Fix T93548: Appended (material) assets don't have a fake user
Since our design is to always keep data-blocks marked as assets on exit, and our technical design for this is to do this via fake users, ensure the fake user is set for an appended asset. Reviewed by: Bastien Montagne Differential Revision: https://developer.blender.org/D13443
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blender-bot
2023-02-14 07:25:46 +01:00
Referenced by issue #93548, Assets: Appended (material) assets don't have a fake user
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@ -179,8 +179,14 @@ void BKE_lib_id_clear_library_data(Main *bmain, ID *id, const int flags)
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BKE_lib_libblock_session_uuid_renew(id);
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}
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if ((flags & LIB_ID_MAKELOCAL_ASSET_DATA_CLEAR) != 0 && id->asset_data != NULL) {
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BKE_asset_metadata_free(&id->asset_data);
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if (ID_IS_ASSET(id)) {
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if ((flags & LIB_ID_MAKELOCAL_ASSET_DATA_CLEAR) != 0) {
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BKE_asset_metadata_free(&id->asset_data);
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}
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else {
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/* Assets should always have a fake user. Ensure this is the case after "Make Local". */
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id_fake_user_set(id);
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}
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}
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/* We need to tag this IDs and all of its users, conceptually new local ID and original linked
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