Fix T79651: Bounding box is wrong after duplicate object
The bounding box is not updated in the original object when the function is called using evaluated object and keeps wrong while the object is not edited or the file saved. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D8565 Notes: Minor changes done in the patch following review comments.
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blender-bot
2023-02-14 09:48:23 +01:00
Referenced by issue #79651, Grease Pencil: close shapes do Z-fighting (wrong overlapping) until stroke refreshment.
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@ -185,6 +185,19 @@ BoundBox *BKE_gpencil_boundbox_get(Object *ob)
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boundbox_gpencil(ob);
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Object *ob_orig = (Object *)DEG_get_original_id(&ob->id);
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/* Update orig object's boundbox with re-computed evaluated values. This function can be
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* called with the evaluated object and need update the original object bound box data
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* to keep both values synchronized. */
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if ((ob_orig != NULL) && (ob != ob_orig)) {
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if (ob_orig->runtime.bb == NULL) {
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ob_orig->runtime.bb = MEM_callocN(sizeof(BoundBox), "GPencil boundbox");
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}
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for (int i = 0; i < 8; i++) {
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copy_v3_v3(ob_orig->runtime.bb->vec[i], ob->runtime.bb->vec[i]);
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}
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}
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return ob->runtime.bb;
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}
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