Clay Engine: support for overrides (not working yet)
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09af91e096
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6b372e3a22
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@ -58,8 +58,10 @@ typedef struct CLAY_UBO_Material {
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float pad[2]; /* ensure 16 bytes alignement */
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} CLAY_UBO_Material; /* 48 bytes */
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#define MAX_CLAY_MAT 512 /* 512 = 9 bit material id */
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typedef struct CLAY_UBO_Storage {
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CLAY_UBO_Material materials[512]; /* 512 = 9 bit material id */
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CLAY_UBO_Material materials[MAX_CLAY_MAT];
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} CLAY_UBO_Storage;
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static struct CLAY_data {
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@ -68,11 +70,6 @@ static struct CLAY_data {
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/* Shading Pass */
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struct GPUShader *clay_sh;
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/* Materials Parameter UBO */
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struct GPUUniformBuffer *mat_ubo;
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CLAY_UBO_Storage mat_storage;
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short ubo_flag;
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/* Matcap textures */
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struct GPUTexture *matcap_array;
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float matcap_colors[24][3];
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@ -85,11 +82,23 @@ static struct CLAY_data {
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struct GPUTexture *sampling_tx;
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} data = {NULL};
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/* CLAY_data.ubo_flag */
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enum {
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CLAY_UBO_CLEAR = (1 << 0),
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CLAY_UBO_REFRESH = (1 << 1),
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};
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/* GPUViewport.storage
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* Is freed everytime the viewport engine changes */
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typedef struct CLAY_Storage {
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/* Materials Parameter UBO */
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CLAY_UBO_Storage mat_storage;
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int ubo_current_id;
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DRWShadingGroup *shgrps[MAX_CLAY_MAT];
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} CLAY_Storage;
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/* Just a serie of int from 0 to MAX_CLAY_MAT-1 */
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static int ubo_mat_idxs[MAX_CLAY_MAT] = {0};
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/* keep it under MAX_STORAGE */
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typedef struct CLAY_StorageList {
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struct CLAY_Storage *storage;
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struct GPUUniformBuffer *mat_ubo;
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} CLAY_StorageList;
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/* keep it under MAX_BUFFERS */
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typedef struct CLAY_FramebufferList{
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@ -274,10 +283,8 @@ MaterialEngineSettings *CLAY_material_settings_create(void)
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return (MaterialEngineSettings *)settings;
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}
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static void CLAY_engine_init(const bContext *C)
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static void CLAY_engine_init(CLAY_StorageList *stl)
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{
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Main *bmain = CTX_data_main(C);
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/* Create Texture Array */
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if (!data.matcap_array) {
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PreviewImage *prv[24]; /* For now use all of the 24 internal matcaps */
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@ -327,10 +334,6 @@ static void CLAY_engine_init(const bContext *C)
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data.depth_sh = DRW_shader_create_3D_depth_only();
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}
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if (!data.mat_ubo) {
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data.mat_ubo = DRW_uniformbuffer_create(sizeof(CLAY_UBO_Storage), NULL);
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}
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/* Shading pass */
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if (!data.clay_sh) {
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DynStr *ds = BLI_dynstr_new();
