Sculpt: fix crash in pose face set fk
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@ -1056,6 +1056,8 @@ SculptPoseIKChain *SCULPT_pose_ik_chain_init(Sculpt *sd,
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const bool use_fake_neighbors = !(br->flag2 & BRUSH_USE_CONNECTED_ONLY);
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SCULPT_boundary_info_ensure(ob);
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if (use_fake_neighbors) {
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SCULPT_fake_neighbors_ensure(sd, ob, br->disconnected_distance_max);
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SCULPT_fake_neighbors_enable(ob);
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