Cleanup: spelling, doxygen comment formatting

This commit is contained in:
Campbell Barton 2021-03-21 13:18:20 +11:00
parent b4e96550ce
commit 6db1fb197c
25 changed files with 283 additions and 185 deletions

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@ -43,14 +43,14 @@ struct MatrixSamplesData {
Alembic::AbcCoreAbstract::TimeSamplingPtr time_sampling;
};
/* Helpers to detect if some type is a ccl::array. */
/* Helpers to detect if some type is a `ccl::array`. */
template<typename> struct is_array : public std::false_type {
};
template<typename T> struct is_array<array<T>> : public std::true_type {
};
/* Holds the data for a cache lookup at a given time, as well as informations to
/* Holds the data for a cache lookup at a given time, as well as information to
* help disambiguate successes or failures to get data from the cache. */
template<typename T> class CacheLookupResult {
enum class State {

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@ -178,8 +178,8 @@ DWORD GHOST_DropTargetWin32::allowedDropEffect(DWORD dwAllowed)
GHOST_TDragnDropTypes GHOST_DropTargetWin32::getGhostType(IDataObject *pDataObject)
{
/* Text
* Note: Unicode text is available as CF_TEXT too, the system can do the
* conversion, but we do the conversion ourself with WC_NO_BEST_FIT_CHARS.
* NOTE: Unicode text is available as CF_TEXT too, the system can do the
* conversion, but we do the conversion our self with #WC_NO_BEST_FIT_CHARS.
*/
FORMATETC fmtetc = {CF_TEXT, 0, DVASPECT_CONTENT, -1, TYMED_HGLOBAL};
if (pDataObject->QueryGetData(&fmtetc) == S_OK) {

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@ -115,7 +115,7 @@ MemFileUndoData *BKE_memfile_undo_encode(Main *bmain, MemFileUndoData *mfu_prev)
{
MemFileUndoData *mfu = MEM_callocN(sizeof(MemFileUndoData), __func__);
/* Include recovery infomation since undo-data is written out as #BLENDER_QUIT_FILE. */
/* Include recovery information since undo-data is written out as #BLENDER_QUIT_FILE. */
const int fileflags = G.fileflags | G_FILE_RECOVER_WRITE;
/* disk save version */

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@ -650,10 +650,10 @@ BLI_INLINE bool lib_override_library_create_post_process_object_is_instantiated(
ViewLayer *view_layer, Object *object, const bool is_resync)
{
/* We cannot rely on check for object being actually instantiated in resync case, because often
* the overridden collection is 'excluded' from the current viewlayer.
* the overridden collection is 'excluded' from the current view-layer.
*
* Fallback to a basic usercount check then, this is weak (since it could lead to some object not
* being instantiated at all), but it should work fine in most common cases. */
* Fallback to a basic user-count check then, this is weak (since it could lead to some object
* not being instantiated at all), but it should work fine in most common cases. */
return ((is_resync && ID_REAL_USERS(object) >= 1) ||
(!is_resync && BKE_view_layer_base_find(view_layer, object) != NULL));
}

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@ -176,8 +176,8 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
CustomData_MeshMasks cddata_masks = scene->customdata_mask;
CustomData_MeshMasks_update(&cddata_masks, &CD_MASK_BAREMESH);
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315). Due to Line Art
* impementation, edge marks should also be shown in viewport. */
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315).
* Due to Line Art implementation, edge marks should also be shown in viewport. */
#ifdef WITH_FREESTYLE
cddata_masks.emask |= CD_MASK_FREESTYLE_EDGE;
cddata_masks.pmask |= CD_MASK_FREESTYLE_FACE;

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@ -178,7 +178,7 @@ typedef enum CDT_output_type {
CDT_FULL,
/** All triangles fully enclosed by constraint edges or faces. */
CDT_INSIDE,
/** Only point, edge, and face constraints, and their intersections. */
/** Only point, edge, and face constraints, and their intersections. */
CDT_CONSTRAINTS,
/**
* Like CDT_CONSTRAINTS, but keep enough

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@ -531,7 +531,7 @@ static float bm_edge_info_average_length(BMVert *v, SplitEdgeInfo *edge_info)
return -1.0f;
}
/**.
/**
* Fill in any vertices that are in the inset region but not connected to an edge being inset.
*
*

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@ -69,10 +69,15 @@ class DebugInfo {
private:
static int m_file_index;
static NodeNameMap m_node_names; /**< map nodes to usable names for debug output */
static OpNameMap m_op_names; /**< map operations to usable names for debug output */
static std::string m_current_node_name; /**< base name for all operations added by a node */
static std::string m_current_op_name; /**< base name for automatic sub-operations */
static GroupStateMap m_group_states; /**< for visualizing group states */
/** Map nodes to usable names for debug output. */
static NodeNameMap m_node_names;
/** Map operations to usable names for debug output. */
static OpNameMap m_op_names;
/** Base name for all operations added by a node. */
static std::string m_current_node_name;
/** Base name for automatic sub-operations. */
static std::string m_current_op_name;
/** For visualizing group states. */
static GroupStateMap m_group_states;
#endif
};

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@ -171,7 +171,8 @@ void EEVEE_bloom_cache_init(EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *ved
psl->bloom_accum_ps = NULL;
if ((effects->enabled_effects & EFFECT_BLOOM) != 0) {
/** Bloom algorithm
/**
* Bloom Algorithm
*
* Overview:
* - Down-sample the color buffer doing a small blur during each step.

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@ -158,9 +158,10 @@ void EEVEE_occlusion_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
if ((effects->enabled_effects & EFFECT_GTAO) != 0) {
/** Occlusion algorithm overview
/**
* Occlusion Algorithm Overview:
*
* We separate the computation into 2 steps.
* We separate the computation into 2 steps.
*
* - First we scan the neighborhood pixels to find the maximum horizon angle.
* We save this angle in a RG8 array texture.

