 +582,8 @@ void ED_mesh_report_mirror_ex(struct wmOperator *op, int totmirr, int totfail, c
|
|||
struct Mesh *ED_mesh_context(struct bContext *C);
|
||||
|
||||
/**
|
||||
* Split all edges that would appear sharp based onface and edge sharpness tags and the auto smooth
|
||||
* angle.
|
||||
* Split all edges that would appear sharp based on face and edge sharpness tags and the
|
||||
* auto smooth angle.
|
||||
*/
|
||||
void ED_mesh_split_faces(struct Mesh *mesh);
|
||||
|
||||
|
|
Loading…
Reference in New Issue