Cleanup: remove dead code

This commit is contained in:
Jacques Lucke 2022-06-03 13:51:05 +02:00
parent 0a2a8d702a
commit 6b84465352
2 changed files with 0 additions and 172 deletions

View File

@ -298,47 +298,6 @@ class GeoNodeExecParams {
*/
void error_message_add(const NodeWarningType type, std::string message) const;
/**
* Creates a read-only attribute based on node inputs. The method automatically detects which
* input socket with the given name is available.
*
* \note This will add an error message if the string socket is active and
* the input attribute does not exist.
*/
GVArray get_input_attribute(const StringRef name,
const GeometryComponent &component,
eAttrDomain domain,
eCustomDataType type,
const void *default_value) const;
template<typename T>
VArray<T> get_input_attribute(const StringRef name,
const GeometryComponent &component,
const eAttrDomain domain,
const T &default_value) const
{
const eCustomDataType type = bke::cpp_type_to_custom_data_type(CPPType::get<T>());
GVArray varray = this->get_input_attribute(name, component, domain, type, &default_value);
return varray.typed<T>();
}
/**
* Get the type of an input property or the associated constant socket types with the
* same names. Fall back to the default value if no attribute exists with the name.
*/
eCustomDataType get_input_attribute_data_type(const StringRef name,
const GeometryComponent &component,
eCustomDataType default_type) const;
/**
* If any of the corresponding input sockets are attributes instead of single values,
* use the highest priority attribute domain from among them.
* Otherwise return the default domain.
*/
eAttrDomain get_highest_priority_input_domain(Span<std::string> names,
const GeometryComponent &component,
eAttrDomain default_domain) const;
std::string attribute_producer_name() const;
void set_default_remaining_outputs();

View File

@ -110,137 +110,6 @@ const bNodeSocket *GeoNodeExecParams::find_available_socket(const StringRef name
return nullptr;
}
GVArray GeoNodeExecParams::get_input_attribute(const StringRef name,
const GeometryComponent &component,
const eAttrDomain domain,
const eCustomDataType type,
const void *default_value) const
{
const bNodeSocket *found_socket = this->find_available_socket(name);
BLI_assert(found_socket != nullptr); /* There should always be available socket for the name. */
const CPPType *cpp_type = bke::custom_data_type_to_cpp_type(type);
const int64_t domain_num = component.attribute_domain_num(domain);
if (default_value == nullptr) {
default_value = cpp_type->default_value();
}
if (found_socket == nullptr) {
return GVArray::ForSingle(*cpp_type, domain_num, default_value);
}
if (found_socket->type == SOCK_STRING) {
const std::string name = this->get_input<std::string>(found_socket->identifier);
/* Try getting the attribute without the default value. */
GVArray attribute = component.attribute_try_get_for_read(name, domain, type);
if (attribute) {
return attribute;
}
/* If the attribute doesn't exist, use the default value and output an error message
* (except when the field is empty, to avoid spamming error messages, and not when
* the domain is empty and we don't expect an attribute anyway). */
if (!name.empty() && component.attribute_domain_num(domain) != 0) {
this->error_message_add(NodeWarningType::Error,
TIP_("No attribute with name \"") + name + "\"");
}
return GVArray::ForSingle(*cpp_type, domain_num, default_value);
}
const bke::DataTypeConversions &conversions = bke::get_implicit_type_conversions();
if (found_socket->type == SOCK_FLOAT) {
const float value = this->get_input<float>(found_socket->identifier);
BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer);
conversions.convert_to_uninitialized(CPPType::get<float>(), *cpp_type, &value, buffer);
return GVArray::ForSingle(*cpp_type, domain_num, buffer);
}
if (found_socket->type == SOCK_INT) {
const int value = this->get_input<int>(found_socket->identifier);
BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer);
conversions.convert_to_uninitialized(CPPType::get<int>(), *cpp_type, &value, buffer);
return GVArray::ForSingle(*cpp_type, domain_num, buffer);
}
if (found_socket->type == SOCK_VECTOR) {
const float3 value = this->get_input<float3>(found_socket->identifier);
BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer);
conversions.convert_to_uninitialized(CPPType::get<float3>(), *cpp_type, &value, buffer);
return GVArray::ForSingle(*cpp_type, domain_num, buffer);
}
if (found_socket->type == SOCK_RGBA) {
const ColorGeometry4f value = this->get_input<ColorGeometry4f>(found_socket->identifier);
BUFFER_FOR_CPP_TYPE_VALUE(*cpp_type, buffer);
conversions.convert_to_uninitialized(
CPPType::get<ColorGeometry4f>(), *cpp_type, &value, buffer);
return GVArray::ForSingle(*cpp_type, domain_num, buffer);
}
BLI_assert(false);
return GVArray::ForSingle(*cpp_type, domain_num, default_value);
}
eCustomDataType GeoNodeExecParams::get_input_attribute_data_type(
const StringRef name,
const GeometryComponent &component,
const eCustomDataType default_type) const
{
const bNodeSocket *found_socket = this->find_available_socket(name);
BLI_assert(found_socket != nullptr); /* There should always be available socket for the name. */
if (found_socket == nullptr) {
return default_type;
}
if (found_socket->type == SOCK_STRING) {
const std::string name = this->get_input<std::string>(found_socket->identifier);
std::optional<AttributeMetaData> info = component.attribute_get_meta_data(name);
if (info) {
return info->data_type;
}
return default_type;
}
if (found_socket->type == SOCK_FLOAT) {
return CD_PROP_FLOAT;
}
if (found_socket->type == SOCK_VECTOR) {
return CD_PROP_FLOAT3;
}
if (found_socket->type == SOCK_RGBA) {
return CD_PROP_COLOR;
}
if (found_socket->type == SOCK_BOOLEAN) {
return CD_PROP_BOOL;
}
BLI_assert(false);
return default_type;
}
eAttrDomain GeoNodeExecParams::get_highest_priority_input_domain(
Span<std::string> names,
const GeometryComponent &component,
const eAttrDomain default_domain) const
{
Vector<eAttrDomain, 8> input_domains;
for (const std::string &name : names) {
const bNodeSocket *found_socket = this->find_available_socket(name);
BLI_assert(found_socket != nullptr); /* A socket should be available socket for the name. */
if (found_socket == nullptr) {
continue;
}
if (found_socket->type == SOCK_STRING) {
const std::string name = this->get_input<std::string>(found_socket->identifier);
std::optional<AttributeMetaData> info = component.attribute_get_meta_data(name);
if (info) {
input_domains.append(info->domain);
}
}
}
if (input_domains.size() > 0) {
return bke::attribute_domain_highest_priority(input_domains);
}
return default_domain;
}
std::string GeoNodeExecParams::attribute_producer_name() const
{
return provider_->dnode->label_or_name() + TIP_(" node");