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@ -40,7 +40,7 @@ struct CollectionCellValue {
class CellValue {
public:
/* The implementation just uses a `std::variant` for simplicity. It can be encapsulated better,
* but it's not really worth the complixity for now. */
* but it's not really worth the complexity for now. */
using VariantType =
std::variant<std::monostate, int, float, bool, ObjectCellValue, CollectionCellValue>;

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@ -487,7 +487,7 @@ typedef struct TransDataContainer {
*/
bool use_local_mat;
/** Mirror option. */
/** Mirror option. */
union {
struct {
uint use_mirror_axis_x : 1;

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@ -141,9 +141,9 @@ static void generateStrokes(GpencilModifierData *md, Depsgraph *depsgraph, Objec
LineartGpencilModifierData *lmd = (LineartGpencilModifierData *)md;
bGPdata *gpd = ob->data;
/* Guard early, don't trigger calculation when no gpencil frame is present. Probably should
* disable in the isModifierDisabled() function but we need addtional arg for depsgraph and
* gpd. */
/* Guard early, don't trigger calculation when no grease-pencil frame is present.
* Probably should disable in the #isModifierDisabled() function
* but we need additional argument for depsgraph and `gpd`. */
bGPDlayer *gpl = BKE_gpencil_layer_get_by_name(gpd, lmd->target_layer, 1);
if (gpl == NULL) {
return;

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@ -57,22 +57,26 @@ typedef struct LineartTriangle {
/* Material flag is removed to save space. */
unsigned char transparency_mask;
unsigned char flags; /* eLineartTriangleFlags */
unsigned char flags; /* #eLineartTriangleFlags */
/* Only use single link list, because we don't need to go back in order.
/**
* Only use single link list, because we don't need to go back in order.
* This variable is also reused to store the pointer to adjacent lines of this triangle before
* intersection statge */
* intersection stage.
*/
struct LinkNode *intersecting_verts;
} LineartTriangle;
typedef struct LineartTriangleThread {
struct LineartTriangle base;
/* This variable is used to store per-thread triangle-line testing pair,
/**
* This variable is used to store per-thread triangle-line testing pair,
* also re-used to store triangle-triangle pair for intersection testing stage.
* Do not directly use LineartTriangleThread.
* The size of LineartTriangle is dynamically allocated to contain set thread number of
* Do not directly use #LineartTriangleThread.
* The size of #LineartTriangle is dynamically allocated to contain set thread number of
* "testing_e" field. Worker threads will test lines against the "base" triangle.
* At least one thread is present, thus we always have at least testing_e[0]. */
* At least one thread is present, thus we always have at least `testing_e[0]`.
*/
struct LineartEdge *testing_e[1];
} LineartTriangleThread;
@ -89,7 +93,7 @@ typedef struct LineartElementLinkNode {
void *object_ref;
eLineArtElementNodeFlag flags;
/* Per object value, always set, if not enabled by ObjectLineArt, then it's set to global. */
/** Per object value, always set, if not enabled by #ObjectLineArt, then it's set to global. */
float crease_threshold;
} LineartElementLinkNode;
@ -100,10 +104,11 @@ typedef struct LineartLineSegment {
/** Occlusion level after "at" point */
unsigned char occlusion;
/** For determining lines beind a glass window material.
* the size of this variable should also be dynamically decided, 1 byte to 8 byte,
* allows 8 to 64 materials for "transparent mask". 1 byte (8 materials) should be
* enought for most cases.
/**
* For determining lines behind a glass window material.
* the size of this variable should also be dynamically decided, 1 byte to 8 byte,
* allows 8 to 64 materials for "transparent mask". 1 byte (8 materials) should be
* enough for most cases.
*/
unsigned char transparency_mask;
} LineartLineSegment;
@ -115,9 +120,10 @@ typedef struct LineartVert {
/* Scene global index. */
int index;
/** Intersection data flag is here, when LRT_VERT_HAS_INTERSECTION_DATA is set,
/**
* Intersection data flag is here, when LRT_VERT_HAS_INTERSECTION_DATA is set,
* size of the struct is extended to include intersection data.
* See eLineArtVertFlags.
* See #eLineArtVertFlags.
*/
char flag;
@ -125,7 +131,7 @@ typedef struct LineartVert {
typedef struct LineartVertIntersection {
struct LineartVert base;
/* Use vert index because we only use this to check vertex equal. This way we save 8 Bytes. */
/** Use vert index because we only use this to check vertex equal. This way we save 8 Bytes. */
int isec1, isec2;
struct LineartTriangle *intersecting_with;
} LineartVertIntersection;
@ -136,20 +142,23 @@ typedef enum eLineArtVertFlags {
} eLineArtVertFlags;
typedef struct LineartEdge {
/* We only need link node kind of list here. */
/** We only need link node kind of list here. */
struct LineartEdge *next;
struct LineartVert *v1, *v2;
/* Local vertex index for two ends, not puting in RenderVert because all verts are loaded, so as
* long as fewer than half of the mesh edges are becoming a feature line, we save more memory. */
/**
* Local vertex index for two ends, not pouting in #RenderVert because all verts are loaded, so
* as long as fewer than half of the mesh edges are becoming a feature line, we save more memory.
*/
int v1_obindex, v2_obindex;
struct LineartTriangle *t1, *t2;
ListBase segments;
char min_occ;
/** Also for line type determination on chainning */
/** Also for line type determination on chaining. */
unsigned char flags;
/** Still need this entry because culled lines will not add to object reln node,
/**
* Still need this entry because culled lines will not add to object reln node,
* TODO: If really need more savings, we can allocate this in a "extended" way too, but we need
* another bit in flags to be able to show the difference.
*/
@ -160,10 +169,10 @@ typedef struct LineartLineChain {
struct LineartLineChain *next, *prev;
ListBase chain;
/** Calculated before draw cmd. */
/** Calculated before draw command. */
float length;
/** Used when re-connecting and gp stroke generation */
/** Used when re-connecting and gp stroke generation. */
char picked;
char level;
@ -216,11 +225,11 @@ typedef struct LineartRenderBuffer {
ListBase line_buffer_pointers;
ListBase triangle_buffer_pointers;
/* This one's memory is not from main pool and is free()ed after culling stage. */
/** This one's memory is not from main pool and is free()ed after culling stage. */
ListBase triangle_adjacent_pointers;
ListBase intersecting_vertex_buffer;
/* Use the one comes with Line Art. */
/** Use the one comes with Line Art. */
LineartStaticMemPool render_data_pool;
ListBase wasted_cuts;
SpinLock lock_cuts;
@ -291,7 +300,7 @@ typedef struct LineartRenderBuffer {
float chaining_image_threshold;
float angle_splitting_threshold;
/* FIXME: (Yiming) Temporary solution for speeding up calculation by not including lines that
/* FIXME(Yiming): Temporary solution for speeding up calculation by not including lines that
* are not in the selected source. This will not be needed after we have a proper scene-wise
* cache running because multiple modifiers can then select results from that without further
* calculation. */
@ -342,22 +351,27 @@ typedef struct LineartRenderTaskInfo {
} LineartRenderTaskInfo;
/** Bounding area diagram:
*
/**
* Bounding area diagram:
* \code{.txt}
* +----+ <----U (Upper edge Y value)
* | |
* +----+ <----B (Bottom edge Y value)
* ^ ^
* L R (Left/Right edge X value)
* \endcode
*
* Example structure when subdividing 1 bounding areas:
* 1 area can be divided into 4 smaller children to
* accomodate image areas with denser triangle distribution.
* accommodate image areas with denser triangle distribution.
* \code{.txt}
* +--+--+-----+
* +--+--+ |
* +--+--+-----+
* | | |
* +-----+-----+
* \endcode
*
* lp/rp/up/bp is the list for
* storing pointers to adjacent bounding areas.
*/
@ -378,7 +392,7 @@ typedef struct LineartBoundingArea {
ListBase linked_triangles;
ListBase linked_lines;
/** Reserved for image space reduction && multithread chainning */
/** Reserved for image space reduction && multi-thread chaining. */
ListBase linked_chains;
} LineartBoundingArea;

