immediate mode: use new ThemeColor functions
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@ -101,11 +101,8 @@ static void time_draw_sfra_efra(Scene *scene, View2D *v2d)
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glDisable(GL_BLEND);
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/* thin lines where the actual frames are */
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unsigned char color[3];
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UI_GetThemeColorShade3ubv(TH_BACK, -60, color);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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immUniformColor3ubv(color);
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immUniformThemeColorShade(TH_BACK, -60);
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immBegin(GL_LINES, 4);
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@ -264,9 +264,7 @@ static void drawFlyPixel(const struct bContext *UNUSED(C), ARegion *UNUSED(ar),
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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unsigned char square_color[3];
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UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, square_color);
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immUniformColor3ubv(square_color);
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immUniformThemeColor(TH_VIEW_OVERLAY);
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immBegin(GL_LINES, 16);
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@ -345,9 +345,7 @@ static void drawWalkPixel(const struct bContext *UNUSED(C), ARegion *ar, void *a
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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unsigned char crosshair_color[3];
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UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, crosshair_color);
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immUniformColor3ubv(crosshair_color);
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immUniformThemeColor(TH_VIEW_OVERLAY);
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immBegin(GL_LINES, 8);
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