Geometry Nodes: Use attribute API in deform curves on surface node

Retrieve the surface UV coordinates with the attribute API instead of
the helper function. This allows more flexibility of data types (and
domains), which is helpful especially because geometry nodes
can't write 2D vectors yet.
This commit is contained in:
Hans Goudey 2022-10-31 19:09:25 +01:00
parent c39eb09ae5
commit 6a3af76fbe
1 changed files with 4 additions and 2 deletions

View File

@ -310,7 +310,8 @@ static void node_geo_exec(GeoNodeExecParams params)
ATTR_DOMAIN_CORNER);
const VArraySpan<float3> rest_positions = mesh_attributes_eval.lookup<float3>(rest_position_name,
ATTR_DOMAIN_POINT);
const Span<float2> surface_uv_coords = curves.surface_uv_coords();
const VArraySpan<float2> surface_uv_coords = curves.attributes().lookup_or_default(
"surface_uv_coordinate", ATTR_DOMAIN_CURVE, float2(0));
const Span<MLoopTri> looptris_orig = surface_mesh_orig->looptris();
const Span<MLoopTri> looptris_eval = surface_mesh_eval->looptris();
@ -379,7 +380,8 @@ static void node_geo_exec(GeoNodeExecParams params)
invalid_uv_count);
/* Then also deform edit curve information for use in sculpt mode. */
const CurvesGeometry &curves_orig = CurvesGeometry::wrap(edit_hints->curves_id_orig.geometry);
const Span<float2> surface_uv_coords_orig = curves_orig.surface_uv_coords();
const VArraySpan<float2> surface_uv_coords_orig = curves_orig.attributes().lookup_or_default(
"surface_uv_coordinate", ATTR_DOMAIN_CURVE, float2(0));
if (!surface_uv_coords_orig.is_empty()) {
deform_curves(curves_orig,
*surface_mesh_orig,