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@ -512,10 +512,12 @@ static LineartBoundingArea *lineart_bounding_area_get_end_point(LineartRenderBuf
return lineart_bounding_area_get_rlci_recursive(rb, root, rlci);
}
/* Here we will try to connect geometry space chains together in image space. However we can't
/**
* Here we will try to connect geometry space chains together in image space. However we can't
* chain two chains together if their end and start points lie on the border between two bounding
* areas, this happens either when 1) the geometry is way too dense, or 2) the chaining threshold
* is too big that it covers multiple small bounding areas. */
* is too big that it covers multiple small bounding areas.
*/
static void lineart_bounding_area_link_point_recursive(LineartRenderBuffer *rb,
LineartBoundingArea *root,
LineartLineChain *rlc,
@ -636,7 +638,9 @@ void MOD_lineart_chain_split_for_fixed_occlusion(LineartRenderBuffer *rb)
}
}
/* Note: segment type (crease/material/contour...) is ambiguous after this. */
/**
* Note: segment type (crease/material/contour...) is ambiguous after this.
*/
static void lineart_chain_connect(LineartRenderBuffer *UNUSED(rb),
LineartLineChain *onto,
LineartLineChain *sub,
@ -700,7 +704,7 @@ static LineartChainRegisterEntry *lineart_chain_get_closest_cre(LineartRenderBuf
LineartChainRegisterEntry *closest_cre = NULL;
/* Keep using for loop because cre could be removed from the iteration before getting to the
/* Keep using for loop because `cre` could be removed from the iteration before getting to the
* next one. */
LISTBASE_FOREACH_MUTABLE (LineartChainRegisterEntry *, cre, &ba->linked_chains) {
if (cre->rlc->object_ref != rlc->object_ref) {
@ -729,7 +733,7 @@ static LineartChainRegisterEntry *lineart_chain_get_closest_cre(LineartRenderBuf
if (rb->fuzzy_intersections) {
if (!(cre->rlc->type == LRT_EDGE_FLAG_INTERSECTION ||
rlc->type == LRT_EDGE_FLAG_INTERSECTION)) {
continue; /* Fuzzy intersetions but no intersection line found. */
continue; /* Fuzzy intersections but no intersection line found. */
}
}
else { /* Line type different but no fuzzy. */
@ -776,9 +780,11 @@ static LineartChainRegisterEntry *lineart_chain_get_closest_cre(LineartRenderBuf
return closest_cre;
}
/* This function only connects two different chains. It will not do any clean up or smart chaining.
/**
* This function only connects two different chains. It will not do any clean up or smart chaining.
* So no: removing overlapping chains, removal of short isolated segments, and no loop reduction is
* implemented yet. */
* implemented yet.
*/
void MOD_lineart_chain_connect(LineartRenderBuffer *rb)
{
LineartLineChain *rlc;
@ -856,7 +862,9 @@ void MOD_lineart_chain_connect(LineartRenderBuffer *rb)
}
}
/* Length is in image space. */
/**
* Length is in image space.
*/
float MOD_lineart_chain_compute_length(LineartLineChain *rlc)
{
LineartLineChainItem *rlci;
@ -904,8 +912,10 @@ void MOD_lineart_chain_clear_picked_flag(LineartRenderBuffer *rb)
}
}
/* This should always be the last stage!, see the end of
* MOD_lineart_chain_split_for_fixed_occlusion().*/
/**
* This should always be the last stage!, see the end of
* #MOD_lineart_chain_split_for_fixed_occlusion().
*/
void MOD_lineart_chain_split_angle(LineartRenderBuffer *rb, float angle_threshold_rad)
{
LineartLineChain *rlc, *new_rlc;

