Fix T100246: Cycles GPU render error when adding AO node during viewport render
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Notes:
blender-bot
2023-02-14 09:48:23 +01:00
Referenced by issue #100246, Ambient Occlusion crashes CUDA
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@ -204,22 +204,26 @@ void PathTraceWorkGPU::alloc_integrator_sorting()
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integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE] =
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(int *)integrator_shader_sort_counter_.device_pointer;
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if (device_scene_->data.kernel_features & KERNEL_FEATURE_NODE_RAYTRACE) {
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integrator_shader_sort_prefix_sum_.alloc(sort_buckets);
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integrator_shader_sort_prefix_sum_.zero_to_device();
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}
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if (device_scene_->data.kernel_features & KERNEL_FEATURE_NODE_RAYTRACE) {
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if (integrator_shader_raytrace_sort_counter_.size() < sort_buckets) {
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integrator_shader_raytrace_sort_counter_.alloc(sort_buckets);
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integrator_shader_raytrace_sort_counter_.zero_to_device();
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integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_RAYTRACE] =
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(int *)integrator_shader_raytrace_sort_counter_.device_pointer;
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}
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}
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if (device_scene_->data.kernel_features & KERNEL_FEATURE_MNEE) {
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if (device_scene_->data.kernel_features & KERNEL_FEATURE_MNEE) {
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if (integrator_shader_mnee_sort_counter_.size() < sort_buckets) {
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integrator_shader_mnee_sort_counter_.alloc(sort_buckets);
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integrator_shader_mnee_sort_counter_.zero_to_device();
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integrator_state_gpu_.sort_key_counter[DEVICE_KERNEL_INTEGRATOR_SHADE_SURFACE_MNEE] =
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(int *)integrator_shader_mnee_sort_counter_.device_pointer;
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}
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integrator_shader_sort_prefix_sum_.alloc(sort_buckets);
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integrator_shader_sort_prefix_sum_.zero_to_device();
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}
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}
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