Fix T59505: Knife tool cut preview line becomes black
The real reason for the problem is still unknown, but this solution adds less overhead than rBdafaa6f22881.
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blender-bot
2023-02-14 07:25:46 +01:00
Referenced by issue #59505, Knife tool cut preview line becomes black.
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@ -369,6 +369,7 @@ void UI_GetThemeColor3ubv(int colorid, unsigned char col[3]);
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void UI_GetThemeColor4ubv(int colorid, unsigned char col[4]);
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// get a theme color from specified space type
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void UI_GetThemeColorType3ubv(int colorid, int spacetype, char col[3]);
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void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4]);
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// get theme color for coloring monochrome icons
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@ -1118,6 +1118,16 @@ void UI_GetThemeColor4ubv(int colorid, unsigned char col[4])
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col[3] = cp[3];
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}
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void UI_GetThemeColorType3ubv(int colorid, int spacetype, char col[3])
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{
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const unsigned char *cp;
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cp = UI_ThemeGetColorPtr(theme_active, spacetype, colorid);
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col[0] = cp[0];
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col[1] = cp[1];
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col[2] = cp[2];
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}
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void UI_GetThemeColorType4ubv(int colorid, int spacetype, char col[4])
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{
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const unsigned char *cp;
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@ -1027,13 +1027,13 @@ static void knife_init_colors(KnifeColors *colors)
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/* possible BMESH_TODO: add explicit themes or calculate these by
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* figuring out contrasting colors with grid / edges / verts
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* a la UI_make_axis_color */
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UI_GetThemeColor3ubv(TH_NURB_VLINE, colors->line);
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UI_GetThemeColor3ubv(TH_NURB_ULINE, colors->edge);
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UI_GetThemeColor3ubv(TH_HANDLE_SEL_VECT, colors->curpoint);
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UI_GetThemeColor3ubv(TH_HANDLE_SEL_VECT, colors->curpoint_a);
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UI_GetThemeColorType3ubv(TH_NURB_VLINE, SPACE_VIEW3D, colors->line);
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UI_GetThemeColorType3ubv(TH_NURB_ULINE, SPACE_VIEW3D, colors->edge);
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UI_GetThemeColorType3ubv(TH_HANDLE_SEL_VECT, SPACE_VIEW3D, colors->curpoint);
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UI_GetThemeColorType3ubv(TH_HANDLE_SEL_VECT, SPACE_VIEW3D, colors->curpoint_a);
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colors->curpoint_a[3] = 102;
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UI_GetThemeColor3ubv(TH_ACTIVE_SPLINE, colors->point);
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UI_GetThemeColor3ubv(TH_ACTIVE_SPLINE, colors->point_a);
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UI_GetThemeColorType3ubv(TH_ACTIVE_SPLINE, SPACE_VIEW3D, colors->point);
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UI_GetThemeColorType3ubv(TH_ACTIVE_SPLINE, SPACE_VIEW3D, colors->point_a);
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colors->point_a[3] = 102;
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}
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