Cleanup: remove unnecessary "extern"

This commit is contained in:
Jacques Lucke 2021-11-23 12:05:50 +01:00
parent b9b98448a6
commit 6c8f73b220
2 changed files with 26 additions and 26 deletions

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@ -29,19 +29,19 @@
using blender::bke::CustomDataAttributes;
/* Code from the mask modifier in MOD_mask.cc. */
extern void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map);
extern void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map,
blender::Span<int> edge_map);
extern void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map,
blender::Span<int> edge_map,
blender::Span<int> masked_poly_indices,
blender::Span<int> new_loop_starts);
void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map);
void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map,
blender::Span<int> edge_map);
void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map,
blender::Span<int> edge_map,
blender::Span<int> masked_poly_indices,
blender::Span<int> new_loop_starts);
namespace blender::nodes {

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@ -32,19 +32,19 @@
using blender::bke::CustomDataAttributes;
/* Code from the mask modifier in MOD_mask.cc. */
extern void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map);
extern void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map,
blender::Span<int> edge_map);
extern void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map,
blender::Span<int> edge_map,
blender::Span<int> masked_poly_indices,
blender::Span<int> new_loop_starts);
void copy_masked_vertices_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map);
void copy_masked_edges_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map,
blender::Span<int> edge_map);
void copy_masked_polys_to_new_mesh(const Mesh &src_mesh,
Mesh &dst_mesh,
blender::Span<int> vertex_map,
blender::Span<int> edge_map,
blender::Span<int> masked_poly_indices,
blender::Span<int> new_loop_starts);
namespace blender::nodes {