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@ -131,8 +131,8 @@ static void lineart_discard_segment(LineartRenderBuffer *rb, LineartLineSegment
memset(rls, 0, sizeof(LineartLineSegment));
/* Storing the node for potentially reuse the memory for new segment data. Line Art data is not
* freed after all calulations are done. */
/* Storing the node for potentially reuse the memory for new segment data.
* Line Art data is not freed after all calculations are done. */
BLI_addtail(&rb->wasted_cuts, rls);
BLI_spin_unlock(&rb->lock_cuts);
@ -156,7 +156,9 @@ static LineartLineSegment *lineart_give_segment(LineartRenderBuffer *rb)
sizeof(LineartLineSegment));
}
/* Cuts the edge in image space and mark occlusion level for each segment. */
/**
* Cuts the edge in image space and mark occlusion level for each segment.
*/
static void lineart_edge_cut(LineartRenderBuffer *rb,
LineartEdge *e,
double start,
@ -219,7 +221,7 @@ static void lineart_edge_cut(LineartRenderBuffer *rb,
ns2 = cut_end_before;
break;
}
/* This check is to prevent rls->at == 1.0 (where we don't need to cut because we are at the
/* This check is to prevent `rls->at == 1.0` (where we don't need to cut because we are at the
* end point). */
if (!rls->next && LRT_DOUBLE_CLOSE_ENOUGH(1, end)) {
cut_end_before = rls;
@ -283,8 +285,8 @@ static void lineart_edge_cut(LineartRenderBuffer *rb,
BLI_addtail(&e->segments, ns2);
}
/* If we touched the cut list, we assign the new cut position based on new cut position, this way
* we accomomdate precision lost due to multiple cut inserts. */
/* If we touched the cut list, we assign the new cut position based on new cut position,
* this way we accommodate precision lost due to multiple cut inserts. */
ns->at = start;
if (!untouched) {
ns2->at = end;
@ -322,7 +324,9 @@ static void lineart_edge_cut(LineartRenderBuffer *rb,
e->min_occ = min_occ;
}
/* To see if given line is connected to an adjacent intersection line. */
/**
* To see if given line is connected to an adjacent intersection line.
*/
BLI_INLINE bool lineart_occlusion_is_adjacent_intersection(LineartEdge *e, LineartTriangle *rt)
{
LineartVertIntersection *v1 = (void *)e->v1;
@ -373,13 +377,13 @@ static void lineart_occlusion_single_line(LineartRenderBuffer *rb, LineartEdge *
&r)) {
lineart_edge_cut(rb, e, l, r, rt->base.transparency_mask);
if (e->min_occ > rb->max_occlusion_level) {
/* No need to caluclate any longer on this line because no level more than set value is
/* No need to calculate any longer on this line because no level more than set value is
* going to show up in the rendered result. */
return;
}
}
}
/* Marching along e->v1 to e->v2, searching each possible bounding areas it may touch. */
/* Marching along `e->v1` to `e->v2`, searching each possible bounding areas it may touch. */
nba = lineart_bounding_area_next(nba, e, x, y, k, positive_x, positive_y, &x, &y);
}
}
@ -449,9 +453,11 @@ static void lineart_occlusion_worker(TaskPool *__restrict UNUSED(pool), LineartR
}
}
/* All internal functions starting with lineart_main_ is called inside
/**
* All internal functions starting with lineart_main_ is called inside
* MOD_lineart_compute_feature_lines function.
* This function handles all occlusion calculation. */
* This function handles all occlusion calculation.
*/
static void lineart_main_occlusion_begin(LineartRenderBuffer *rb)
{
int thread_count = rb->thread_count;
@ -478,10 +484,12 @@ static void lineart_main_occlusion_begin(LineartRenderBuffer *rb)
MEM_freeN(rti);
}
/* Test if v lies with in the triangle formed by v0, v1, and v2. Returns false when v is exactly on
* the edge.
/**
* Test if v lies with in the triangle formed by v0, v1, and v2.
* Returns false when v is exactly on the edge.
*
* For v to be inside the triangle, it needs to be at the same side of v0->v1, v1->v2, and
* v2->v0, where the "side" is determined by checking the sign of cross(v1-v0, v1-v) and so on.
* `v2->v0`, where the "side" is determined by checking the sign of `cross(v1-v0, v1-v)` and so on.
*/
static bool lineart_point_inside_triangle(const double v[2],
const double v0[2],
@ -517,7 +525,7 @@ static bool lineart_point_inside_triangle(const double v[2],
static int lineart_point_on_line_segment(double v[2], double v0[2], double v1[2])
{
/* c1!=c2 by default. */
/* `c1 != c2` by default. */
double c1 = 1, c2 = 0;
double l0[2], l1[2];
@ -551,8 +559,10 @@ static int lineart_point_on_line_segment(double v[2], double v0[2], double v1[2]
return 0;
}
/* Same algorithm as lineart_point_inside_triangle(), but returns differently:
* 0-outside 1-on the edge 2-inside. */
/**
* Same algorithm as lineart_point_inside_triangle(), but returns differently:
* 0-outside 1-on the edge 2-inside.
*/
static int lineart_point_triangle_relation(double v[2], double v0[2], double v1[2], double v2[2])
{
double cl, c;
@ -591,8 +601,10 @@ static int lineart_point_triangle_relation(double v[2], double v0[2], double v1[
return 2;
}
/* Similar with lineart_point_inside_triangle, but in 3d.
* Returns false when not co-plannar. */
/**
* Similar with #lineart_point_inside_triangle, but in 3d.
* Returns false when not co-planar.
*/
static bool lineart_point_inside_triangle3d(double v[3], double v0[3], double v1[3], double v2[3])
{
double l[3], r[3];
@ -630,8 +642,10 @@ static bool lineart_point_inside_triangle3d(double v[3], double v0[3], double v1
return true;
}
/* The following lineart_memory_get_XXX_space functions are for allocating new memory for some
* modified geometries in the culling stage. */
/**
* The following `lineart_memory_get_XXX_space` functions are for allocating new memory for some
* modified geometries in the culling stage.
*/
static LineartElementLinkNode *lineart_memory_get_triangle_space(LineartRenderBuffer *rb)
{
LineartElementLinkNode *reln;
@ -705,8 +719,10 @@ static bool lineart_edge_match(LineartTriangle *rt, LineartEdge *e, int v1, int
(rt->v[v2] == e->v1 && rt->v[v1] == e->v2));
}
/* Does near-plane cut on 1 triangle only. When cutting with far-plane, the camera vectors gets
* reversed by the caller so don't need to implement one in a different direction. */
/**
* Does near-plane cut on 1 triangle only. When cutting with far-plane, the camera vectors gets
* reversed by the caller so don't need to implement one in a different direction.
*/
static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
LineartTriangle *rt,
int in0,
@ -750,7 +766,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
rb->triangle_size * (t_count + 1));
new_e = &((LineartEdge *)e_eln->pointer)[e_count];
/* Init rl to the last rl entry. */
/* Init `rl` to the last `rl` entry. */
e = new_e;
#define INCREASE_RL \
@ -811,8 +827,11 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
* generate 2 new points, 3 lines and 1 triangle. */
lineart_triangle_set_cull_flag(rt, LRT_CULL_USED);
/* (!in0) means "when point 0 is visible".
* conditons for point 1, 2 are the same idea.
/**
* (!in0) means "when point 0 is visible".
* conditions for point 1, 2 are the same idea.
*
* \code{.txt}
* 1-----|-------0
* | | ---
* | |---
@ -826,6 +845,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
* |
* |
* (near)---------->(far)
* \endcode
*/
if (!in0) {
@ -857,14 +877,13 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
