Depsgraph: use BLI::Vector for Relations

Reviewers: sergey

Differential Revision: https://developer.blender.org/D7556
This commit is contained in:
Jacques Lucke 2020-04-28 17:53:09 +02:00
parent 05283f8c96
commit 67bd6bbcdd
6 changed files with 19 additions and 30 deletions

View File

@ -2737,7 +2737,7 @@ void DepsgraphRelationBuilder::build_copy_on_write_relations(IDNode *id_node)
if (op_node == op_entry) {
continue;
}
if (op_node->inlinks.size() == 0) {
if (op_node->inlinks.is_empty()) {
Relation *rel = graph_->add_new_relation(op_cow, op_node, "CoW Dependency");
rel->flag |= rel_flag;
}

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@ -43,7 +43,7 @@ static inline bool is_unused_noop(OperationNode *op_node)
if (op_node->flag & OperationFlag::DEPSOP_FLAG_PINNED) {
return false;
}
return op_node->is_noop() && op_node->outlinks.empty();
return op_node->is_noop() && op_node->outlinks.is_empty();
}
void deg_graph_remove_unused_noops(Depsgraph *graph)
@ -61,7 +61,7 @@ void deg_graph_remove_unused_noops(Depsgraph *graph)
OperationNode *to_remove = queue.front();
queue.pop_front();
while (!to_remove->inlinks.empty()) {
while (!to_remove->inlinks.is_empty()) {
Relation *rel_in = to_remove->inlinks[0];
Node *dependency = rel_in->from;

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@ -72,6 +72,8 @@ static void deg_graph_tag_paths_recursive(Node *node)
void deg_graph_transitive_reduction(Depsgraph *graph)
{
int num_removed_relations = 0;
Vector<Relation *> relations_to_remove;
for (OperationNode *target : graph->operations) {
/* Clear tags. */
for (OperationNode *node : graph->operations) {
@ -85,25 +87,24 @@ void deg_graph_transitive_reduction(Depsgraph *graph)
deg_graph_tag_paths_recursive(rel->from);
}
/* Remove redundant paths to the target. */
for (Node::Relations::const_iterator it_rel = target->inlinks.begin();
it_rel != target->inlinks.end();) {
Relation *rel = *it_rel;
for (Relation *rel : target->inlinks) {
if (rel->from->type == NodeType::TIMESOURCE) {
/* HACK: time source nodes don't get "custom_flags" flag
* set/cleared. */
/* TODO: there will be other types in future, so iterators above
* need modifying. */
++it_rel;
continue;
}
else if (rel->from->custom_flags & OP_REACHABLE) {
rel->unlink();
OBJECT_GUARDED_DELETE(rel, Relation);
num_removed_relations++;
}
else {
++it_rel;
relations_to_remove.append(rel);
}
}
for (Relation *rel : relations_to_remove) {
rel->unlink();
OBJECT_GUARDED_DELETE(rel, Relation);
}
num_removed_relations += relations_to_remove.size();
relations_to_remove.clear();
}
DEG_DEBUG_PRINTF((::Depsgraph *)graph, BUILD, "Removed %d relations\n", num_removed_relations);
}

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@ -60,12 +60,6 @@ extern "C" {
namespace DEG {
/* TODO(sergey): Find a better place for this. */
template<typename T> static void remove_from_vector(vector<T> *vector, const T &value)
{
vector->erase(std::remove(vector->begin(), vector->end(), value), vector->end());
}
Depsgraph::Depsgraph(Main *bmain, Scene *scene, ViewLayer *view_layer, eEvaluationMode mode)
: time_source(nullptr),
need_update(true),

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@ -30,12 +30,6 @@
namespace DEG {
/* TODO(sergey): Find a better place for this. */
template<typename T> static void remove_from_vector(vector<T> *vector, const T &value)
{
vector->erase(std::remove(vector->begin(), vector->end(), value), vector->end());
}
Relation::Relation(Node *from, Node *to, const char *description)
: from(from), to(to), name(description), flag(0)
{
@ -52,8 +46,8 @@ Relation::Relation(Node *from, Node *to, const char *description)
*
* - Un-registering relation is not a cheap operation, so better to have it
* as an explicit call if we need this. */
from->outlinks.push_back(this);
to->inlinks.push_back(this);
from->outlinks.append(this);
to->inlinks.append(this);
}
Relation::~Relation()
@ -66,8 +60,8 @@ void Relation::unlink()
{
/* Sanity check. */
BLI_assert(from != nullptr && to != nullptr);
remove_from_vector(&from->outlinks, this);
remove_from_vector(&to->inlinks, this);
from->outlinks.remove_first_occurrence_and_reorder(this);
to->inlinks.remove_first_occurrence_and_reorder(this);
}
} // namespace DEG

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@ -163,7 +163,7 @@ struct Node {
* The reason why all depsgraph nodes are descended from this type (apart
* from basic serialization benefits - from the typeinfo) is that we can
* have relationships between these nodes. */
typedef vector<Relation *> Relations;
typedef Vector<Relation *> Relations;
string name; /* Identifier - mainly for debugging purposes. */
NodeType type; /* Structural type of node. */