Cleanup: style
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d495916547
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6c6c3bad02
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@ -180,9 +180,10 @@ static void subdiv_ccg_eval_grid_element(
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}
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}
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BLI_INLINE void rotate_corner_to_quad(const int corner,
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const float u, const float v,
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float *r_u, float *r_v)
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BLI_INLINE void rotate_corner_to_quad(
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const int corner,
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const float u, const float v,
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float *r_u, float *r_v)
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{
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if (corner == 0) {
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*r_u = 0.5f - v * 0.5f;
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@ -281,9 +282,10 @@ static void subdiv_ccg_eval_grids_task(
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}
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}
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static bool subdiv_ccg_evaluate_grids(SubdivCCG *subdiv_ccg,
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Subdiv *subdiv,
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const Mesh *coarse_mesh)
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static bool subdiv_ccg_evaluate_grids(
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SubdivCCG *subdiv_ccg,
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Subdiv *subdiv,
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const Mesh *coarse_mesh)
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{
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/* Make sure evaluator is ready. */
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if (!BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh)) {
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@ -350,8 +350,8 @@ void EEVEE_temporal_sampling_draw(EEVEE_Data *vedata)
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/* Do reprojection for noise reduction */
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/* TODO : do AA jitter if in only render view. */
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if (!DRW_state_is_image_render() &&
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(effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0 &&
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if (!DRW_state_is_image_render() &&
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(effects->enabled_effects & EFFECT_TAA_REPROJECT) != 0 &&
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stl->g_data->valid_taa_history)
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{
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GPU_framebuffer_bind(effects->target_buffer);
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@ -5744,7 +5744,7 @@ static bool proj_paint_add_slot(bContext *C, wmOperator *op)
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if (type > LAYER_BASE_COLOR) {
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/* This is a "non color data" image */
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NodeTexImage* tex = imanode->storage;
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NodeTexImage *tex = imanode->storage;
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tex->color_space = SHD_COLORSPACE_NONE;
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}
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