Fix T43611: Collision shape of rigid bodies changes inadvertently

The issue was caused by the fix for T34108, which modified DNA in order to
get a fallback box collision shape. Not sue why it's needed, we can just get
box shape directly, without modifying user's settings.
This commit is contained in:
Sergey Sharybin 2015-02-10 12:49:34 +05:00
parent 25412d8ae2
commit 6971bd9a4f
Notes: blender-bot 2023-02-14 09:33:10 +01:00
Referenced by issue #43611, Collision shape of rigid bodies changes inadvertently
Referenced by issue #43491, Crash during autocompletion in PyConsole (Linux Library Compatibility)
1 changed files with 4 additions and 5 deletions

View File

@ -438,6 +438,10 @@ static void rigidbody_validate_sim_shape(Object *ob, bool rebuild)
new_shape = rigidbody_get_shape_trimesh_from_mesh(ob);
break;
}
/* use box shape if we can't fall back to old shape */
if (new_shape == NULL && rbo->physics_shape == NULL) {
new_shape = RB_shape_new_box(size[0], size[1], size[2]);
}
/* assign new collision shape if creation was successful */
if (new_shape) {
if (rbo->physics_shape)
@ -445,11 +449,6 @@ static void rigidbody_validate_sim_shape(Object *ob, bool rebuild)
rbo->physics_shape = new_shape;
RB_shape_set_margin(rbo->physics_shape, RBO_GET_MARGIN(rbo));
}
/* use box shape if we can't fall back to old shape */
else if (rbo->physics_shape == NULL) {
rbo->shape = RB_SHAPE_BOX;
rigidbody_validate_sim_shape(ob, true);
}
}
/* --------------------- */