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@ -356,27 +359,20 @@ static void CLAY_engine_init(const bContext *C)
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MEM_freeN(matcap_with_ao);
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}
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/* Cleanup all runtime data loaded from file */
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for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
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/* Using render settings as material settings */
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MaterialEngineSettingsClay *res = DRW_render_settings_get(sce, RE_engine_id_BLENDER_CLAY);
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res->flag = CLAY_OUTDATED;
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res->ubo_index = -1;
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/* Update Collections Materials */
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for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
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for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
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CollectionEngineSettings *ces;
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ces = BKE_layer_collection_engine_get(lc, RE_engine_id_BLENDER_CLAY);
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if (ces) { /* May not exists */
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BKE_collection_engine_property_value_set_int(ces, "flag", CLAY_OUTDATED);
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BKE_collection_engine_property_value_set_int(ces, "ubo_index", -1);
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}
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}
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}
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if (!stl->storage) {
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stl->storage = MEM_callocN(sizeof(CLAY_Storage), "CLAY_Storage");
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}
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data.ubo_flag |= CLAY_UBO_REFRESH;
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if (!stl->mat_ubo) {
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stl->mat_ubo = DRW_uniformbuffer_create(sizeof(CLAY_UBO_Storage), NULL);
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}
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if (ubo_mat_idxs[1] == 0) {
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/* Just int to have pointers to them */
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for (int i = 0; i < MAX_CLAY_MAT; ++i) {
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ubo_mat_idxs[i] = i;
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}
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}
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}
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static void CLAY_ssao_setup(void)
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@ -430,7 +426,7 @@ static void CLAY_ssao_setup(void)
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}
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}
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static DRWShadingGroup *CLAY_shgroup_create(DRWPass *pass, int *UNUSED(material_id))
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static DRWShadingGroup *CLAY_shgroup_create(DRWPass *pass, int *material_id)
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{
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const int depthloc = 0, matcaploc = 1, jitterloc = 2, sampleloc = 3;
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@ -445,7 +441,7 @@ static DRWShadingGroup *CLAY_shgroup_create(DRWPass *pass, int *UNUSED(material_
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DRW_shgroup_uniform_vec4(grp, "ssao_params", data.ssao_params, 1);
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DRW_shgroup_uniform_vec3(grp, "matcaps_color", (float *)data.matcap_colors, 24);
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//DRW_shgroup_uniform_int(grp, "material_id", material_id, 1);
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DRW_shgroup_uniform_int(grp, "mat_id", material_id, 1);
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#ifndef GTAO
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DRW_shgroup_uniform_texture(grp, "ssao_jitter", data.jitter_tx, jitterloc);
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@ -455,11 +451,39 @@ static DRWShadingGroup *CLAY_shgroup_create(DRWPass *pass, int *UNUSED(material_
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return grp;
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}
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static void update_ubo_storage(float matcap_rot, float matcap_hue, float matcap_sat, float matcap_val,
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float ssao_distance, float ssao_factor_cavity, float ssao_factor_edge,
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float ssao_attenuation, int matcap_icon, unsigned int current_id)
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static int search_mat_to_ubo(CLAY_Storage *storage, float matcap_rot, float matcap_hue, float matcap_sat,
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float matcap_val, float ssao_distance, float ssao_factor_cavity,