e->flags = LRT_EDGE_FLAG_CONTOUR;
lineart_prepend_edge_direct(&rb->contours, e);
}
/* Note: inverting e->v1/v2 (left/right point) doesn't matter as long as
* rt->rl and rt->v has the same sequence. and the winding direction
* can be either CW or CCW but needs to be consistent throughout the calculation.
*/
/* NOTE: inverting `e->v1/v2` (left/right point) doesn't matter as long as
* `rt->rl` and `rt->v` has the same sequence. and the winding direction
* can be either CW or CCW but needs to be consistent throughout the calculation. */
e->v1 = &rv[1];
e->v2 = &rv[0];
/* Only one adjacent triangle, because the other side is the near plane. */
/* Use tl or tr doesn't matter. */
/* Use `tl` or `tr` doesn't matter. */
e->t1 = rt1;
e->object_ref = ob;
@ -971,8 +990,10 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
* generate 2 new points, 4 lines and 2 triangles. */
lineart_triangle_set_cull_flag(rt, LRT_CULL_USED);
/* (in0) means "when point 0 is invisible".
* conditons for point 1, 2 are the same idea.
/**
* (in0) means "when point 0 is invisible".
* conditions for point 1, 2 are the same idea.
* \code{.txt}
* 0------|----------1
* -- | |
* ---| |
@ -990,6 +1011,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
* | *** |
* | **2
* (near)---------->(far)
* \endcode
*/
if (in0) {
/* Cut point for line 0---|------1. */
@ -1009,7 +1031,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
dot1 = dot_v3v3_db(vv1, view_dir);
dot2 = dot_v3v3_db(vv2, view_dir);
a = dot2 / (dot1 + dot2);
/* Assign to aother new point. */
/* Assign to other new point. */
interp_v3_v3v3_db(rv[1].gloc, rt->v[0]->gloc, rt->v[2]->gloc, a);
mul_v4_m4v3_db(rv[1].fbcoord, vp, rv[1].gloc);
rv[1].index = rt->v[0]->index;
@ -1026,8 +1048,7 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
e->object_ref = ob;
/* New line connects new point 0 and old point 1,
* this is a border line.
*/
* this is a border line. */
SELECT_RL(0, rt->v[1], &rv[0], rt1)
SELECT_RL(2, rt->v[2], &rv[1], rt2)
@ -1156,7 +1177,8 @@ static void lineart_triangle_cull_single(LineartRenderBuffer *rb,
#undef REMOVE_TRIANGLE_RL
}
/* This function cuts triangles with near- or far-plane. Setting clip_far = true for cutting with
/**
* This function cuts triangles with near- or far-plane. Setting clip_far = true for cutting with
* far-plane. For triangles that's crossing the plane, it will generate new 1 or 2 triangles with
* new topology that represents the trimmed triangle. (which then became a triangle or a square
* formed by two triangles)
@ -1288,8 +1310,10 @@ static void lineart_main_cull_triangles(LineartRenderBuffer *rb, bool clip_far)
#undef LRT_CULL_DECIDE_INSIDE
}
/* Adjacent data is only used during the initial stages of computing. So we can free it using this
* function when it is not needed anymore. */
/**
* Adjacent data is only used during the initial stages of computing.
* So we can free it using this function when it is not needed anymore.
*/
static void lineart_main_free_adjacent_data(LineartRenderBuffer *rb)
{
LinkData *ld;
@ -1301,7 +1325,7 @@ static void lineart_main_free_adjacent_data(LineartRenderBuffer *rb)
int i;
for (i = 0; i < reln->element_count; i++) {
/* See definition of rt->intersecting_verts and the usage in
* lineart_geometry_object_load() for detailes. */
* lineart_geometry_object_load() for detailed. */
rt->intersecting_verts = NULL;
rt = (LineartTriangle *)(((unsigned char *)rt) + rb->triangle_size);
}
@ -1327,14 +1351,16 @@ static void lineart_main_perspective_division(LineartRenderBuffer *rb)
* at the moment.
* The algorithm currently doesn't need Z for operation, we use W instead. If Z is needed in
* the future, the line below correctly transforms it to view space coordinates. */
/* rv[i].fbcoord[2] = -2 * rv[i].fbcoord[2] / (far - near) - (far + near) / (far - near);. */
// `rv[i].fbcoord[2] = -2 * rv[i].fbcoord[2] / (far - near) - (far + near) / (far - near);
rv[i].fbcoord[0] -= rb->shift_x * 2;
rv[i].fbcoord[1] -= rb->shift_y * 2;
}
}
}
/* Transform a single vert to it's viewing position. */
/**
* Transform a single vert to it's viewing position.
*/
static void lineart_vert_transform(
BMVert *v, int index, LineartVert *RvBuf, double (*mv_mat)[4], double (*mvp_mat)[4])
{
@ -1345,8 +1371,10 @@ static void lineart_vert_transform(
mul_v4_m4v3_db(rv->fbcoord, mvp_mat, co);
}
/* Because we have a variable size for LineartTriangle, we need an access helper. See
* LineartTriangleThread for more info. */
/**
* Because we have a variable size for #LineartTriangle, we need an access helper.
* See #LineartTriangleThread for more info.
*/
static LineartTriangle *lineart_triangle_from_index(LineartRenderBuffer *rb,
LineartTriangle *rt_array,
int index)
@ -1588,7 +1616,7 @@ static void lineart_geometry_object_load(Depsgraph *dg,
use_crease = rb->crease_threshold;
}
/* FIXME Yiming: Hack for getting clean 3D text, the seam that extruded text object creates
/* FIXME(Yiming): Hack for getting clean 3D text, the seam that extruded text object creates
* erroneous detection on creases. Future configuration should allow options. */
if (ob->type == OB_FONT) {
reln->flags |= LRT_ELEMENT_BORDER_ONLY;
@ -1610,8 +1638,8 @@ static void lineart_geometry_object_load(Depsgraph *dg,
lineart_vert_transform(v, i, orv, new_mv, new_mvp);
orv[i].index = i + global_i;
}
/* Register a global index increment. See lineart_triangle_share_edge() and
* lineart_main_load_geometries() for detailes. It's okay that global_vindex might eventually
/* Register a global index increment. See #lineart_triangle_share_edge() and
* #lineart_main_load_geometries() for detailed. It's okay that global_vindex might eventually
* overflow, in such large scene it's virtually impossible for two vertex of the same numeric
* index to come close together. */
(*global_vindex) += bm->totvert;
@ -1734,10 +1762,12 @@ static bool _lineart_object_not_in_source_collection(Collection *source, Object
return true;
}
/* See if this object in such collection is used for generating line art,
* Disabling a collection for line art will diable all objects inside.
* "_rb" is used to provide source selection info. See the definition of rb->_source_type for
* details. */
/**
* See if this object in such collection is used for generating line art,
* Disabling a collection for line art will doable all objects inside.
* `_rb` is used to provide source selection info.
* See the definition of `rb->_source_type` for details.
*/
static int lineart_usage_check(Collection *c, Object *ob, LineartRenderBuffer *_rb)
{
@ -1850,8 +1880,10 @@ static void lineart_main_load_geometries(
DEG_OBJECT_ITER_END;
}
/* Returns the two other verts of the triangle given a vertex. Returns false if the given vertex
* doesn't belong to this triangle. */
/**
* Returns the two other verts of the triangle given a vertex. Returns false if the given vertex
* doesn't belong to this triangle.
*/
static bool lineart_triangle_get_other_verts(const LineartTriangle *rt,
const LineartVert *rv,
LineartVert **l,
@ -1915,7 +1947,7 @@ static bool lineart_edge_from_triangle(const LineartTriangle *rt,
lst[2] = LRT_MAX3_INDEX(ia, ib, ic); \
}
/* ia ib ic are ordered. */
/* `ia ib ic` are ordered. */
