Fix T69999: Active element pivot crashes without active object
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blender-bot
2023-02-14 00:46:14 +01:00
Referenced by issue #69999, transform pivot point to active - crashes blender
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@ -1168,16 +1168,20 @@ static void gizmo_prepare_mat(const bContext *C,
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if (scene->toolsettings->transform_pivot_point == V3D_AROUND_ACTIVE) {
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bGPdata *gpd = CTX_data_gpencil_data(C);
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Object *ob = OBACT(view_layer);
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if (gpd && (gpd->flag & GP_DATA_STROKE_EDITMODE)) {
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/* pass */
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}
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else if (ob->sculpt) {
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SculptSession *ss = ob->sculpt;
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copy_v3_v3(rv3d->twmat[3], ss->pivot_pos);
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}
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else if (ob != NULL) {
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ED_object_calc_active_center(ob, false, rv3d->twmat[3]);
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else {
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Object *ob = OBACT(view_layer);
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if (ob != NULL) {
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if ((ob->mode & OB_MODE_ALL_SCULPT) && ob->sculpt) {
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SculptSession *ss = ob->sculpt;
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copy_v3_v3(rv3d->twmat[3], ss->pivot_pos);
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}
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else {
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ED_object_calc_active_center(ob, false, rv3d->twmat[3]);
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}
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}
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}
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}
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break;
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