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float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
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{
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CLAY_UBO_Material *ubo = &data.mat_storage.materials[current_id];
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/* For now just use a linear search and test all parameters */
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/* TODO make a hash table */
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for (int i = 0; i < storage->ubo_current_id; ++i)
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{
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CLAY_UBO_Material *ubo = &storage->mat_storage.materials[i];
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if ((ubo->matcap_rot[0] == cosf(matcap_rot * 3.14159f * 2.0f)) &&
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(ubo->matcap_hsv[0] == matcap_hue + 0.5f) &&
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(ubo->matcap_hsv[1] == matcap_sat * 2.0f) &&
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(ubo->matcap_hsv[2] == matcap_val * 2.0f) &&
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(ubo->ssao_params_var[0] == ssao_distance) &&
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(ubo->ssao_params_var[1] == ssao_factor_cavity) &&
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(ubo->ssao_params_var[2] == ssao_factor_edge) &&
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(ubo->ssao_params_var[3] == ssao_attenuation) &&
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(ubo->matcap_id == matcap_to_index(matcap_icon)))
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{
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return i;
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}
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}
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return -1;
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}
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static int push_mat_to_ubo(CLAY_Storage *storage, float matcap_rot, float matcap_hue, float matcap_sat,
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float matcap_val, float ssao_distance, float ssao_factor_cavity,
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float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
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{
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int id = storage->ubo_current_id;
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CLAY_UBO_Material *ubo = &storage->mat_storage.materials[id];
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ubo->matcap_rot[0] = cosf(matcap_rot * 3.14159f * 2.0f);
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ubo->matcap_rot[1] = sinf(matcap_rot * 3.14159f * 2.0f);
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@ -473,92 +497,115 @@ static void update_ubo_storage(float matcap_rot, float matcap_hue, float matcap_
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ubo->ssao_params_var[2] = ssao_factor_edge;
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ubo->ssao_params_var[3] = ssao_attenuation;
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ubo->matcap_id = matcap_to_index(matcap_icon);
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storage->ubo_current_id++;
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return id;
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}
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static void CLAY_update_material_ubo(const struct bContext *C)
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static int mat_in_ubo(CLAY_Storage *storage, struct GPUUniformBuffer *ubo, DRWPass *pass,
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float matcap_rot, float matcap_hue, float matcap_sat,
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float matcap_val, float ssao_distance, float ssao_factor_cavity,
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float ssao_factor_edge, float ssao_attenuation, int matcap_icon)
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{
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Main *bmain = CTX_data_main(C);
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int id;
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/* Update Default materials */
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for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
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/* Using render settings as material settings */
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MaterialEngineSettingsClay *res = DRW_render_settings_get(sce, RE_engine_id_BLENDER_CLAY);
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/* Search material in UBO */
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id = search_mat_to_ubo(storage, matcap_rot, matcap_hue, matcap_sat, matcap_val,
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ssao_distance, ssao_factor_cavity, ssao_factor_edge,
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ssao_attenuation, matcap_icon);
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if (res->flag & CLAY_OUTDATED)
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data.ubo_flag |= CLAY_UBO_REFRESH;
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/* if not found create it */
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if (id == -1) {
