Gawain: add v functions to immediate mode
Legacy OpenGL has a matching Vertex3fv for every Vertex3f, and so on. Add something similar to Gawain, just for a few common functions. Might add more as the need arises.
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@ -72,12 +72,14 @@ void immAttrib3f(unsigned attrib_id, float x, float y, float z);
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void immAttrib3ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b);
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void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned char b, unsigned char a);
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void immAttrib4ubv(unsigned attrib_id, const unsigned char data[4]);
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void immEndVertex(void); // and move on to the next vertex
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// provide 2D or 3D attribute value and end the current vertex, similar to glVertex:
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void immVertex2f(unsigned attrib_id, float x, float y);
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void immVertex3f(unsigned attrib_id, float x, float y, float z);
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void immVertex3fv(unsigned attrib_id, const float data[3]);
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// provide values that don't change for the entire draw call
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void immUniform4f(const char* name, float x, float y, float z, float w);
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@ -616,6 +616,11 @@ void immAttrib4ub(unsigned attrib_id, unsigned char r, unsigned char g, unsigned
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data[3] = a;
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}
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void immAttrib4ubv(unsigned attrib_id, const unsigned char data[4])
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{
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immAttrib4ub(attrib_id, data[0], data[1], data[2], data[3]);
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}
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void immEndVertex()
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{
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#if TRUST_NO_ONE
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@ -664,6 +669,12 @@ void immVertex3f(unsigned attrib_id, float x, float y, float z)
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immEndVertex();
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}
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void immVertex3fv(unsigned attrib_id, const float data[3])
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{
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immAttrib3f(attrib_id, data[0], data[1], data[2]);
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immEndVertex();
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}
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void immUniform4f(const char* name, float x, float y, float z, float w)
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{
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int loc = glGetUniformLocation(imm.bound_program, name);
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