Cycles: Cleanup, better variable name
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@ -130,12 +130,12 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
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/* motion triangles */
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if(attr_mP) {
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const size_t mesh_size = mesh->verts.size();
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const size_t num_verts = mesh->verts.size();
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const size_t num_steps = mesh->motion_steps - 1;
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const float3 *vert_steps = attr_mP->data_float3();
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for(size_t step = 0; step < num_steps; step++) {
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t.bounds_grow(vert_steps + step*mesh_size, bounds);
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t.bounds_grow(vert_steps + step*num_verts, bounds);
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}
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type = PRIMITIVE_MOTION_TRIANGLE;
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@ -167,12 +167,12 @@ void BVHBuild::add_reference_mesh(BoundBox& root, BoundBox& center, Mesh *mesh,
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/* motion curve */
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if(curve_attr_mP) {
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const size_t mesh_size = mesh->curve_keys.size();
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const size_t num_keys = mesh->curve_keys.size();
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const size_t num_steps = mesh->motion_steps - 1;
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const float3 *key_steps = curve_attr_mP->data_float3();
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for(size_t step = 0; step < num_steps; step++) {
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curve.bounds_grow(k, key_steps + step*mesh_size, curve_radius, bounds);
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curve.bounds_grow(k, key_steps + step*num_keys, curve_radius, bounds);
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}
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type = PRIMITIVE_MOTION_CURVE;
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