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id = push_mat_to_ubo(storage, matcap_rot, matcap_hue, matcap_sat, matcap_val,
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ssao_distance, ssao_factor_cavity, ssao_factor_edge,
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ssao_attenuation, matcap_icon);
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if (res->matcap_icon < ICON_MATCAP_01 ||
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res->matcap_icon > ICON_MATCAP_24)
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{
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res->matcap_icon = ICON_MATCAP_01;
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}
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storage->shgrps[id] = CLAY_shgroup_create(pass, &ubo_mat_idxs[id]);
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res->flag &= ~CLAY_OUTDATED;
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/* Update Collections Materials */
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for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
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for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
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CollectionEngineSettings *ces;
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ces = BKE_layer_collection_engine_get(lc, RE_engine_id_BLENDER_CLAY);
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BKE_collection_engine_property_value_set_int(ces, "flag", 0);
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BKE_collection_engine_property_value_set_int(ces, "ubo_index", 0);
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}
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/* if it's the first shgrp, pass bind the material UBO */
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if (storage->ubo_current_id == 1) {
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DRW_shgroup_uniform_block(storage->shgrps[0], "material_block", ubo, 0);
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}
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}
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if (data.ubo_flag & CLAY_UBO_REFRESH) {
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int current_id = 0;
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/* Default materials */
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for (Scene *sce = bmain->scene.first; sce; sce = sce->id.next) {
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MaterialEngineSettingsClay *res = DRW_render_settings_get(sce, RE_engine_id_BLENDER_CLAY);
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update_ubo_storage(res->matcap_rot, res->matcap_hue, res->matcap_sat, res->matcap_val,
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res->ssao_distance, res->ssao_factor_cavity, res->ssao_factor_edge,
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res->ssao_attenuation, res->matcap_icon, current_id);
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current_id++;
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for (SceneLayer *sl = sce->render_layers.first; sl; sl = sl->next) {
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for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
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/* TODO */
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current_id++;
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}
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}
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current_id++;
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}
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DRW_uniformbuffer_update(data.mat_ubo, &data.mat_storage);
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}
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data.ubo_flag = 0;
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return id;
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}
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static void CLAY_create_cache(CLAY_PassList *passes, const struct bContext *C)
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/* Safe way to get override values */
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static void override_setting(CollectionEngineSettings *ces, const char *name, void *ret)
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{
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CollectionEngineProperty *cep = BKE_collection_engine_property_get(ces, name);
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if (!cep) return;
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if ((cep->flag & COLLECTION_PROP_USE) == 0) return;
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if (cep->type == COLLECTION_PROP_TYPE_INT) {
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CollectionEnginePropertyInt *prop = (CollectionEnginePropertyInt *)cep;
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*((int *)ret) = prop->value;
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}
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else {
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CollectionEnginePropertyInt *prop = (CollectionEnginePropertyInt *)cep;
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*((float *)ret) = prop->value;
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}
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}
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static DRWShadingGroup *CLAY_object_shgrp_get(Object *ob, CLAY_StorageList *stl, DRWPass *pass)