#define INTERSECT_JUST_GREATER(is, order, num, index) \
{ \
index = (num < is[order[0]] ? \
@ -1923,7 +1955,7 @@ static bool lineart_edge_from_triangle(const LineartTriangle *rt,
(num < is[order[1]] ? order[1] : (num < is[order[2]] ? order[2] : order[2]))); \
}
/* ia ib ic are ordered. */
/* `ia ib ic` are ordered. */
#define INTERSECT_JUST_SMALLER(is, order, num, index) \
{ \
index = (num > is[order[2]] ? \
@ -1931,10 +1963,11 @@ static bool lineart_edge_from_triangle(const LineartTriangle *rt,
(num > is[order[1]] ? order[1] : (num > is[order[0]] ? order[0] : order[0]))); \
}
/* This is the main function to calculate
/**
* This is the main function to calculate
* the occlusion status between 1(one) triangle and 1(one) line.
* if returns true, then from/to will carry the occludded segments
* in ratio from e->v1 to e->v2. The line is later cut with these two values.
* if returns true, then from/to will carry the occluded segments
* in ratio from `e->v1` to `e->v2`. The line is later cut with these two values.
*/
static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
const LineartTriangle *rt,
@ -1976,7 +2009,7 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
return false;
}
/* If the the line is one of the edge in the triangle, then it's not occludded. */
/* If the the line is one of the edge in the triangle, then it's not occluded. */
if (lineart_edge_from_triangle(rt, e, allow_overlapping_edges)) {
return false;
}
@ -2015,7 +2048,7 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
if (!a && !b && !c) {
if (!(st_l = lineart_point_triangle_relation(LFBC, FBC0, FBC1, FBC2)) &&
!(st_r = lineart_point_triangle_relation(RFBC, FBC0, FBC1, FBC2))) {
return 0; /* Intersection point is not inside triangle. */
return 0; /* Intersection point is not inside triangle. */
}
}
@ -2057,7 +2090,7 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
trans[0] -= cam_shift_x * 2;
trans[1] -= cam_shift_y * 2;
/* To accomodate k=0 and k=inf (vertical) lines. here the cut is in image space. */
/* To accommodate `k=0` and `k=inf` (vertical) lines. here the cut is in image space. */
if (fabs(e->v1->fbcoord[0] - e->v2->fbcoord[0]) > fabs(e->v1->fbcoord[1] - e->v2->fbcoord[1])) {
cut = ratiod(e->v1->fbcoord[0], e->v2->fbcoord[0], trans[0]);
}
@ -2164,8 +2197,10 @@ static bool lineart_triangle_edge_image_space_occlusion(SpinLock *UNUSED(spl),
#undef INTERSECT_JUST_GREATER
#undef INTERSECT_JUST_SMALLER
/* At this stage of the computation we don't have triangle adjacent info anymore, so we can only
* compare the global vert index. */
/**
* At this stage of the computation we don't have triangle adjacent info anymore,
* so we can only compare the global vert index.
*/
static bool lineart_triangle_share_edge(const LineartTriangle *l, const LineartTriangle *r)
{
if (l->v[0]->index == r->v[0]->index) {
@ -2242,7 +2277,9 @@ static LineartVert *lineart_triangle_share_point(const LineartTriangle *l,
return NULL;
}
/* To save time and prevent overlapping lines when computing intersection lines. */
/**
* To save time and prevent overlapping lines when computing intersection lines.
*/
static bool lineart_vert_already_intersected_2v(LineartVertIntersection *rv,
LineartVertIntersection *v1,
LineartVertIntersection *v2)
@ -2258,9 +2295,10 @@ static void lineart_vert_set_intersection_2v(LineartVert *rv, LineartVert *v1, L
irv->isec2 = v2->index;
}
/* This tests a triangle against a virtual line represented by v1---v2. The vertices returned
* after
* repeated calls to this function is then used to create a triangle/triangle intersection line.
/**
* This tests a triangle against a virtual line represented by `v1---v2`.
* The vertices returned after repeated calls to this function
* is then used to create a triangle/triangle intersection line.
*/
static LineartVert *lineart_triangle_2v_intersection_test(LineartRenderBuffer *rb,
LineartVert *v1,
@ -2327,7 +2365,9 @@ static LineartVert *lineart_triangle_2v_intersection_test(LineartRenderBuffer *r
return result;
}
/* Test if two triangles intersect. Generates one intersection line if the check succeeds */
/**
* Test if two triangles intersect. Generates one intersection line if the check succeeds.
*/
static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb,
LineartTriangle *rt,
LineartTriangle *testing)
@ -2351,8 +2391,8 @@ static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb,
LineartVert *share = lineart_triangle_share_point(testing, rt);
if (share) {
/* If triangles have sharing points like (abc) and (acd), then we only need to detect bc
* against acd or cd against abc.*/
/* If triangles have sharing points like `abc` and `acd`, then we only need to detect `bc`
* against `acd` or `cd` against `abc`. */
LineartVert *new_share;
lineart_triangle_get_other_verts(rt, share, &sv1, &sv2);
@ -2448,8 +2488,8 @@ static LineartEdge *lineart_triangle_intersect(LineartRenderBuffer *rb,
/* This z transformation is not the same as the rest of the part, because the data don't go
* through normal perspective division calls in the pipeline, but this way the 3D result and
* occlution on the generated line is correct, and we don't really use 2D for viewport stroke
* generation anyway.*/
* occlusion on the generated line is correct, and we don't really use 2D for viewport stroke
* generation anyway. */
v1->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(v1->fbcoord[2]) * (ZMax - ZMin));
v2->fbcoord[2] = ZMin * ZMax / (ZMax - fabs(v2->fbcoord[2]) * (ZMax - ZMin));
@ -2539,7 +2579,9 @@ static void lineart_triangle_intersect_in_bounding_area(LineartRenderBuffer *rb,
}
}
/* The calculated view vector will point towards the far-plane from the camera position. */
/**
* The calculated view vector will point towards the far-plane from the camera position.
*/
static void lineart_main_get_view_vector(LineartRenderBuffer *rb)
{
float direction[3] = {0, 0, 1};
@ -2626,7 +2668,7 @@ static LineartRenderBuffer *lineart_create_render_buffer(Scene *scene,
double clipping_offset = 0;
if (lmd->calculation_flags & LRT_ALLOW_CLIPPING_BOUNDARIES) {
/* This way the clipped lines are "stablely visible" by prevents depth buffer artefacts. */
/* This way the clipped lines are "stably visible" by prevents depth buffer artifacts. */
clipping_offset = 0.0001;
}
@ -2740,7 +2782,9 @@ static void lineart_main_bounding_area_make_initial(LineartRenderBuffer *rb)
}
}
/* Re-link adjacent tiles after one gets subdivided. */
/**
* Re-link adjacent tiles after one gets subdivided.
*/
static void lineart_bounding_areas_connect_new(LineartRenderBuffer *rb, LineartBoundingArea *root)
{
LineartBoundingArea *ba = root->child, *tba;
@ -2874,14 +2918,16 @@ static void lineart_bounding_areas_connect_new(LineartRenderBuffer *rb, LineartB
}
}
/* Finally clear parent'scene adjacent list. */
/* Finally clear parent's adjacent list. */
BLI_listbase_clear(&root->lp);
BLI_listbase_clear(&root->rp);
BLI_listbase_clear(&root->up);
BLI_listbase_clear(&root->bp);
}
/* Subdivide a tile after one tile contains too many triangles. */
/**
* Subdivide a tile after one tile contains too many triangles.
*/
static void lineart_bounding_area_split(LineartRenderBuffer *rb,
LineartBoundingArea *root,
int recursive_level)
