Merge branch 'blender-v2.83-release'

This commit is contained in:
Bastien Montagne 2020-04-16 17:09:01 +02:00
commit 67ddf68dd9
3 changed files with 14 additions and 21 deletions

View File

@ -492,16 +492,17 @@ static void library_foreach_screen_area(LibraryForeachIDData *data, ScrArea *are
FOREACH_CALLBACK_INVOKE_ID(data, snode->from, IDWALK_CB_NOP);
FOREACH_CALLBACK_INVOKE(
data, snode->nodetree, is_private_nodetree ? IDWALK_CB_EMBEDDED : IDWALK_CB_USER);
data, snode->nodetree, is_private_nodetree ? IDWALK_CB_EMBEDDED : IDWALK_CB_USER_ONE);
for (path = snode->treepath.first; path; path = path->next) {
if (path == snode->treepath.first) {
/* first nodetree in path is same as snode->nodetree */
FOREACH_CALLBACK_INVOKE(
data, path->nodetree, is_private_nodetree ? IDWALK_CB_EMBEDDED : IDWALK_CB_NOP);
FOREACH_CALLBACK_INVOKE(data,
path->nodetree,
is_private_nodetree ? IDWALK_CB_EMBEDDED : IDWALK_CB_USER_ONE);
}
else {
FOREACH_CALLBACK_INVOKE(data, path->nodetree, IDWALK_CB_USER);
FOREACH_CALLBACK_INVOKE(data, path->nodetree, IDWALK_CB_USER_ONE);
}
if (path->nodetree == NULL) {

View File

@ -890,8 +890,7 @@ static void node_id_remap(ScrArea *UNUSED(area), SpaceLink *slink, ID *old_id, I
for (path = snode->treepath.first; path; path = path->next) {
if ((ID *)path->nodetree == old_id) {
path->nodetree = (bNodeTree *)new_id;
id_us_min(old_id);
id_us_plus(new_id);
id_us_ensure_real(new_id);
}
if (path == snode->treepath.first) {
/* first nodetree in path is same as snode->nodetree */

View File

@ -217,18 +217,6 @@ static void gpu_viewport_framebuffer_view_set(GPUViewport *viewport, int view)
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
if (((viewport->flag & GPU_VIEWPORT_STEREO) != 0)) {
GPU_framebuffer_ensure_config(&dfbl->stereo_comp_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color),
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
}
else {
dfbl->stereo_comp_fb = NULL;
}
viewport->active_view = view;
}
@ -492,9 +480,6 @@ static void gpu_viewport_default_fb_create(GPUViewport *viewport)
ok = ok && GPU_framebuffer_check_valid(dfbl->color_only_fb, NULL);
ok = ok && GPU_framebuffer_check_valid(dfbl->depth_only_fb, NULL);
ok = ok && GPU_framebuffer_check_valid(dfbl->overlay_only_fb, NULL);
if (((viewport->flag & GPU_VIEWPORT_STEREO) != 0)) {
ok = ok && GPU_framebuffer_check_valid(dfbl->stereo_comp_fb, NULL);
}
cleanup:
if (!ok) {
GPU_viewport_free(viewport);
@ -625,6 +610,14 @@ void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo
DefaultTextureList *dtxl = viewport->txl;
DefaultFramebufferList *dfbl = viewport->fbl;
/* The composite framebuffer object needs to be created in the window context. */
GPU_framebuffer_ensure_config(&dfbl->stereo_comp_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color),
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
GPUVertFormat *vert_format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
GPU_framebuffer_bind(dfbl->stereo_comp_fb);