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{
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MaterialEngineSettingsClay *settings = DRW_render_settings_get(NULL, RE_engine_id_BLENDER_CLAY);
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CollectionEngineSettings *ces = ob->collection_settings;
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/* Default Settings */
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float matcap_rot = settings->matcap_rot;
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float matcap_hue = settings->matcap_hue;
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float matcap_sat = settings->matcap_sat;
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float matcap_val = settings->matcap_val;
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float ssao_distance = settings->ssao_distance;
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float ssao_factor_cavity = settings->ssao_factor_cavity;
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float ssao_factor_edge = settings->ssao_factor_edge;
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float ssao_attenuation = settings->ssao_attenuation;
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int matcap_icon = settings->matcap_icon;
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/* Override settings */
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if (ces) {
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override_setting(ces, "matcap_rotation", &matcap_rot);
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override_setting(ces, "matcap_hue", &matcap_hue);
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override_setting(ces, "matcap_saturation", &matcap_sat);
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override_setting(ces, "matcap_value", &matcap_val);
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override_setting(ces, "ssao_distance", &ssao_distance);
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override_setting(ces, "ssao_factor_cavity", &ssao_factor_cavity);
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override_setting(ces, "ssao_factor_edge", &ssao_factor_edge);
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override_setting(ces, "ssao_attenuation", &ssao_attenuation);
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override_setting(ces, "matcap_icon", &matcap_icon);
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};
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int index = mat_in_ubo(stl->storage, stl->mat_ubo, pass,
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matcap_rot, matcap_hue, matcap_sat, matcap_val,
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ssao_distance, ssao_factor_cavity, ssao_factor_edge,
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ssao_attenuation, matcap_icon);
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return stl->storage->shgrps[index];
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}
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static void CLAY_create_cache(CLAY_PassList *passes, CLAY_StorageList *stl, const struct bContext *C)
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{
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SceneLayer *sl = CTX_data_scene_layer(C);
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DRWShadingGroup *default_shgrp, *depthbatch;
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DRWShadingGroup *clay_shgrp;
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DRWShadingGroup *depth_shgrp;
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/* Depth Pass */
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{
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passes->depth_pass = DRW_pass_create("Depth Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
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depthbatch = DRW_shgroup_create(data.depth_sh, passes->depth_pass);
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depth_shgrp = DRW_shgroup_create(data.depth_sh, passes->depth_pass);
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}
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/* Clay Pass */
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{
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MaterialEngineSettingsClay *settings = DRW_render_settings_get(NULL, RE_engine_id_BLENDER_CLAY);
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passes->clay_pass = DRW_pass_create("Clay Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
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default_shgrp = CLAY_shgroup_create(passes->clay_pass, &settings->ubo_index);
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DRW_shgroup_uniform_block(default_shgrp, "material_block", data.mat_ubo, 0);
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passes->clay_pass = DRW_pass_create("Clay Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS);
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stl->storage->ubo_current_id = 0;
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}
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/* Object Mode */
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@ -582,11 +629,14 @@ static void CLAY_create_cache(CLAY_PassList *passes, const struct bContext *C)
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switch (ob->type) {
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case OB_MESH:
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clay_shgrp = CLAY_object_shgrp_get(ob, stl, passes->clay_pass);
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geom = DRW_cache_surface_get(ob);
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/* Add everything for now */
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DRW_shgroup_call_add(depthbatch, geom, ob->obmat);
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DRW_shgroup_call_add(default_shgrp, geom, ob->obmat);
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DRW_shgroup_call_add(depth_shgrp, geom, ob->obmat);
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if (clay_shgrp)
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DRW_shgroup_call_add(clay_shgrp, geom, ob->obmat);
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//DRW_shgroup_wire_overlay(passes->wire_overlay_pass, ob);
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@ -614,6 +664,8 @@ static void CLAY_create_cache(CLAY_PassList *passes, const struct bContext *C)
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DRW_shgroup_relationship_lines(passes->non_meshes_pass, ob);
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}
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DEG_OBJECT_ITER_END
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DRW_uniformbuffer_update(stl->mat_ubo, &stl->storage->mat_storage);
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}
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static void CLAY_view_draw(RenderEngine *UNUSED(engine), const bContext *context)
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@ -623,12 +675,11 @@ static void CLAY_view_draw(RenderEngine *UNUSED(engine), const bContext *context
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CLAY_FramebufferList *buffers = NULL;
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CLAY_TextureList *textures = NULL;
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CLAY_PassList *passes = NULL;
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CLAY_StorageList *storage = NULL;
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DRW_viewport_init(context, (void **)&buffers, (void **)&textures, (void **)&passes);
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DRW_viewport_init(context, (void **)&buffers, (void **)&textures, (void **)&passes, (void **)&storage);
|
||||
|
||||
CLAY_engine_init(context);
|
||||
|
||||
CLAY_update_material_ubo(context);
|
||||
CLAY_engine_init(storage);
|
||||
|
||||
/* TODO : tag to refresh by the deps graph */
|
||||
/* ideally only refresh when objects are added/removed */
|
||||
|
@ -644,7 +695,7 @@ static void CLAY_view_draw(RenderEngine *UNUSED(engine), const bContext *context
|
|||
#ifdef WITH_VIEWPORT_CACHE_TEST
|
||||
once = true;
|
||||
#endif
|
||||
CLAY_create_cache(passes, context);
|
||||
CLAY_create_cache(passes, storage, context);
|
||||
}
|
||||
|
||||
/* Start Drawing */
|
||||
|
@ -685,10 +736,6 @@ static void CLAY_collection_settings_create(RenderEngine *UNUSED(engine), Collec
|
|||
BKE_collection_engine_property_add_float(ces, "ssao_attenuation", 1.0f);
|
||||
BKE_collection_engine_property_add_float(ces, "ssao_factor_cavity", 1.0f);
|
||||
BKE_collection_engine_property_add_float(ces, "ssao_factor_edge", 1.0f);
|
||||
|
||||
/* Runtime data (not display in settings) */
|
||||
BKE_collection_engine_property_add_int(ces, "ubo_index", -1);
|
||||
BKE_collection_engine_property_add_int(ces, "flag", CLAY_OUTDATED);
|
||||
}
|
||||
|
||||
void clay_engine_free(void)
|
||||
|
@ -709,10 +756,6 @@ void clay_engine_free(void)
|
|||
if (data.sampling_tx) {
|
||||
DRW_texture_free(data.sampling_tx);
|
||||
}
|
||||
|
||||
if (data.mat_ubo) {
|
||||
DRW_uniformbuffer_free(data.mat_ubo);
|
||||
}
|
||||
}
|
||||
|
||||
RenderEngineType viewport_clay_type = {
|
||||
|
|
|
@ -27,7 +27,7 @@ layout(std140) uniform material_block {
|
|||
Material matcaps_param[MAX_MATERIAL];
|
||||
};
|
||||
|
||||
int mat_id;
|
||||
uniform int mat_id;
|
||||
|
||||
/* Aliases */
|
||||
#define ssao_samples_num ssao_params.x
|
||||
|
@ -170,8 +170,6 @@ void main() {
|
|||
vec3 position = get_view_space_from_depth(screenco, depth);
|
||||
vec3 normal = calculate_view_space_normal(position);
|
||||
|
||||
//mat_id = int(screenco.x*3.0);
|
||||
|
||||
/* Manual Depth test */
|
||||
/* Doing this test earlier gives problem with dfdx calculations
|
||||
* TODO move this before when we have proper geometric normals */
|
||||
|
|
|
@ -194,7 +194,7 @@ typedef enum {
|
|||
DRW_MAT_WIN,
|
||||
} DRWViewportMatrixType;
|
||||
|
||||
void DRW_viewport_init(const bContext *C, void **buffers, void **textures, void **passes);
|
||||
void DRW_viewport_init(const bContext *C, void **buffers, void **textures, void **passes, void **storage);
|
||||
void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type);
|
||||
float *DRW_viewport_size_get(void);
|
||||
float *DRW_viewport_screenvecs_get(void);
|
||||
|
|
|
@ -1071,12 +1071,12 @@ float *DRW_viewport_pixelsize_get(void)
|
|||
return &DST.pixsize;
|
||||
}
|
||||
|
||||
void DRW_viewport_init(const bContext *C, void **buffers, void **textures, void **passes)
|
||||
void DRW_viewport_init(const bContext *C, void **buffers, void **textures, void **passes, void **storage)
|
||||
{
|
||||
RegionView3D *rv3d = CTX_wm_region_view3d(C);
|
||||
GPUViewport *viewport = rv3d->viewport;
|
||||
|
||||
GPU_viewport_get_engine_data(viewport, buffers, textures, passes);
|
||||
GPU_viewport_get_engine_data(viewport, buffers, textures, passes, storage);