@ -3028,8 +3074,10 @@ static bool lineart_bounding_area_triangle_intersect(LineartRenderBuffer *fb,
return false;
}
/* 1) Link triangles with bounding areas for later occlusion test.
* 2) Test triangles with existing(added previously) triangles for intersection lines. */
/**
* 1) Link triangles with bounding areas for later occlusion test.
* 2) Test triangles with existing(added previously) triangles for intersection lines.
*/
static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb,
LineartBoundingArea *root_ba,
LineartTriangle *rt,
@ -3045,9 +3093,9 @@ static void lineart_bounding_area_link_triangle(LineartRenderBuffer *rb,
lineart_list_append_pointer_pool(&root_ba->linked_triangles, &rb->render_data_pool, rt);
root_ba->triangle_count++;
/* If splitting doesn't improve triangle separation, then shouldn't allow splitting anymore.
* Here we use recursive limit. This is espetially useful in ortho render, where a lot of
* faces could easily line up perfectly in image space, which can not be separated by simply
* slicing the image tile. */
* Here we use recursive limit. This is especially useful in orthographic render,
* where a lot of faces could easily line up perfectly in image space,
* which can not be separated by simply slicing the image tile. */
if (root_ba->triangle_count > 200 && recursive && recursive_level < 10) {
lineart_bounding_area_split(rb, root_ba, recursive_level);
}
@ -3112,7 +3160,9 @@ static void lineart_bounding_area_link_line(LineartRenderBuffer *rb,
}
}
/* Link lines to their respective bounding areas. */
/**
* Link lines to their respective bounding areas.
*/
static void lineart_main_link_lines(LineartRenderBuffer *rb)
{
LRT_ITER_ALL_LINES_BEGIN
@ -3206,8 +3256,7 @@ static bool lineart_get_edge_bounding_areas(LineartRenderBuffer *rb,
(*rowend) = rb->tile_count_y - (int)((b[2] + 1.0) / sp_h) - 1;
(*rowbegin) = rb->tile_count_y - (int)((b[3] + 1.0) / sp_h) - 1;
/* It'scene possible that the line stretches too much out to the side, resulting negative value
. */
/* It's possible that the line stretches too much out to the side, resulting negative value. */
if ((*rowend) < (*rowbegin)) {
(*rowend) = rb->tile_count_y - 1;
}
@ -3224,7 +3273,9 @@ static bool lineart_get_edge_bounding_areas(LineartRenderBuffer *rb,
return true;
}
/* This only gets initial "biggest" tile. */
/**
* This only gets initial "biggest" tile.
*/
LineartBoundingArea *MOD_lineart_get_parent_bounding_area(LineartRenderBuffer *rb,
double x,
double y)
@ -3296,7 +3347,9 @@ static LineartBoundingArea *lineart_get_bounding_area(LineartRenderBuffer *rb, d
return iba;
}
/* Wrapper for more convenience. */
/**
* Wrapper for more convenience.
*/
LineartBoundingArea *MOD_lineart_get_bounding_area(LineartRenderBuffer *rb, double x, double y)
{
LineartBoundingArea *ba;
@ -3306,7 +3359,9 @@ LineartBoundingArea *MOD_lineart_get_bounding_area(LineartRenderBuffer *rb, doub
return NULL;
}
/* Sequentially add triangles into render buffer. This also does intersection along the way. */
/**
* Sequentially add triangles into render buffer. This also does intersection along the way.
*/
static void lineart_main_add_triangles(LineartRenderBuffer *rb)
{
LineartTriangle *rt;
@ -3340,8 +3395,10 @@ static void lineart_main_add_triangles(LineartRenderBuffer *rb)
}
}
/* This function gets the tile for the point e->v1, and later use lineart_bounding_area_next() to
* get next along the way. */
/**
* This function gets the tile for the point `e->v1`, and later use #lineart_bounding_area_next()
* to get next along the way.
*/
static LineartBoundingArea *lineart_edge_first_bounding_area(LineartRenderBuffer *rb,
LineartEdge *e)
{
@ -3374,8 +3431,10 @@ static LineartBoundingArea *lineart_edge_first_bounding_area(LineartRenderBuffer
return lineart_get_bounding_area(rb, data[0], data[1]);
}
/* This march along one render line in image space and
* get the next bounding area the line is crossing. */
/**
* This march along one render line in image space and
* get the next bounding area the line is crossing.
*/
static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *this,
LineartEdge *e,
double x,
@ -3458,7 +3517,7 @@ static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *this
}
}
}
/* If the line is compeletely horizontal, in which Y diffence == 0. */
/* If the line is completely horizontal, in which Y difference == 0. */
else {
r1 = ratiod(e->v1->fbcoord[0], e->v2->fbcoord[0], this->r);
if (r1 > 1) {
@ -3588,14 +3647,16 @@ static LineartBoundingArea *lineart_bounding_area_next(LineartBoundingArea *this
}
}
else {
/* egment has no length. */
/* Segment has no length. */
return 0;
}
}
return 0;
}
/* This is the entry point of all line art calculations. */
/**
* This is the entry point of all line art calculations.
*/
int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifierData *lmd)
{
LineartRenderBuffer *rb;
@ -3616,7 +3677,7 @@ int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifi
* occlusion levels will get ignored. */
rb->max_occlusion_level = MAX2(lmd->level_start, lmd->level_end);
/* FIXME: (Yiming) See definition of int LineartRenderBuffer::_source_type for detailes. */
/* FIXME(Yiming): See definition of int #LineartRenderBuffer::_source_type for detailed. */
rb->_source_type = lmd->source_type;
rb->_source_collection = lmd->source_collection;
rb->_source_object = lmd->source_object;
@ -3638,7 +3699,7 @@ int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifi
* correct coordinates of those clipped lines. Done in two steps,
* setting clip_far==false for near plane. */
lineart_main_cull_triangles(rb, false);
/* clip_far==true for far plane. */
/* `clip_far == true` for far plane. */
lineart_main_cull_triangles(rb, true);
/* At this point triangle adjacent info pointers is no longer needed, free them. */
@ -3676,7 +3737,7 @@ int MOD_lineart_compute_feature_lines(Depsgraph *depsgraph, LineartGpencilModifi
MOD_lineart_chain_split_for_fixed_occlusion(rb);
/* Then we connect chains based on the _proximity_ of their end points in image space, here's
* the place threashold value gets involved. */
* the place threshold value gets involved. */
/* do_geometry_space = true. */
MOD_lineart_chain_connect(rb);
@ -3795,8 +3856,8 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb,
}
}
/* Preserved: If we ever do async generation, this picked flag should be set here. */
/* rlc->picked = 1;. */
/* Preserved: If we ever do asynchronous generation, this picked flag should be set here. */
// rlc->picked = 1;
int array_idx = 0;
int count = MOD_lineart_chain_count(rlc);
@ -3810,8 +3871,8 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb,
stroke_data[array_idx + 1] = rlci->gpos[1];
stroke_data[array_idx + 2] = rlci->gpos[2];
mul_m4_v3(gp_obmat_inverse, &stroke_data[array_idx]);
stroke_data[array_idx + 3] = 1; /* thickness. */
stroke_data[array_idx + 4] = opacity; /* hardness?. */
stroke_data[array_idx + 3] = 1; /* thickness. */
stroke_data[array_idx + 4] = opacity; /* hardness?. */
array_idx += 5;
}
@ -3882,7 +3943,9 @@ static void lineart_gpencil_generate(LineartRenderBuffer *rb,
}
}
/* Wrapper for external calls. */
/**
* Wrapper for external calls.
*/
void MOD_lineart_gpencil_generate(LineartRenderBuffer *rb,
Depsgraph *depsgraph,
Object *ob,

