Fix T100904: Shader Nodes: Optimize-out inactive mix branches

Ensure inactive mix branches don't modify material flags or generate code.

Reviewed By: fclem

Maniphest Tasks: T100904

Differential Revision: https://developer.blender.org/D16533
This commit is contained in:
Miguel Pozo 2022-11-22 13:39:20 +01:00
parent 8c82d4cbf6
commit 6d7a067a83
Notes: blender-bot 2023-03-29 18:58:46 +02:00
Referenced by commit f8d6bbeb63, Fix compilation error.
Referenced by issue #102965, Regression: Blender 3.4 release candidate crashes upon loading blend file
Referenced by issue #100904, SSS effect disappears when Mix Shader Node includes Shader To RGB Node
Referenced by issue #105057, When animating a mixnodes mix property and hitting 0 or 1,  the shader recompiles
2 changed files with 92 additions and 0 deletions

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@ -984,6 +984,93 @@ static void ntree_shader_shader_to_rgba_branch(bNodeTree *ntree, bNode *output_n
}
}
static void shader_node_disconnect_input(bNodeTree *ntree, bNode *node, int index)
{
bNodeLink *link = ntree_shader_node_input_get(node, index)->link;
if (link) {
nodeRemLink(ntree, link);
}
}
static void shader_node_disconnect_inactive_mix_branch(bNodeTree *ntree,
bNode *node,
int factor_socket_index,
int a_socket_index,
int b_socket_index,
bool clamp_factor)
{
bNodeSocket *factor_socket = ntree_shader_node_input_get(node, factor_socket_index);
if (factor_socket->link == nullptr) {
float factor = 0.5;
if (factor_socket->type == SOCK_FLOAT) {
factor = factor_socket->default_value_typed<bNodeSocketValueFloat>()->value;
if (clamp_factor) {
factor = clamp_f(factor, 0.0f, 1.0f);
}
}
else if (factor_socket->type == SOCK_VECTOR) {
const float *vfactor = factor_socket->default_value_typed<bNodeSocketValueVector>()->value;
float vfactor_copy[3];
for (int i = 0; i < 3; i++) {
if (clamp_factor) {
vfactor_copy[i] = clamp_f(vfactor[i], 0.0f, 1.0f);
}
else {
vfactor_copy[i] = vfactor[i];
}
}
if (vfactor_copy[0] == vfactor_copy[1] && vfactor_copy[0] == vfactor_copy[2]) {
factor = vfactor_copy[0];
}
}
if (factor == 1.0f && a_socket_index >= 0) {
shader_node_disconnect_input(ntree, node, a_socket_index);
}
else if (factor == 0.0f && b_socket_index >= 0) {
shader_node_disconnect_input(ntree, node, b_socket_index);
}
}
}
static void ntree_shader_disconnect_inactive_mix_branches(bNodeTree *ntree)
{
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
if (node->type == SH_NODE_MIX_SHADER) {
shader_node_disconnect_inactive_mix_branch(ntree, node, 0, 1, 2, true);
}
else if (node->type == SH_NODE_MIX) {
const NodeShaderMix *storage = static_cast<NodeShaderMix *>(node->storage);
if (storage->data_type == SOCK_FLOAT) {
shader_node_disconnect_inactive_mix_branch(ntree, node, 0, 2, 3, storage->clamp_factor);
/* Disconnect links from data_type-specific sockets that are not currently in use */
for (int i : {1, 4, 5, 6, 7}) {
shader_node_disconnect_input(ntree, node, i);
}
}
else if (storage->data_type == SOCK_VECTOR) {
int factor_socket = storage->factor_mode == NODE_MIX_MODE_UNIFORM ? 0 : 1;
shader_node_disconnect_inactive_mix_branch(
ntree, node, factor_socket, 4, 5, storage->clamp_factor);
/* Disconnect links from data_type-specific sockets that are not currently in use */
int unused_factor_socket = factor_socket == 0 ? 1 : 0;
for (int i : {unused_factor_socket, 2, 3, 6, 7}) {
shader_node_disconnect_input(ntree, node, i);
}
}
else if (storage->data_type == SOCK_RGBA) {
/* Branch A can't be optimized-out, since its alpha is always used regardless of factor */
shader_node_disconnect_inactive_mix_branch(ntree, node, 0, -1, 7, storage->clamp_factor);
/* Disconnect links from data_type-specific sockets that are not currently in use */
for (int i : {1, 2, 3, 4, 5}) {
shader_node_disconnect_input(ntree, node, i);
}
}
}
}
}
static bool ntree_branch_node_tag(bNode *fromnode, bNode *tonode, void * /*userdata*/)
{
fromnode->tmp_flag = 1;
@ -996,6 +1083,8 @@ static bool ntree_branch_node_tag(bNode *fromnode, bNode *tonode, void * /*userd
* first executed SSS node gets a SSS profile. */
static void ntree_shader_pruned_unused(bNodeTree *ntree, bNode *output_node)
{
ntree_shader_disconnect_inactive_mix_branches(ntree);
bool changed = false;
LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {

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@ -22,6 +22,9 @@ NODE_STORAGE_FUNCS(NodeShaderMix)
static void sh_node_mix_declare(NodeDeclarationBuilder &b)
{
b.is_function_node();
/** WARNING:
* Input socket indices must be kept in sync with ntree_shader_disconnect_inactive_mix_branches
*/
b.add_input<decl::Float>(N_("Factor"), "Factor_Float")
.no_muted_links()
.default_value(0.5f)