|
||||
|
||||
/* Refresh DST.size */
|
||||
DefaultTextureList *txl = (DefaultTextureList *)*textures;
|
||||
|
|
|
@ -2141,7 +2141,7 @@ void view3d_main_region_draw(const bContext *C, ARegion *ar)
|
|||
if (!rv3d->viewport)
|
||||
rv3d->viewport = GPU_viewport_create();
|
||||
|
||||
GPU_viewport_bind(rv3d->viewport, &ar->winrct);
|
||||
GPU_viewport_bind(rv3d->viewport, &ar->winrct, scene->r.engine);
|
||||
|
||||
/* TODO viewport - there is so much to be done, in fact a lot will need to happen in the space_view3d.c
|
||||
* before we even call the drawing routine, but let's move on for now (dfelinto)
|
||||
|
|
|
@ -44,6 +44,7 @@ typedef struct GPUViewport GPUViewport;
|
|||
#define MAX_BUFFERS 8
|
||||
#define MAX_TEXTURES 16
|
||||
#define MAX_PASSES 16
|
||||
#define MAX_STORAGE 2 /* extend if needed */
|
||||
|
||||
/* All FramebufferLists are just the same pointers with different names */
|
||||
typedef struct FramebufferList {
|
||||
|
@ -58,6 +59,10 @@ typedef struct PassList {
|
|||
struct DRWPass *passes[MAX_TEXTURES];
|
||||
} PassList;
|
||||
|
||||
typedef struct StorageList {
|
||||
void *storage[MAX_STORAGE]; /* custom structs from the engine */
|
||||
} StorageList;
|
||||
|
||||
/* Buffer and textures used by the viewport by default */
|
||||
typedef struct DefaultFramebufferList {
|
||||
struct GPUFrameBuffer *default_fb;
|
||||
|
@ -74,11 +79,11 @@ typedef struct DefaultPassList {
|
|||
} DefaultPassList;
|
||||
|
||||
GPUViewport *GPU_viewport_create(void);
|
||||
void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect);
|
||||
void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect, const char *engine);
|
||||
void GPU_viewport_unbind(GPUViewport *viewport);
|
||||
void GPU_viewport_free(GPUViewport *viewport);
|
||||
|
||||
void GPU_viewport_get_engine_data(GPUViewport *viewport, void **fbs, void **txs, void **pss);
|
||||
void GPU_viewport_get_engine_data(GPUViewport *viewport, void **fbs, void **txs, void **pss, void **str);
|
||||
|
||||
/* debug */
|
||||
bool GPU_viewport_debug_depth_create(GPUViewport *viewport, int width, int height, char err_out[256]);
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include <string.h>
|
||||
|
||||
#include "BLI_rect.h"
|
||||
#include "BLI_string.h"
|
||||
|
||||
#include "DNA_vec_types.h"
|
||||
|
||||
|
@ -59,10 +60,14 @@ struct GPUViewport {
|
|||
DefaultFramebufferList *fbl;
|
||||
DefaultTextureList *txl;
|
||||
DefaultPassList *psl;
|
||||
StorageList *stl;
|
||||
|
||||
char engine_name[32];
|
||||
};
|
||||
|
||||
static void GPU_viewport_buffers_free(GPUViewport *viewport);
|
||||
static void GPU_viewport_passes_free(GPUViewport *viewport);
|
||||
static void GPU_viewport_storage_free(GPUViewport *viewport);
|
||||
|
||||
GPUViewport *GPU_viewport_create(void)
|
||||
{
|
||||
|
@ -70,19 +75,21 @@ GPUViewport *GPU_viewport_create(void)
|
|||
viewport->fbl = MEM_callocN(sizeof(FramebufferList), "FramebufferList");
|
||||
viewport->txl = MEM_callocN(sizeof(TextureList), "TextureList");
|
||||
viewport->psl = MEM_callocN(sizeof(PassList), "PassList");
|
||||
viewport->stl = MEM_callocN(sizeof(StorageList), "StorageList");
|
||||
viewport->size[0] = viewport->size[1] = -1;
|
||||
|
||||
return viewport;
|
||||
}
|
||||
|
||||
void GPU_viewport_get_engine_data(GPUViewport *viewport, void **fbs, void **txs, void **pss)
|
||||
void GPU_viewport_get_engine_data(GPUViewport *viewport, void **fbs, void **txs, void **pss, void **str)
|
||||
{
|
||||
*fbs = viewport->fbl;
|
||||
*txs = viewport->txl;
|
||||
*pss = viewport->psl;
|
||||
*str = viewport->stl;
|
||||
}
|
||||
|
||||
void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect)
|
||||
void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect, const char *engine)
|
||||
{
|
||||
/* add one pixel because of scissor test */
|
||||
int rect_w = BLI_rcti_size_x(rect) + 1, rect_h = BLI_rcti_size_y(rect) + 1;
|
||||
|
@ -92,6 +99,13 @@ void GPU_viewport_bind(GPUViewport *viewport, const rcti *rect)
|
|||
GPU_viewport_passes_free(viewport);
|
||||
#endif
|
||||
|
||||
if (!STREQ(engine, viewport->engine_name)) {
|
||||
GPU_viewport_storage_free(viewport);
|
||||
GPU_viewport_buffers_free(viewport);
|
||||
|
||||
BLI_strncpy(viewport->engine_name, engine, 32);
|
||||
}
|
||||
|
||||
if (viewport->fbl->default_fb) {
|
||||
if (rect_w != viewport->size[0] || rect_h != viewport->size[1]) {
|
||||
GPU_viewport_buffers_free(viewport);
|
||||
|
@ -222,6 +236,19 @@ static void GPU_viewport_buffers_free(GPUViewport *viewport)
|
|||
}
|
||||
}
|
||||
|
||||
static void GPU_viewport_storage_free(GPUViewport *viewport)
|
||||
{
|
||||
StorageList *stl = (StorageList *)viewport->stl;
|
||||
|
||||
for (int i = MAX_STORAGE - 1; i > -1; --i) {
|
||||
void *storage = stl->storage[i];
|
||||
if (storage) {
|
||||
MEM_freeN(storage);
|
||||
stl->storage[i] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void GPU_viewport_passes_free(GPUViewport *viewport)
|
||||
{
|
||||
PassList *psl = (PassList *)viewport->psl;
|
||||
|
@ -242,10 +269,12 @@ void GPU_viewport_free(GPUViewport *viewport)
|
|||
GPU_viewport_debug_depth_free(viewport);
|
||||
GPU_viewport_buffers_free(viewport);
|
||||
GPU_viewport_passes_free(viewport);
|
||||
GPU_viewport_storage_free(viewport);
|
||||
|
||||
MEM_freeN(viewport->fbl);
|
||||
MEM_freeN(viewport->txl);
|
||||
MEM_freeN(viewport->psl);
|
||||
MEM_freeN(viewport->stl);
|
||||
}
|
||||
|
||||
/****************** debug ********************/
|
||||
|
|
Loading…
Reference in New Issue