View File

@ -277,7 +277,7 @@ static int lineart_gpencil_bake_common(bContext *C,
BLI_linklist_prepend(&bj->objects, ob);
}
else {
/* CTX_DATA_BEGIN is not available for interating in objects while using the Job system. */
/* #CTX_DATA_BEGIN is not available for iterating in objects while using the job system. */
CTX_DATA_BEGIN (C, Object *, ob, visible_objects) {
if (ob->type == OB_GPENCIL) {
LISTBASE_FOREACH (GpencilModifierData *, md, &ob->greasepencil_modifiers) {

View File

@ -176,12 +176,12 @@ typedef enum eImBufFlags {
/** \} */
typedef struct ImBuf {
struct ImBuf *next, *prev; /**< allow lists of ImBufs, for caches or flipbooks */
struct ImBuf *next, *prev; /** < allow lists of #ImBufs, for caches or flip-books. */
/* dimensions */
/** Width and Height of our image buffer.
* Should be 'unsigned int' since most formats use this.
* but this is problematic with texture math in imagetexture.c
* but this is problematic with texture math in `imagetexture.c`
* avoid problems and use int. - campbell */
int x, y;

View File

@ -539,7 +539,7 @@ static struct proxy_output_ctx *alloc_proxy_output_ffmpeg(
AVDictionary *codec_opts = NULL;
/* High quality preset value. */
av_dict_set_int(&codec_opts, "crf", crf, 0);
/* Prefer smaller filesize. */
/* Prefer smaller file-size. */
av_dict_set(&codec_opts, "preset", "slow", 0);
/* Thread count. */
av_dict_set_int(&codec_opts, "threads", BLI_system_thread_count(), 0);

View File

@ -846,8 +846,10 @@ typedef struct LineartGpencilModifierData {
struct Material *target_material;
char target_layer[64];
/** These two variables are to pass on vertex group information from mesh to strokes.
* vgname specifies which vertex groups our strokes from source_vertex_group will go to. */
/**
* These two variables are to pass on vertex group information from mesh to strokes.
* `vgname` specifies which vertex groups our strokes from source_vertex_group will go to.
*/
char source_vertex_group[64];
char vgname[64];
@ -857,10 +859,10 @@ typedef struct LineartGpencilModifierData {
unsigned char transparency_flags; /* eLineartGpencilTransparencyFlags */
unsigned char transparency_mask;
/** 0-1 range for cosine angle */
/** `0..1` range for cosine angle */
float crease_threshold;
/** 0-PI angle, for splitting strokes at sharp points */
/** `0..PI` angle, for splitting strokes at sharp points. */
float angle_splitting_threshold;
/* CPU mode */

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@ -57,12 +57,12 @@ typedef enum eLineartEdgeFlag {
LRT_EDGE_FLAG_CREASE = (1 << 2),
LRT_EDGE_FLAG_MATERIAL = (1 << 3),
LRT_EDGE_FLAG_INTERSECTION = (1 << 4),
/** floating edge, unimplemented yet */
/** Floating edge, unimplemented yet. */
LRT_EDGE_FLAG_FLOATING = (1 << 5),
/** also used as discarded line mark */
/** Also used as discarded line mark. */
LRT_EDGE_FLAG_CHAIN_PICKED = (1 << 6),
LRT_EDGE_FLAG_CLIPPED = (1 << 7),
/* Maxed out for 8 bits, DON'T ADD ANYMORE until improvements on the data structure. */
/** Limited to 8 bits, DON'T ADD ANYMORE until improvements on the data structure. */
} eLineartEdgeFlag;
#define LRT_EDGE_FLAG_ALL_TYPE 0x3f

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@ -1081,9 +1081,11 @@ typedef struct NodeCryptomatte_Runtime {
} NodeCryptomatte_Runtime;
typedef struct NodeCryptomatte {
/* iuser needs to be first element due to RNA limitations.
* When we define the ImageData properties, we can't define them from
* storage->iuser, so storage needs to be casted to ImageUser directly. */
/**
* `iuser` needs to be first element due to RNA limitations.
* When we define the #ImageData properties, we can't define them from
* `storage->iuser`, so storage needs to be cast to #ImageUser directly.
*/
ImageUser iuser;
/* Contains `CryptomatteEntry`. */

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@ -281,7 +281,7 @@ typedef struct ThemeSpace {
unsigned char edge_seam[4], edge_sharp[4], edge_facesel[4], edge_crease[4], edge_bevel[4];
/** Solid faces. */
unsigned char face[4], face_select[4], face_back[4], face_front[4];
/** selected color. */
/** Selected color. */
unsigned char face_dot[4];
unsigned char extra_edge_len[4], extra_edge_angle[4], extra_face_angle[4], extra_face_area[4];
unsigned char normal[4];

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@ -88,10 +88,10 @@ static void rna_Sequences_move_strip_to_meta(ID *id,
{
Scene *scene = (Scene *)id;
/* Move strip to meta */
/* Move strip to meta. */
SEQ_edit_move_strip_to_meta(scene, seq_self, meta_dst);
/* Udate depsgraph */
/* Update depsgraph. */
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&scene->id, ID_RECALC_SEQUENCER_STRIPS);

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@ -80,7 +80,7 @@ class SocketRef : NonCopyable, NonMovable {
PointerRNA rna_;
Vector<LinkRef *> directly_linked_links_;
/* These sockets are linked directly, i.e. with a single link inbetween. */
/* These sockets are linked directly, i.e. with a single link in between. */
MutableSpan<SocketRef *> directly_linked_sockets_;
/* These sockets are linked when reroutes, muted links and muted nodes have been taken into
* account. */